mirror of https://github.com/fltk/fltk
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
//
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// Image header file for the Fast Light Tool Kit (FLTK).
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//
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// This class stores the image labels for widgets in fluid. This is
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// not a class in FLTK itself, and will produce different types of
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// code depending on what the image type is.
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#ifndef FLUID_IMAGE_H
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#define FLUID_IMAGE_H
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#include <FL/Fl_Shared_Image.H>
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#include "code.h"
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class Fluid_Image {
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bool is_animated_gif_;
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const char *name_;
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int refcount;
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Fl_Shared_Image *img;
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const char *function_name_;
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protected:
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Fluid_Image(const char *name); // no public constructor
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~Fluid_Image(); // no public destructor
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size_t write_static_binary(Fd_Code_Writer& f, const char* fmt);
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size_t write_static_text(Fd_Code_Writer& f, const char* fmt);
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void write_static_rgb(Fd_Code_Writer& f, const char* idata_name);
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public:
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int written;
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static Fluid_Image* find(const char *);
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void decrement(); // reference counting & automatic free
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void increment();
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void image(Fl_Widget *); // set the image of this widget
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void deimage(Fl_Widget *); // set the deimage of this widget
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void write_static(Fd_Code_Writer& f, int compressed);
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void write_initializer(Fd_Code_Writer& f, const char *type_name, const char *format, ...);
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void write_code(Fd_Code_Writer& f, int bind, const char *var, int inactive = 0);
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void write_inline(Fd_Code_Writer& f, int inactive = 0);
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void write_file_error(Fd_Code_Writer& f, const char *fmt);
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const char *name() const {return name_;}
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};
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// pop up file chooser and return a legal image selected by user,
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// or zero for any errors:
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Fluid_Image *ui_find_image(const char *);
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extern const char *ui_find_image_name;
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#endif
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