mirror of https://github.com/fltk/fltk
188 lines
5.4 KiB
C++
188 lines
5.4 KiB
C++
//
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#ifndef _FL_TABLE_ROW_H
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#define _FL_TABLE_ROW_H
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//
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// Fl_Table_Row -- A row oriented table widget for the Fast Light Tool Kit (FLTK).
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//
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// A class specializing in a table of rows.
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// Handles row-specific selection behavior.
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//
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// Copyright 2002 by Greg Ercolano.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#include <FL/Fl_Table.H>
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/**
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A table with row selection capabilities.
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This class implements a simple table with the ability to select
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rows. This widget is similar to an Fl_Browser with columns. Most
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methods of importance will be found in the Fl_Table widget, such
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as Fl_Table::rows() and Fl_Table::cols().
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To be useful it must be subclassed and at minimum the draw_cell()
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method must be overridden to provide the content of the cells. This widget
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does \em not manage the cell's data content; it is up to the parent
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class's draw_cell() method override to provide this.
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Events on the cells and/or headings generate callbacks when they are
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clicked by the user. You control when events are generated based on
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the values you supply for Fl_Table::when().
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*/
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class FL_EXPORT Fl_Table_Row : public Fl_Table {
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public:
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enum TableRowSelectMode {
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SELECT_NONE, // no selection allowed
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SELECT_SINGLE, // single row selection
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SELECT_MULTI // multiple row selection (default)
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};
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private:
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// An STL-ish vector without templates
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class FL_EXPORT CharVector {
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char *arr;
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int _size;
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void init() {
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arr = 0;
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_size = 0;
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}
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void copy(char *newarr, int newsize);
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public:
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CharVector() { // CTOR
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init();
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}
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~CharVector(); // DTOR
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CharVector(CharVector&o) { // COPY CTOR
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init();
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copy(o.arr, o._size);
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}
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CharVector& operator=(CharVector&o) { // ASSIGN
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init();
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copy(o.arr, o._size);
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return(*this);
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}
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char operator[](int x) const {
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return(arr[x]);
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}
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char& operator[](int x) {
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return(arr[x]);
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}
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int size() {
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return(_size);
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}
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void size(int count);
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char pop_back() {
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char tmp = arr[_size-1];
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_size--;
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return(tmp);
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}
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void push_back(char val) {
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int x = _size;
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size(_size+1);
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arr[x] = val;
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}
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char back() {
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return(arr[_size-1]);
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}
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};
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CharVector _rowselect; // selection flag for each row
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// handle() state variables.
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// Put here instead of local statics in handle(), so more
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// than one instance can exist without crosstalk between.
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//
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int _dragging_select; // dragging out a selection?
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int _last_row;
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int _last_y; // last event's Y position
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int _last_push_x; // last PUSH event's X position
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int _last_push_y; // last PUSH event's Y position
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TableRowSelectMode _selectmode;
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protected:
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int handle(int event) FL_OVERRIDE;
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int find_cell(TableContext context, // find cell's x/y/w/h given r/c
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int R, int C, int &X, int &Y, int &W, int &H) {
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return(Fl_Table::find_cell(context, R, C, X, Y, W, H));
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}
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public:
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/**
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The constructor for the Fl_Table_Row.
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This creates an empty table with no rows or columns,
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with headers and row/column resize behavior disabled.
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*/
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Fl_Table_Row(int X, int Y, int W, int H, const char *l=0) : Fl_Table(X,Y,W,H,l) {
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_dragging_select = 0;
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_last_row = -1;
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_last_y = -1;
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_last_push_x = -1;
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_last_push_y = -1;
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_selectmode = SELECT_MULTI;
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}
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/**
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The destructor for the Fl_Table_Row.
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Destroys the table and its associated widgets.
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*/
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~Fl_Table_Row() { }
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void rows(int val) FL_OVERRIDE; // set number of rows
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int rows() { // get number of rows
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return(Fl_Table::rows());
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}
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/**
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Sets the table selection mode.
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- \p Fl_Table_Row::SELECT_NONE - No selection allowed
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- \p Fl_Table_Row::SELECT_SINGLE - Only single rows can be selected
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- \p Fl_Table_Row::SELECT_MULTI - Multiple rows can be selected
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*/
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void type(TableRowSelectMode val); // set selection mode
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TableRowSelectMode type() const { // get selection mode
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return(_selectmode);
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}
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/**
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Checks to see if 'row' is selected. Returns 1 if selected, 0 if not. You can
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change the selection of a row by clicking on it, or by using
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select_row(row, flag)
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*/
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int row_selected(int row); // is row selected? (0=no, 1=yes, -1=range err)
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/**
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Changes the selection state for 'row', depending on the value
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of 'flag'. 0=deselected, 1=select, 2=toggle existing state.
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*/
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int select_row(int row, int flag=1); // select state for row: flag:0=off, 1=on, 2=toggle
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// returns: 0=no change, 1=changed, -1=range err
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/**
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This convenience function changes the selection state
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for \em all rows based on 'flag'. 0=deselect, 1=select, 2=toggle existing state.
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*/
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void select_all_rows(int flag=1); // all rows to a known state
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void clear() FL_OVERRIDE {
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rows(0); // implies clearing selection
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cols(0);
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Fl_Table::clear(); // clear the table
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}
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};
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#endif /*_FL_TABLE_ROW_H*/
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