fltk/FL/Fl_Menu_Button.H
Albrecht Schlosser 2a856dafd4 Remove superfluous center alignment from images
Doxygen uses a <div> with center alignment for images, hence
adding HTML center alignment for image is not only superfluous
but was also inconsistent.

Also removed some more unnecessary HTML tags, updated copyright year.
2022-10-09 19:35:20 +02:00

80 lines
2.8 KiB
C++

//
// Menu button header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2022 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/* \file
Fl_Menu_Button widget . */
#ifndef Fl_Menu_Button_H
#define Fl_Menu_Button_H
#include "Fl_Menu_.H"
/**
This is a button that when pushed pops up a menu (or hierarchy of
menus) defined by an array of
Fl_Menu_Item objects.
\image html menu_button.png
\image latex menu_button.png " menu_button" width=5cm
<P>Normally any mouse button will pop up a menu and it is lined up
below the button as shown in the picture. However an Fl_Menu_Button
may also control a pop-up menu. This is done by setting the type().
If type() is zero a normal menu button is produced.
If it is nonzero then this is a pop-up menu. The bits in type() indicate
what mouse buttons pop up the menu (see Fl_Menu_Button::popup_buttons). </P>
<P>The menu will also pop up in response to shortcuts indicated by
putting a '&' character in the label(). </P>
<P>Typing the shortcut() of any of the menu items will cause
callbacks exactly the same as when you pick the item with the mouse.
The '&' character in menu item names are only looked at when the menu is
popped up, however. </P>
When the user clicks a menu item, value() is set to that item
and then:
- The item's callback is done if one has been set; the
Fl_Menu_Button is passed as the Fl_Widget* argument,
along with any userdata configured for the callback.
- If the item does not have a callback, the Fl_Menu_Button's callback
is done instead, along with any userdata configured for it.
The callback can determine which item was picked using
value(), mvalue(), item_pathname(), etc.
*/
class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ {
protected:
void draw();
public:
/**
\brief indicate what mouse buttons pop up the menu.
Values for type() used to indicate what mouse buttons pop up the menu.
Fl_Menu_Button::POPUP3 is usually what you want.
*/
enum popup_buttons {POPUP1 = 1, /**< pops up with the mouse 1st button. */
POPUP2, /**< pops up with the mouse 2nd button. */
POPUP12, /**< pops up with the mouse 1st or 2nd buttons. */
POPUP3, /**< pops up with the mouse 3rd button. */
POPUP13, /**< pops up with the mouse 1st or 3rd buttons. */
POPUP23, /**< pops up with the mouse 2nd or 3rd buttons. */
POPUP123 /**< pops up with any mouse button. */
};
int handle(int);
const Fl_Menu_Item* popup();
Fl_Menu_Button(int,int,int,int,const char * =0);
};
#endif