fltk/src/gl_draw.cxx
Matthias Melcher c9908d97e3 THIS FIX CONTAINS TWO MORE FILES THAT MUST BE COMPILED. I would
like to ask the maintainers of the build environments to please
add these files to the setup:

  src/fl_encoding_latin1.cxx
  src/fl_encoding_mac_roman.cxx

I ADDED SOME DOCUMENTATION THAT NEEDS TO BE FIXED. Beeing not a
native English speaker, I have a hard time writing documentation.
Would someone please update my babbeling in 
documentation/drawing.html? Thanks.

This commit fixes some very basic problems with OS X's code page in
preparation for the compose-character keyboard fix. It also fixes
issues with MS Windows and X11 not rendering the characters
in the Western (Latin-1) set between 0x80 and 0x9F. In the original
ISO font, they were unused, but are now assigned to international
characters like the Euro currency sign.

This patch also tries to fix one basic flaw with FLTK 1 and
font encoding. I will not put much more work into this because
FLTK 1.2 and FLTK 2 fix the problem entirely by using UTF-8
instead of 8-bit "C"-style strings.

All these changes are only meaningful for foreign language
users or users of special characters like the Euro, the Degree
or the Permille symbol. A short explanation follows.

Max OS X uses a different code page than X11 and Win32. This means
that all characters above 0x7f have an entirely different meaning.
If your source code contains international characters, your 
text will appear different if you change to another OS. This patch
provides two functions that convert text with international
characters from the character set of the source code into the
local character set. Two more functions are provided to convert
them back. The functions are fl_latin1_to_local (source is in Win32 
or X11), fl_mac_roman_to_local (source was written on OS X) and the 
corresponding fl_local_to_latin1 and fl_local_to_mac_roman, which
are very useful if yoou want to store strings with intl. characters
that will be moved between systems.

All this is assuming a "Western" code page as it is common in
the Americas and most of Europe. User of other languages will have 
to use FLTK 2.



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4975 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2006-04-18 13:07:42 +00:00

224 lines
5.7 KiB
C++

//
// "$Id$"
//
// OpenGL drawing support routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// Functions from <FL/gl.h>
// See also Fl_Gl_Window and gl_start.cxx
#include "flstring.h"
#if HAVE_GL
#include <FL/Fl.H>
#include <FL/gl.h>
#include <FL/x.H>
#include <FL/fl_draw.H>
#include "Fl_Gl_Choice.H"
#include "Fl_Font.H"
#if USE_XFT
extern XFontStruct* fl_xxfont();
#endif // USE_XFT
int gl_height() {return fl_height();}
int gl_descent() {return fl_descent();}
double gl_width(const char* s) {return fl_width(s);}
double gl_width(const char* s, int n) {return fl_width(s,n);}
double gl_width(uchar c) {return fl_width(c);}
void gl_font(int fontid, int size) {
fl_font(fontid, size);
if (!fl_fontsize->listbase) {
#ifdef WIN32
int base = fl_fontsize->metr.tmFirstChar;
int count = fl_fontsize->metr.tmLastChar-base+1;
HFONT oldFid = (HFONT)SelectObject(fl_gc, fl_fontsize->fid);
fl_fontsize->listbase = glGenLists(256);
wglUseFontBitmaps(fl_gc, base, count, fl_fontsize->listbase+base);
SelectObject(fl_gc, oldFid);
#elif defined(__APPLE_QD__)
// undefined characters automatically receive an empty GL list in aglUseFont
fl_fontsize->listbase = glGenLists(256);
aglUseFont(aglGetCurrentContext(), fl_fontsize->font, fl_fontsize->face,
fl_fontsize->size, 0, 256, fl_fontsize->listbase);
#elif defined(__APPLE_QUARTZ__)
short font, face, size;
uchar fn[256];
fn[0]=strlen(fl_fontsize->q_name);
strcpy((char*)(fn+1), fl_fontsize->q_name);
GetFNum(fn, &font);
face = 0;
size = fl_fontsize->size;
fl_fontsize->listbase = glGenLists(256);
aglUseFont(aglGetCurrentContext(), font, face,
size, 0, 256, fl_fontsize->listbase);
#else
# if USE_XFT
fl_xfont = fl_xxfont();
# endif // USE_XFT
int base = fl_xfont->min_char_or_byte2;
int count = fl_xfont->max_char_or_byte2-base+1;
fl_fontsize->listbase = glGenLists(256);
glXUseXFont(fl_xfont->fid, base, count, fl_fontsize->listbase+base);
#endif
}
glListBase(fl_fontsize->listbase);
}
void gl_remove_displaylist_fonts()
{
# if HAVE_GL
// clear variables used mostly in fl_font
fl_font_ = 0;
fl_size_ = 0;
for (int j = 0 ; j < FL_FREE_FONT ; ++j)
{
Fl_FontSize* past = 0;
Fl_Fontdesc* s = fl_fonts + j ;
Fl_FontSize* f = s->first;
while (f != 0) {
if(f->listbase) {
if(f == s->first) {
s->first = f->next;
}
else {
past->next = f->next;
}
// It would be nice if this next line was in a descturctor somewhere
glDeleteLists(f->listbase, 256);
Fl_FontSize* tmp = f;
f = f->next;
delete tmp;
}
else {
past = f;
f = f->next;
}
}
}
#endif
}
void gl_draw(const char* str, int n) {
glCallLists(n, GL_UNSIGNED_BYTE, str);
}
void gl_draw(const char* str, int n, int x, int y) {
glRasterPos2i(x, y);
gl_draw(str, n);
}
void gl_draw(const char* str, int n, float x, float y) {
glRasterPos2f(x, y);
gl_draw(str, n);
}
void gl_draw(const char* str) {
gl_draw(str, strlen(str));
}
void gl_draw(const char* str, int x, int y) {
gl_draw(str, strlen(str), x, y);
}
void gl_draw(const char* str, float x, float y) {
gl_draw(str, strlen(str), x, y);
}
static void gl_draw_invert(const char* str, int n, int x, int y) {
glRasterPos2i(x, -y);
gl_draw(str, n);
}
void gl_draw(
const char* str, // the (multi-line) string
int x, int y, int w, int h, // bounding box
Fl_Align align) {
fl_draw(str, x, -y-h, w, h, align, gl_draw_invert);
}
void gl_measure(const char* str, int& x, int& y) {fl_measure(str,x,y);}
void gl_rect(int x, int y, int w, int h) {
if (w < 0) {w = -w; x = x-w;}
if (h < 0) {h = -h; y = y-h;}
glBegin(GL_LINE_STRIP);
glVertex2i(x+w-1, y+h-1);
glVertex2i(x+w-1, y);
glVertex2i(x, y);
glVertex2i(x, y+h-1);
glVertex2i(x+w, y+h-1);
glEnd();
}
#if HAVE_GL_OVERLAY
extern uchar fl_overlay;
extern int fl_overlay_depth;
#endif
void gl_color(Fl_Color i) {
#if HAVE_GL_OVERLAY
#ifdef WIN32
if (fl_overlay && fl_overlay_depth) {
if (fl_overlay_depth < 8) {
// only black & white produce the expected colors. This could
// be improved by fixing the colormap set in Fl_Gl_Overlay.cxx
int size = 1<<fl_overlay_depth;
if (!i) glIndexi(size-2);
else if (i >= size-2) glIndexi(size-1);
else glIndexi(i);
} else {
glIndexi(i ? i : FL_GRAY_RAMP);
}
return;
}
#else
if (fl_overlay) {glIndexi(int(fl_xpixel(i))); return;}
#endif
#endif
uchar red, green, blue;
Fl::get_color(i, red, green, blue);
glColor3ub(red, green, blue);
}
void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) {
if (!ld) ld = w*d;
glPixelStorei(GL_UNPACK_ROW_LENGTH, ld/d);
glRasterPos2i(x,y);
glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b);
}
#endif
//
// End of "$Id$".
//