d67f395031
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11479 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
146 lines
5.1 KiB
C++
146 lines
5.1 KiB
C++
//
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// "$Id$"
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//
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// WIN32 header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// Do not directly include this file, instead use <FL/x.H>. It will
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// include this file if WIN32 is defined. This is to encourage
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// portability of even the system-specific code...
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#ifndef FL_DOXYGEN
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#ifndef Fl_X_H
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# error "Never use <FL/win32.H> directly; include <FL/x.H> instead."
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#endif // !Fl_X_H
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#include <windows.h>
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#include "src/drivers/WinAPI/Fl_WinAPI_System_Driver.H"
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typedef HWND Window;
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#include <FL/Fl_Device.H>
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#include <FL/Fl_Window.H>
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// this part is included only when compiling the FLTK library or if requested explicitly
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#if defined(FL_LIBRARY) || defined(FL_INTERNALS)
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// In some of the distributions, the gcc header files are missing some stuff:
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#ifndef LPMINMAXINFO
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#define LPMINMAXINFO MINMAXINFO*
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#endif
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#ifndef VK_LWIN
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#define VK_LWIN 0x5B
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#define VK_RWIN 0x5C
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#define VK_APPS 0x5D
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#endif
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// this object contains all win32-specific stuff about a window:
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// Warning: this object is highly subject to change!
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class FL_EXPORT Fl_X {
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public:
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virtual ~Fl_X() {} // very important
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// member variables - add new variables only at the end of this block
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Window xid;
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HBITMAP other_xid; // for double-buffered windows
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Fl_Window* w;
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Fl_Region region;
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Fl_X *next;
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int wait_for_expose;
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HDC private_dc; // used for OpenGL
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HCURSOR cursor;
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int custom_cursor;
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HDC saved_hdc; // saves the handle of the DC currently loaded
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// static variables, static functions and member functions
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static Fl_X* first;
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static Fl_X* i(const Fl_Window* w) {return (Fl_X*)w->i;}
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static int fake_X_wm(const Fl_Window* w,int &X, int &Y,
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int &bt,int &bx,int &by);
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void make_fullscreen(int X, int Y, int W, int H);
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void setwindow(Fl_Window* wi) {w=wi; wi->i=this;}
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void flush() {w->flush();}
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void set_minmax(LPMINMAXINFO minmax);
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void mapraise();
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static void set_default_icons(const Fl_RGB_Image*[], int);
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static void set_default_icons(HICON, HICON);
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void set_icons();
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int set_cursor(Fl_Cursor);
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int set_cursor(const Fl_RGB_Image*, int, int);
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static Fl_X* make(Fl_Window*);
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};
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extern FL_EXPORT UINT fl_wake_msg;
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extern FL_EXPORT char fl_override_redirect; // hack into Fl_Window::make_xid()
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extern FL_EXPORT int fl_background_pixel; // hack into Fl_Window::make_xid()
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extern FL_EXPORT HPALETTE fl_palette; // non-zero only on 8-bit displays!
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extern FL_EXPORT void fl_release_dc(HWND w, HDC dc);
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extern FL_EXPORT void fl_save_dc( HWND w, HDC dc);
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inline Window fl_xid(const Fl_Window* w) { Fl_X *temp = Fl_X::i(w); return temp ? temp->xid : 0; }
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extern FL_EXPORT void fl_open_display();
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#else
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FL_EXPORT Window fl_xid_(const Fl_Window* w);
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#define fl_xid(w) fl_xid_(w)
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#endif // FL_LIBRARY || FL_INTERNALS
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FL_EXPORT Fl_Window* fl_find(Window xid);
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// most recent fl_color() or fl_rgbcolor() points at one of these:
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extern FL_EXPORT struct Fl_XMap {
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COLORREF rgb; // this should be the type the RGB() macro returns
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HPEN pen; // pen, 0 if none created yet
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int brush; // ref to solid brush, 0 if none created yet
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} *fl_current_xmap;
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inline COLORREF fl_RGB() {return fl_current_xmap->rgb;}
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inline HPEN fl_pen() {return fl_current_xmap->pen;}
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FL_EXPORT HBRUSH fl_brush(); // allocates a brush if necessary
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FL_EXPORT HBRUSH fl_brush_action(int); // now does the real work
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extern FL_EXPORT HINSTANCE fl_display;
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extern FL_EXPORT Window fl_window;
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extern FL_EXPORT HDC fl_gc;
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extern FL_EXPORT MSG fl_msg;
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extern FL_EXPORT HDC fl_GetDC(Window);
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extern FL_EXPORT HDC fl_makeDC(HBITMAP);
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/*#define fl_create_offscreen(w, h) \
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CreateCompatibleBitmap( (fl_graphics_driver->gc() ? (HDC)fl_graphics_driver->gc() : fl_GetDC(0) ) , w, h)
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# define fl_begin_offscreen(b) \
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void* _sgc=fl_graphics_driver->gc(); Window _sw=fl_window; \
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Fl_Surface_Device *_ss = Fl_Surface_Device::surface(); \
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HDC _tmp_gc = fl_makeDC(b); int _savedc = SaveDC(_tmp_gc); \
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Fl_Display_Device::display_device()->set_current(); \
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fl_graphics_driver->gc(_tmp_gc); fl_window=(HWND)b; fl_push_no_clip()
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# define fl_end_offscreen() \
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fl_pop_clip(); RestoreDC((HDC)fl_graphics_driver->gc(), _savedc); DeleteDC((HDC)fl_graphics_driver->gc()); _ss->set_current(); fl_window=_sw; fl_graphics_driver->gc(_sgc);
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#define fl_delete_offscreen(bitmap) DeleteObject(bitmap)*/
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// Bitmap masks
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extern FL_EXPORT Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data);
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extern FL_EXPORT Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *data);
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extern FL_EXPORT void fl_delete_bitmask(Fl_Bitmask bm);
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// Dummy function to register a function for opening files via the window manager...
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inline void fl_open_callback(void (*)(const char *)) {}
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extern FL_EXPORT int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b);
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#endif // FL_DOXYGEN
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//
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// End of "$Id$".
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//
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