mirror of https://github.com/fltk/fltk
198 lines
7.2 KiB
C++
198 lines
7.2 KiB
C++
//
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// "$Id$"
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//
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// Scroll header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2009 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Scroll widget . */
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#ifndef Fl_Scroll_H
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#define Fl_Scroll_H
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#include "Fl_Group.H"
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#include "Fl_Scrollbar.H"
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/**
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This container widget lets you maneuver around a set of widgets much
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larger than your window. If the child widgets are larger than the size
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of this object then scrollbars will appear so that you can scroll over
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to them:
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<P ALIGN=CENTER>\image html Fl_Scroll.gif </P>
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\image latex Fl_Scroll.eps "Fl_Scroll" width=4cm
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<P>If all of the child widgets are packed together into a solid
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rectangle then you want to set box() to FL_NO_BOX or
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one of the _FRAME types. This will result in the best output.
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However, if the child widgets are a sparse arrangment you must set
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box() to a real _BOX type. This can result in some
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blinking during redrawing, but that can be solved by using a
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Fl_Double_Window. </P>
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By default you can scroll in both directions, and the scrollbars
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disappear if the data will fit in the area of the scroll.
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<P>Use Fl_Scroll::type() to change this as follows :
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<UL>
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<LI>0 - No scrollbars </LI>
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<LI>Fl_Scroll::HORIZONTAL - Only a horizontal scrollbar. </LI>
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<LI>Fl_Scroll::VERTICAL - Only a vertical scrollbar. </LI>
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<LI>Fl_Scroll::BOTH - The default is both scrollbars. </LI>
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<LI>Fl_Scroll::HORIZONTAL_ALWAYS - Horizontal scrollbar always on, vertical always off. </LI>
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<LI>Fl_Scroll::VERTICAL_ALWAYS - Vertical scrollbar always on, horizontal always off. </LI>
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<LI>Fl_Scroll::BOTH_ALWAYS - Both always on. </LI>
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</UL>
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<P> Use <B> scrollbar.align(int) ( see void Fl_Widget::align(Fl_Align) ) :</B>
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to change what side the scrollbars are drawn on.<BR>If the
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FL_ALIGN_LEFT bit is on, the vertical scrollbar is on the left.
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If the FL_ALIGN_TOP bit is on, the horizontal scrollbar is on
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the top. Note that only the alignment flags in scrollbar are
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considered. The flags in hscrollbar however are ignored.
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<P>This widget can also be used to pan around a single child widget
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"canvas". This child widget should be of your own class, with a
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draw() method that draws the contents. The scrolling is done by
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changing the x() and y() of the widget, so this child
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must use the x() and y() to position it's drawing.
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To speed up drawing it should test fl_push_clip().
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<P>Another very useful child is a single
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Fl_Pack, which is itself a group that packs it's children
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together and changes size to surround them. Filling the Fl_Pack
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with Fl_Tabs groups (and then putting
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normal widgets inside those) gives you a very powerful scrolling list
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of individually-openable panels. </P>
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<P>Fluid lets you create these, but you can only lay out objects that
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fit inside the Fl_Scroll without scrolling. Be sure to leave
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space for the scrollbars, as Fluid won't show these either. </P>
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<P><I>You cannot use Fl_Window as a child of this since the
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clipping is not conveyed to it when drawn, and it will draw over the
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scrollbars and neighboring objects.</I>
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*/
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class FL_EXPORT Fl_Scroll : public Fl_Group {
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int xposition_, yposition_;
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int width_, height_;
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int oldx, oldy;
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int scrollbar_size_;
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static void hscrollbar_cb(Fl_Widget*, void*);
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static void scrollbar_cb(Fl_Widget*, void*);
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void fix_scrollbar_order();
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static void draw_clip(void*,int,int,int,int);
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private:
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//
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// Structure to manage scrollbar and widget interior sizes.
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//
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// Private for now -- we'd like to expose some of this at
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// some point to solve STR#1895.)
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//
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typedef struct {
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int scrollsize; // the scrollsize (global|local)
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int innerbox_x, innerbox_y, innerbox_w, innerbox_h; // widget's inner box (excludes scrollbars)
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int innerchild_x, innerchild_y, innerchild_w, innerchild_h; // widget's inner box including scrollbars
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int child_l, child_r, child_b, child_t; // child bounding box: left/right/bottom/top
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int hneeded, vneeded; // hor + ver scrollbar visibility
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int hscroll_x, hscroll_y, hscroll_w, hscroll_h; // hor scrollbar size/position
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int vscroll_x, vscroll_y, vscroll_w, vscroll_h; // ver scrollbar size/position
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int hpos, hsize, hfirst, htotal; // hor scrollbar values (pos/size/first/total)
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int vpos, vsize, vfirst, vtotal; // ver scrollbar values (pos/size/first/total)
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} ScrollInfo;
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void recalc_scrollbars(ScrollInfo &si);
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protected:
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void bbox(int&,int&,int&,int&);
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void draw();
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public:
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Fl_Scrollbar scrollbar;
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Fl_Scrollbar hscrollbar;
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void resize(int,int,int,int);
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int handle(int);
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Fl_Scroll(int X,int Y,int W,int H,const char*l=0);
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enum { // values for type()
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HORIZONTAL = 1,
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VERTICAL = 2,
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BOTH = 3,
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ALWAYS_ON = 4,
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HORIZONTAL_ALWAYS = 5,
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VERTICAL_ALWAYS = 6,
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BOTH_ALWAYS = 7
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};
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/** Gets the current horizontal scrolling position. */
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int xposition() const {return xposition_;}
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/** Gets the current vertical scrolling position. */
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int yposition() const {return yposition_;}
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void scroll_to(int, int);
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void clear();
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/**
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Gets the current size of the scrollbars' troughs, in pixels.
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If this value is zero (default), this widget will use the
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Fl::scrollbar_size() value as the scrollbar's width.
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\returns Scrollbar size in pixels, or 0 if the global Fl::scrollsize() is being used.
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\see Fl::scrollbar_size(int)
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*/
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int scrollbar_size() const {
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return(scrollbar_size_);
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}
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/**
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Sets the pixel size of the scrollbars' troughs to the \p size, in pixels.
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Normally you should not need this method, and should use
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Fl::scrollbar_size(int) instead to manage the size of ALL
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your widgets' scrollbars. This ensures your application
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has a consistent UI, is the default behavior, and is normally
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what you want.
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Only use THIS method if you really need to override the global
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scrollbar size. The need for this should be rare.
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Setting \p size to the special value of 0 causes the widget to
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track the global Fl::scrollbar_size(), which is the default.
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\param[in] size Sets the scrollbar size in pixels.\n
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If 0 (default), scrollbar size tracks the global Fl::scrollbar_size()
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\see Fl::scrollbar_size()
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*/
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void scrollbar_size(int size) {
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if ( size != scrollbar_size_ ) redraw();
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scrollbar_size_ = size;
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}
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};
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#endif
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//
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// End of "$Id$".
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//
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