fltk/visualc/fltk.lib.dsp
Matthias Melcher c9908d97e3 THIS FIX CONTAINS TWO MORE FILES THAT MUST BE COMPILED. I would
like to ask the maintainers of the build environments to please
add these files to the setup:

  src/fl_encoding_latin1.cxx
  src/fl_encoding_mac_roman.cxx

I ADDED SOME DOCUMENTATION THAT NEEDS TO BE FIXED. Beeing not a
native English speaker, I have a hard time writing documentation.
Would someone please update my babbeling in 
documentation/drawing.html? Thanks.

This commit fixes some very basic problems with OS X's code page in
preparation for the compose-character keyboard fix. It also fixes
issues with MS Windows and X11 not rendering the characters
in the Western (Latin-1) set between 0x80 and 0x9F. In the original
ISO font, they were unused, but are now assigned to international
characters like the Euro currency sign.

This patch also tries to fix one basic flaw with FLTK 1 and
font encoding. I will not put much more work into this because
FLTK 1.2 and FLTK 2 fix the problem entirely by using UTF-8
instead of 8-bit "C"-style strings.

All these changes are only meaningful for foreign language
users or users of special characters like the Euro, the Degree
or the Permille symbol. A short explanation follows.

Max OS X uses a different code page than X11 and Win32. This means
that all characters above 0x7f have an entirely different meaning.
If your source code contains international characters, your 
text will appear different if you change to another OS. This patch
provides two functions that convert text with international
characters from the character set of the source code into the
local character set. Two more functions are provided to convert
them back. The functions are fl_latin1_to_local (source is in Win32 
or X11), fl_mac_roman_to_local (source was written on OS X) and the 
corresponding fl_local_to_latin1 and fl_local_to_mac_roman, which
are very useful if yoou want to store strings with intl. characters
that will be moved between systems.

All this is assuming a "Western" code page as it is common in
the Americas and most of Europe. User of other languages will have 
to use FLTK 2.



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4975 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2006-04-18 13:07:42 +00:00

606 lines
12 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="fltk" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=fltk - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "fltk.lib.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "fltk.lib.mak" CFG="fltk - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "fltk - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "fltk - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "fltk - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /GX /Ot /Op /Ob2 /I "../visualc" /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# SUBTRACT CPP /Os
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\lib\fltk.lib"
!ELSEIF "$(CFG)" == "fltk - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /GX /Z7 /Od /I "../visualc" /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /FR /YX /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\lib\fltkd.lib"
!ENDIF
# Begin Target
# Name "fltk - Win32 Release"
# Name "fltk - Win32 Debug"
# Begin Source File
SOURCE=..\src\filename_absolute.cxx
# End Source File
# Begin Source File
SOURCE=..\src\filename_expand.cxx
# End Source File
# Begin Source File
SOURCE=..\src\filename_ext.cxx
# End Source File
# Begin Source File
SOURCE=..\src\filename_isdir.cxx
# End Source File
# Begin Source File
SOURCE=..\src\filename_list.cxx
# End Source File
# Begin Source File
SOURCE=..\src\filename_match.cxx
# End Source File
# Begin Source File
SOURCE=..\src\filename_setext.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_abort.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_add_idle.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Adjuster.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_arc.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_arci.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_arg.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_ask.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Bitmap.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Box.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_boxtype.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Browser.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Browser_.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Browser_load.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Button.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_call_main.c
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Chart.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Check_Browser.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Check_Button.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Choice.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Clock.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_color.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Color_Chooser.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_compose.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Counter.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_cursor.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_curve.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Dial.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_diamond_box.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_display.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_dnd.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Double_Window.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_draw.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_draw_image.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_draw_pixmap.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_encoding_latin1.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_encoding_mac_roman.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_engraved_label.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_File_Browser.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_File_Chooser.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_File_Chooser2.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_file_dir.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_File_Icon.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_File_Input.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_font.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_get_key.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_get_system_colors.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_grab.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Group.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Help_View.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Image.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Input.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Input_.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_labeltype.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Light_Button.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_line_style.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_lock.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Menu.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Menu_.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Menu_add.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Menu_Bar.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Menu_Button.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Menu_global.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Menu_Window.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Multi_Label.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_oval_box.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_overlay.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_overlay_visual.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Overlay_Window.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_own_colormap.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Pack.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Pixmap.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_plastic.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Positioner.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Preferences.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Progress.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_read_image.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_rect.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Repeat_Button.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Return_Button.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Roller.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_round_box.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Round_Button.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_rounded_box.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Scroll.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_scroll_area.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Scrollbar.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_set_font.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_set_fonts.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_shadow_box.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Shared_Image.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_shortcut.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_show_colormap.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Single_Window.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Slider.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_symbols.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Tabs.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Text_Buffer.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Text_Display.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Text_Editor.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Tile.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Tiled_Image.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Tooltip.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Valuator.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Value_Input.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Value_Output.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Value_Slider.cxx
# End Source File
# Begin Source File
SOURCE=..\src\fl_vertex.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_visual.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Widget.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Window.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Window_fullscreen.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Window_hotspot.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Window_iconize.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_Wizard.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_x.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_XBM_Image.cxx
# End Source File
# Begin Source File
SOURCE=..\src\Fl_XPM_Image.cxx
# End Source File
# Begin Source File
SOURCE=..\src\flstring.c
# End Source File
# Begin Source File
SOURCE=..\src\numericsort.c
# End Source File
# Begin Source File
SOURCE=..\src\scandir.c
# End Source File
# Begin Source File
SOURCE=..\src\vsnprintf.c
# End Source File
# Begin Source File
SOURCE=..\src\screen_xywh.cxx
# End Source File
# End Target
# End Project