5a71578b1b
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6439 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
374 lines
15 KiB
C++
374 lines
15 KiB
C++
//
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// "$Id$"
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//
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// Window header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2008 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Window widget . */
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#ifndef Fl_Window_H
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#define Fl_Window_H
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#include "Fl_Group.H"
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#define FL_WINDOW 0xF0 ///< window type id all subclasses have type() >= this
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#define FL_DOUBLE_WINDOW 0xF1 ///< double window type id
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class Fl_X;
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/**
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This widget produces an actual window. This can either be a main
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window, with a border and title and all the window management controls,
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or a "subwindow" inside a window. This is controlled by whether or not
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the window has a parent().
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<P>Once you create a window, you usually add children Fl_Widget
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's to it by using window->add(child) for each new widget. See Fl_Group for more information
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on how to add and remove children. </P>
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<P>There are several subclasses of Fl_Window that provide
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double-buffering, overlay, menu, and OpenGL support. </P>
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<P>The window's callback is done if the user tries to close a window
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using the window manager and
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Fl::modal() is zero or equal to the window. Fl_Window
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has a default callback that calls Fl_Window::hide().
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*/
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class FL_EXPORT Fl_Window : public Fl_Group {
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friend class Fl_X;
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Fl_X *i; // points at the system-specific stuff
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const char* iconlabel_;
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const char* xclass_;
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const void* icon_;
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// size_range stuff:
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int minw, minh, maxw, maxh;
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int dw, dh, aspect;
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uchar size_range_set;
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// cursor stuff
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Fl_Cursor cursor_default;
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Fl_Color cursor_fg, cursor_bg;
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void size_range_();
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// values for flags():
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enum {
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FL_MODAL = 64,
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FL_NOBORDER = 8,
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FL_FORCE_POSITION = 16,
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FL_NON_MODAL = 32,
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FL_OVERRIDE = 256
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};
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void _Fl_Window(); // constructor innards
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// unimplemented copy ctor and assignment operator
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Fl_Window(const Fl_Window&);
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Fl_Window& operator=(const Fl_Window&);
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protected:
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/** Stores the last window that was made current. See current() const */
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static Fl_Window *current_;
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virtual void draw();
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/** Forces the window to be drawn, this window is also made current and calls draw(). */
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virtual void flush();
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public:
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/**
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Creates a window from the given size and title.
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If Fl_Group::current() is not NULL, the window is created as a
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subwindow of the parent window.</p>
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<p>The first form of the constructor creates a top-level window
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and asks the window manager to position the window. The second
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form of the constructor either creates a subwindow or a
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top-level window at the specified location (x,y) , subject to window
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manager configuration. If you do not specify the position of the
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window, the window manager will pick a place to show the window
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or allow the user to pick a location. Use position(x,y)
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or hotspot() before calling show() to request a
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position on the screen. See Fl_Window::resize()
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for some more details on positioning windows.</p>
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<p>Top-level windows initially have visible() set to 0
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and parent() set to NULL. Subwindows initially
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have visible() set to 1 and parent() set to
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the parent window pointer.</p>
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<P>Fl_Widget::box() defaults to FL_FLAT_BOX. If you
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plan to completely fill the window with children widgets you should
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change this to FL_NO_BOX. If you turn the window border off
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you may want to change this to FL_UP_BOX.
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*/
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Fl_Window(int w, int h, const char* title= 0);
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/** Creates a window from the given position, size and title.
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See Fl_Window::Fl_Window(int w, int h, const char *title = 0)
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*/
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Fl_Window(int x, int y, int w, int h, const char* title = 0);
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/**
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The destructor <I>also deletes all the children</I>. This allows a
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whole tree to be deleted at once, without having to keep a pointer to
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all the children in the user code. A kludge has been done so the
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Fl_Window and all of it's children can be automatic (local)
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variables, but you must declare the Fl_Window <I>first</I> so
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that it is destroyed last.
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*/
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virtual ~Fl_Window();
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virtual int handle(int);
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/**
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Changes the size and position of the window. If shown() is
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true, these changes are communicated to the window server (which may
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refuse that size and cause a further resize). If shown() is
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false, the size and position are used when show() is called.
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See Fl_Group for the effect
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of resizing on the child widgets.
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<P>You can also call the Fl_Widget methods size(x,y)
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and position(w,h), which are inline wrappers for this virtual
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function. </P>
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<P>A top-level window can not force, but merely suggest a position and
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size to the operating system. The window manager may not be willing or
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able to display a window at the desired position or with the given
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dimensions. It is up to the application developer to verify window
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parameters after the resize request.
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*/
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virtual void resize(int,int,int,int);
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/**
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Gets or sets whether or not the window manager border is around the
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window. The default value is true. border(n) can be used to
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turn the border on and off, and returns non-zero if the value has been
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changed. <I>Under most X window managers this does not work after
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show() has been called, although SGI's 4DWM does work.</I>
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*/
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void border(int b);
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/**
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Fast inline function to turn the border
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off. It only works before show() is called.
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*/
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void clear_border() {set_flag(FL_NOBORDER);}
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/** See int Fl_Window::border(int) */
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int border() const {return !(flags() & FL_NOBORDER);}
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/** Activate the flags FL_NOBORDER|FL_OVERRIDE */
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void set_override() {set_flag(FL_NOBORDER|FL_OVERRIDE);}
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/** Returns non zero if FL_OVERRIDE flag is set, 0 otherwise. */
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int override() const { return flags()&FL_OVERRIDE; }
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/**
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A "modal" window, when shown(), will prevent any events from
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being delivered to other windows in the same program, and will also
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remain on top of the other windows (if the X window manager supports
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the "transient for" property). Several modal windows may be shown at
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once, in which case only the last one shown gets events. You can See
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which window (if any) is modal by calling
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Fl::modal().
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*/
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void set_modal() {set_flag(FL_MODAL);}
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/** Returns true if this window is modal. */
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int modal() const {return flags() & FL_MODAL;}
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/**
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A "non-modal" window (terminology borrowed from Microsoft Windows)
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acts like a modal() one in that it remains on top, but it has
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no effect on event delivery. There are <I>three</I> states for a
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window: modal, non-modal, and normal.
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*/
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void set_non_modal() {set_flag(FL_NON_MODAL);}
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/** Returns true if this window is modal or non-modal. */
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int non_modal() const {return flags() & (FL_NON_MODAL|FL_MODAL);}
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/**
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Position the window so that the mouse is pointing at the
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given position, or at the center of the given widget, which may be the
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window itself. If the optional offscreen parameter is
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non-zero, then the window is allowed to extend off the screen (this
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does not work with some X window managers). \see position()
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*/
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void hotspot(int x, int y, int offscreen = 0);
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/** See void Fl_Window::hotspot(int x, int y, int offscreen = 0) */
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void hotspot(const Fl_Widget*, int offscreen = 0);
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/** See void Fl_Window::hotspot(int x, int y, int offscreen = 0) */
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void hotspot(const Fl_Widget& p, int offscreen = 0) {hotspot(&p,offscreen);}
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/**
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Undoes the effect of a previous resize() or show()
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so that the next time show() is called the window manager is
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free to position the window.
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*/
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void free_position() {clear_flag(FL_FORCE_POSITION);}
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/**
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Set the allowable range the user can resize this window to. This only
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works for top-level windows.
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<UL>
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<LI>minw and minh are the smallest the window can
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be. Either value must be greater than 0.</LI>
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<LI>maxw and maxh are the largest the window can be.
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If either is <I>equal</I> to the minimum then you cannot resize in
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that direction. If either is zero then FLTK picks a maximum size in
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that direction such that the window will fill the screen. </LI>
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<LI>dw and dh are size increments. The window will
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be constrained to widths of minw + N * dw, where N
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is any non-negative integer. If these are less or equal to 1 they
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are ignored. (this is ignored on WIN32)</LI>
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<LI>aspect is a flag that indicates that the window should
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preserve it's aspect ratio. This only works if both the maximum and
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minimum have the same aspect ratio. (ignored on WIN32 and by many X
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window managers)</LI>
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</UL>
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If this function is not called, FLTK tries to figure out the range
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from the setting of resizable():
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<UL>
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<LI>If resizable() is NULL (this is the default)
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then the window cannot be resized and the resize border and max-size
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control will not be displayed for the window. </LI>
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<LI>If either dimension of resizable() is less than 100,
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then that is considered the minimum size. Otherwise the
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resizable() has a minimum size of 100. </LI>
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<LI>If either dimension of resizable() is zero, then that is
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also the maximum size (so the window cannot resize in that direction). </LI>
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</UL>
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It is undefined what happens if the current size does not fit in the
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constraints passed to size_range().
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*/
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void size_range(int a, int b, int c=0, int d=0, int e=0, int f=0, int g=0) {
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minw=a; minh=b; maxw=c; maxh=d; dw=e; dh=f; aspect=g; size_range_();}
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/** See void Fl_Window::label(const char*) */
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const char* label() const {return Fl_Widget::label();}
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/** See void Fl_Window::iconlabel(const char*) */
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const char* iconlabel() const {return iconlabel_;}
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/** Sets the window title bar label. */
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void label(const char*);
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/** Sets the icon label. */
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void iconlabel(const char*);
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/** Gets or sets the icon label. */
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void label(const char* label, const char* iconlabel); // platform dependent
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void copy_label(const char* a);
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/** See void Fl_Window::xclass(const char*) */
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const char* xclass() const {return xclass_;}
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/**
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A string used to tell the system what type of window this is. Mostly
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this identifies the picture to draw in the icon. <I>Under X, this is
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turned into a XA_WM_CLASS pair by truncating at the first
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non-alphanumeric character and capitalizing the first character, and
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the second one if the first is 'x'. Thus "foo" turns into "foo, Foo",
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and "xprog.1" turns into "xprog, XProg".</I> This only works if called <I>
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before</I> calling show().
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<P>Under Microsoft Windows this string is used as the name of the
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WNDCLASS structure, though it is not clear if this can have any
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visible effect. The passed pointer is stored unchanged. The string
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is not copied.
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*/
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void xclass(const char* c) {xclass_ = c;}
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/** Gets the current icon window target dependent data */
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const void* icon() const {return icon_;}
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/** Sets the current icon window target dependent data */
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void icon(const void * ic) {icon_ = ic;}
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/**
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Returns non-zero if show() has been called (but not hide()
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). You can tell if a window is iconified with (w->shown()
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&!w->visible()).
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*/
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int shown() {return i != 0;}
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/**
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Put the window on the screen. Usually this has the side effect of
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opening the display. The second form is used for top-level
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windows and allow standard arguments to be parsed from the
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command-line.
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<P>If the window is already shown then it is restored and raised to the
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top. This is really convenient because your program can call show()
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at any time, even if the window is already up. It also means that
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show() serves the purpose of raise() in other toolkits.
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*/
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virtual void show();
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/**
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Remove the window from the screen. If the window is already hidden or
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has not been shown then this does nothing and is harmless.
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*/
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virtual void hide();
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/**
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See virtual void Fl_Window::show()
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*/
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void show(int, char**);
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/**
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Makes the window completely fill the screen, without any window
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manager border visible. You must use fullscreen_off() to undo
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this. This may not work with all window managers.
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*/
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void fullscreen();
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/**
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Turns off any side effects of fullscreen() and does
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resize(x,y,w,h).
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*/
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void fullscreen_off(int,int,int,int);
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/**
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Iconifies the window. If you call this when shown() is false
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it will show() it as an icon. If the window is already
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iconified this does nothing.
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<P>Call show() to restore the window. </P>
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<P>When a window is iconified/restored (either by these calls or by the
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user) the handle() method is called with FL_HIDE and
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FL_SHOW events and visible() is turned on and off. </P>
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<P>There is no way to control what is drawn in the icon except with the
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string passed to Fl_Window::xclass(). You should not rely on
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window managers displaying the icons.
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*/
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void iconize();
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int x_root() const ;
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int y_root() const ;
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static Fl_Window *current();
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/**
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Sets things up so that the drawing functions in <FL/fl_draw.H> will go into this
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window. This is useful for incremental update of windows, such as in an
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idle callback, which will make your program behave much better if it
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draws a slow graphic. <B>Danger: incremental update is very hard to
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debug and maintain!</B>
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<P>This method only works for the Fl_Window and
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Fl_Gl_Window derived classes.
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*/
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void make_current();
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// for back-compatibility only:
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/**
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Changes the cursor for this window. This always calls the system, if
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you are changing the cursor a lot you may want to keep track of how
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you set it in a static varaible and call this only if the new cursor
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is different.
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<P>The type Fl_Cursor is an enumeration defined in <Enumerations.H>.
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(Under X you can get any XC_cursor value by passing
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Fl_Cursor((XC_foo/2)+1)). The colors only work on X, they are
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not implemented on WIN32.
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<P> For back compatibility only.
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*/
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void cursor(Fl_Cursor, Fl_Color=FL_BLACK, Fl_Color=FL_WHITE); // platform dependent
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void default_cursor(Fl_Cursor, Fl_Color=FL_BLACK, Fl_Color=FL_WHITE);
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static void default_callback(Fl_Window*, void* v);
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};
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#endif
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//
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// End of "$Id$".
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//
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