5a71578b1b
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6439 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
//
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// "$Id$"
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//
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// Menu window header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2008 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Menu_Window widget . */
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#ifndef Fl_Menu_Window_H
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#define Fl_Menu_Window_H
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#include "Fl_Single_Window.H"
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/**
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The Fl_Menu_Window widget is a window type used for menus. By
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default the window is drawn in the hardware overlay planes if they are
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available so that the menu don't force the rest of the window to
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redraw.
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*/
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class FL_EXPORT Fl_Menu_Window : public Fl_Single_Window {
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enum {NO_OVERLAY = 128};
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public:
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void show();
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void erase();
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void flush();
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void hide();
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/** Tells if hardware overlay mode is set */
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int overlay() {return !(flags()&NO_OVERLAY);}
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/** Tells FLTK to use hardware overlay planes if they are available. */
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void set_overlay() {clear_flag(NO_OVERLAY);}
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/** Tells FLTK to use normal drawing planes instead of overlay planes.
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This is usually necessary if your menu contains multi-color pixmaps. */
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void clear_overlay() {set_flag(NO_OVERLAY);}
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~Fl_Menu_Window();
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/** Creates a new Fl_Menu_Window widget using the given size, and label string. */
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Fl_Menu_Window(int W, int H, const char *l = 0)
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: Fl_Single_Window(W,H,l) { image(0); }
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/** Creates a new Fl_Menu_Window widget using the given position, size, and label string. */
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Fl_Menu_Window(int X, int Y, int W, int H, const char *l = 0)
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: Fl_Single_Window(X,Y,W,H,l) { image(0); }
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};
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#endif
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//
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// End of "$Id$".
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//
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