3d53e5b496
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12539 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
142 lines
4.9 KiB
C++
142 lines
4.9 KiB
C++
//
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// "$Id$"
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//
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// SVG Image header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2017 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifndef FL_SVG_IMAGE_H
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#define FL_SVG_IMAGE_H
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#include <FL/Fl_Image.H>
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struct NSVGimage;
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/** The Fl_SVG_Image class supports loading, caching and drawing of scalable vector graphics (SVG) images.
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The FLTK library performs parsing and rasterization of SVG data using a modified version
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of the \c nanosvg software (https://github.com/memononen/nanosvg) © 2013-14 Mikko Mononen
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(memon@inside.org). The software modification allows the option to change the image ratio
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while performing rasterization.
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Use Fl_Image::fail() to check if the Fl_SVG_Image failed to load. fail() returns ERR_FILE_ACCESS
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if the file could not be opened or read, and ERR_FORMAT if the SVG format could not be decoded.
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If the image has loaded correctly, w(), h(), and d() should return values greater than zero.
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Rasterization is not done until the image is first drawn or resize() is called. Therefore,
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\ref array is NULL until then. The delayed rasterization ensures an Fl_Shared_Image based on
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an SVG image and scaled to its display size by Fl_Shared_Image::scale() will be
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always rasterized to the exact screen resolution.
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The Fl_SVG_Image class draws images computed by \c nanosvg: one known limitation is that text
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within \c <text\></text\> blocks is not rendered.
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The FLTK library can optionally be built without SVG support; in that case,
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class Fl_SVG_Image is unavailable.
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Example of displaying a hard-coded svg file:
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\code
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Box.H>
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#include <FL/Fl_SVG_Image.H>
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// A black rotated rectangle
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const char *svg_data = "<svg viewBox=\"0 0 200 200\" version = \"1.1\">\n"
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"<rect x=\"25\" y=\"50\" width=\"150\" height=\"100\" fill=\"black\" "
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"transform=\"rotate(45 100 100)\"> </svg>\n";
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int main(int argc, char **argv) {
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Fl_SVG_Image *svg = new Fl_SVG_Image(0, svg_data); // create SVG object
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Fl_Window *win = new Fl_Window(720, 486, "svg test");
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Fl_Box *box = new Fl_Box(0,0,win->w(),win->h());
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box->image(svg); // assign svg object to Fl_Box
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win->end();
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win->show(argc,argv);
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return(Fl::run());
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}
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\endcode
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Example of displaying an svg image from a file:
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\code
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#include <errno.h> // errno
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#include <string.h> // strerror
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Box.H>
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#include <FL/Fl_SVG_Image.H>
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#include <FL/fl_message.H>
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int main(int argc, char **argv) {
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Fl_Window *win = new Fl_Window(720, 486, "svg test");
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Fl_Box *box = new Fl_Box(0,0,win->w(),win->h());
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// Load svg image from disk, assign to a box
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const char *svgpath = "/var/tmp/simple.svg";
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Fl_SVG_Image *svg = new Fl_SVG_Image(svgpath); // load SVG object from disk
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switch ( svg->fail() ) {
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case Fl_Image::ERR_FILE_ACCESS:
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// File couldn't load? show path + os error to user
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fl_alert("%s: %s", svgpath, strerror(errno));
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return 1;
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case Fl_Image::ERR_FORMAT:
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// Parsing error
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fl_alert("%s: couldn't decode image", svgpath);
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return 1;
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}
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box->image(svg); // assign svg object to box
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win->end();
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win->show(argc,argv);
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return(Fl::run());
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}
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\endcode
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*/
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class FL_EXPORT Fl_SVG_Image : public Fl_RGB_Image {
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private:
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typedef struct {
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NSVGimage* svg_image;
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int ref_count;
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} counted_NSVGimage;
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counted_NSVGimage* counted_svg_image_;
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bool rasterized_;
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int raster_w_, raster_h_;
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bool to_desaturate_;
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Fl_Color average_color_;
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float average_weight_;
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float svg_scaling_(int W, int H);
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void rasterize_(int W, int H);
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void init_(const char *filename, const char *filedata, Fl_SVG_Image *copy_source);
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Fl_SVG_Image(Fl_SVG_Image *source);
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protected:
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virtual int draw_scaled(int X, int Y, int W, int H);
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public:
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/** Set this to \c false to allow image re-scaling that alters the image aspect ratio.
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Upon object creation, proportional is set to \c true, and the aspect ratio is kept constant.*/
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bool proportional;
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Fl_SVG_Image(const char *filename, const char *svg_data = NULL);
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virtual ~Fl_SVG_Image();
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virtual Fl_Image *copy(int W, int H);
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void resize(int width, int height);
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virtual void desaturate();
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virtual void color_average(Fl_Color c, float i);
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virtual void draw(int X, int Y, int W, int H, int cx = 0, int cy = 0);
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void draw(int X, int Y) { draw(X, Y, w(), h(), 0, 0); }
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};
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#endif // FL_SVG_IMAGE_H
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//
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// End of "$Id$".
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//
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