a1d555bd80
As proposed in STR #2750 and #2752: only status quo, i.e.: - no new method Fl_Input_Choice::maximum_size(int) (STR #2750 and #2752) - no handling of FL_Down key to open menu (STR #2752) git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12192 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
180 lines
5.8 KiB
C++
180 lines
5.8 KiB
C++
//
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// "$Id$"
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//
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// An input/chooser widget.
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// ______________ ____
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// | || __ |
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// | input area || \/ |
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// |______________||____|
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//
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// Copyright 1998-2017 by Bill Spitzak and others.
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// Copyright 2004 by Greg Ercolano.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Input_Choice widget . */
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#ifndef Fl_Input_Choice_H
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#define Fl_Input_Choice_H
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#include <FL/Fl.H>
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#include <FL/Fl_Group.H>
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#include <FL/Fl_Input.H>
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#include <FL/Fl_Menu_Button.H>
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// Leaving these two headers so builds don't break if user includes this
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// header and uses items from fl_draw or string (but doesn't include in src).
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// Note: this would ensure compatibility with FLTK 1.3.x.
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// Shall we? Currently not!
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// #include <FL/fl_draw.H>
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// #include <string.h>
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/*
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A combination of the input widget and a menu button.
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The user can either type into the input area, or use the
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menu button chooser on the right to choose an item which loads
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the input area with the selected text.
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Note: doxygen docs in src/Fl_Input_Choice.cxx
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*/
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class FL_EXPORT Fl_Input_Choice : public Fl_Group {
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// Private class to handle slightly 'special' behavior of menu button
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class InputMenuButton : public Fl_Menu_Button {
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void draw();
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public:
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InputMenuButton(int X, int Y, int W, int H, const char *L=0);
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};
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Fl_Input *inp_;
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InputMenuButton *menu_;
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// note: this is used by the Fl_Input_Choice ctor.
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static void menu_cb(Fl_Widget*, void *data);
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// note: this is used by the Fl_Input_Choice ctor.
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static void inp_cb(Fl_Widget*, void *data);
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// Custom resize behavior -- input stretches, menu button doesn't
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inline int inp_x() { return(x() + Fl::box_dx(box())); }
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inline int inp_y() { return(y() + Fl::box_dy(box())); }
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inline int inp_w() { return(w() - Fl::box_dw(box()) - 20); }
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inline int inp_h() { return(h() - Fl::box_dh(box())); }
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inline int menu_x() { return(x() + w() - 20 - Fl::box_dx(box())); }
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inline int menu_y() { return(y() + Fl::box_dy(box())); }
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inline int menu_w() { return(20); }
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inline int menu_h() { return(h() - Fl::box_dh(box())); }
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public:
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Fl_Input_Choice(int X, int Y, int W, int H, const char *L=0);
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void resize(int X, int Y, int W, int H);
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/** Adds an item to the menu.
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You can access the more complex Fl_Menu_Button::add() methods
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(setting callbacks, userdata, etc), via menubutton(). Example:
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\code
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Fl_Input_Choice *choice = new Fl_Input_Choice(100,10,120,25,"Fonts");
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Fl_Menu_Button *mb = choice->menubutton(); // use Fl_Input_Choice's Fl_Menu_Button
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mb->add("Helvetica", 0, MyFont_CB, (void*)mydata); // use Fl_Menu_Button's add() methods
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mb->add("Courier", 0, MyFont_CB, (void*)mydata);
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mb->add("More..", 0, FontDialog_CB, (void*)mydata);
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\endcode
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*/
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void add(const char *s) { menu_->add(s); }
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/** Returns the combined changed() state of the input and menu button widget. */
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int changed() const { return inp_->changed() | Fl_Widget::changed(); }
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// Clears the changed() state of both input and menu button widgets.
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void clear_changed();
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// Sets the changed() state of both input and menu button widgets.
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void set_changed();
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/** Removes all items from the menu. */
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void clear() { menu_->clear(); }
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/** Gets the box type of the menu button */
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Fl_Boxtype down_box() const { return (menu_->down_box()); }
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/** Sets the box type of the menu button */
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void down_box(Fl_Boxtype b) { menu_->down_box(b); }
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/** Gets the Fl_Menu_Item array used for the menu. */
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const Fl_Menu_Item *menu() { return (menu_->menu()); }
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/** Sets the Fl_Menu_Item array used for the menu. */
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void menu(const Fl_Menu_Item *m) { menu_->menu(m); }
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/// Gets the Fl_Input text field's text color.
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Fl_Color textcolor() const { return (inp_->textcolor());}
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/// Sets the Fl_Input text field's text color to \p c.
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void textcolor(Fl_Color c) { inp_->textcolor(c);}
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/// Gets the Fl_Input text field's font style.
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Fl_Font textfont() const { return (inp_->textfont());}
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/// Sets the Fl_Input text field's font style to \p f.
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void textfont(Fl_Font f) { inp_->textfont(f);}
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/// Gets the Fl_Input text field's font size
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Fl_Fontsize textsize() const { return (inp_->textsize()); }
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/// Sets the Fl_Input text field's font size to \p s.
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void textsize(Fl_Fontsize s) { inp_->textsize(s); }
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/// Returns the Fl_Input text field's current contents.
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const char* value() const { return (inp_->value()); }
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/** Sets the Fl_Input text field's contents to \p val.
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Does not affect the menu selection.
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\see void value(int val)
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*/
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void value(const char *val) { inp_->value(val); }
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/* Chooses item# \p val in the menu, and sets the Fl_Input text field
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to that value. Any previous text is cleared. */
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void value(int val);
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/** Returns a pointer to the internal Fl_Menu_Button widget.
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This can be used to access any of the methods of the menu button, e.g.
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\code
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Fl_Input_Choice *choice = new Fl_Input_Choice(100,10,120,25,"Choice:");
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[..]
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// Print all the items in the choice menu
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for ( int t=0; t<choice->menubutton()->size(); t++ ) {
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const Fl_Menu_Item &item = choice->menubutton()->menu()[t];
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printf("item %d -- label=%s\n", t, item.label() ? item.label() : "(Null)");
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}
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\endcode
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*/
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Fl_Menu_Button *menubutton() { return menu_; }
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/** Returns a pointer to the internal Fl_Input widget.
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This can be used to directly access all of the Fl_Input widget's methods.
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*/
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Fl_Input *input() { return inp_; }
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};
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#endif // !Fl_Input_Choice_H
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//
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// End of "$Id$".
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//
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