mirror of https://github.com/fltk/fltk
252 lines
7.5 KiB
C++
252 lines
7.5 KiB
C++
//
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// "$Id$"
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//
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// Image header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2014 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/** \file
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Fl_Image, Fl_RGB_Image classes. */
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#ifndef Fl_Image_H
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# define Fl_Image_H
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# include "Enumerations.H"
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#include <stdlib.h>
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class Fl_Widget;
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class Fl_Pixmap;
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struct Fl_Menu_Item;
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struct Fl_Label;
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/** \enum Fl_RGB_Scaling
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The scaling algorithm to use for RGB images.
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*/
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enum Fl_RGB_Scaling {
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FL_RGB_SCALING_NEAREST = 0, ///< default RGB image scaling algorithm
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FL_RGB_SCALING_BILINEAR ///< more accurate, but slower RGB image scaling algorithm
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};
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/**
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\brief Base class for image caching and drawing.
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Fl_Image is the base class used for caching and drawing all kinds of images
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in FLTK. This class keeps track of common image data such as the pixels,
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colormap, width, height, and depth. Virtual methods are used to provide
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type-specific image handling.
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Since the Fl_Image class does not support image
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drawing by itself, calling the draw() method results in
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a box with an X in it being drawn instead.
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*/
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class FL_EXPORT Fl_Image {
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public:
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static const int ERR_NO_IMAGE = -1;
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static const int ERR_FILE_ACCESS = -2;
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static const int ERR_FORMAT = -3;
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private:
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int w_, h_, d_, ld_, count_;
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const char * const *data_;
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static Fl_RGB_Scaling RGB_scaling_;
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// Forbid use of copy constructor and assign operator
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Fl_Image & operator=(const Fl_Image &);
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Fl_Image(const Fl_Image &);
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protected:
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/**
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Sets the current image width in pixels.
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*/
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void w(int W) {w_ = W;}
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/**
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Sets the current image height in pixels.
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*/
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void h(int H) {h_ = H;}
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/**
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Sets the current image depth.
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*/
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void d(int D) {d_ = D;}
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/**
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Sets the current line data size in bytes.
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*/
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void ld(int LD) {ld_ = LD;}
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/**
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Sets the current array pointer and count of pointers in the array.
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*/
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void data(const char * const *p, int c) {data_ = p; count_ = c;}
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void draw_empty(int X, int Y);
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static void labeltype(const Fl_Label *lo, int lx, int ly, int lw, int lh, Fl_Align la);
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static void measure(const Fl_Label *lo, int &lw, int &lh);
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public:
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/**
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Returns the current image width in pixels.
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*/
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int w() const {return w_;}
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/**
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Returns the current image height in pixels.
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*/
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int h() const {return h_;}
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/**
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Returns the current image depth.
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The return value will be 0 for bitmaps, 1 for
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pixmaps, and 1 to 4 for color images.</P>
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*/
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int d() const {return d_;}
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/**
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Returns the current line data size in bytes.
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Line data is extra data that is included
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after each line of color image data and is normally not present.
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*/
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int ld() const {return ld_;}
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/**
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The count() method returns the number of data values
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associated with the image. The value will be 0 for images with
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no associated data, 1 for bitmap and color images, and greater
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than 2 for pixmap images.
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*/
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int count() const {return count_;}
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/**
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Returns a pointer to the current image data array.
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Use the count() method to find the size of the data array.
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*/
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const char * const *data() const {return data_;}
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int fail();
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Fl_Image(int W, int H, int D);
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virtual ~Fl_Image();
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virtual Fl_Image *copy(int W, int H);
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/**
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The copy() method creates a copy of the specified
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image. If the width and height are provided, the image is
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resized to the specified size. The image should be deleted (or in
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the case of Fl_Shared_Image, released) when you are done
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with it.
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*/
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Fl_Image *copy() { return copy(w(), h()); }
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virtual void color_average(Fl_Color c, float i);
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/**
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The inactive() method calls
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color_average(FL_BACKGROUND_COLOR, 0.33f) to produce
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an image that appears grayed out.
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An internal copy is made of the original image before
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changes are applied, to avoid modifying the original image.
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*/
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void inactive() { color_average(FL_GRAY, .33f); }
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virtual void desaturate();
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virtual void label(Fl_Widget*w);
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virtual void label(Fl_Menu_Item*m);
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/**
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Draws the image with a bounding box.
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Arguments <tt>X,Y,W,H</tt> specify
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a bounding box for the image, with the origin
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(upper-left corner) of the image offset by the \c cx
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and \c cy arguments.
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In other words: <tt>fl_push_clip(X,Y,W,H)</tt> is applied,
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the image is drawn with its upper-left corner at <tt>X-cx,Y-cy</tt> and its own width and height,
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<tt>fl_pop_clip</tt><tt>()</tt> is applied.
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*/
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virtual void draw(int X, int Y, int W, int H, int cx=0, int cy=0); // platform dependent
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/**
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Draws the image.
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This form specifies the upper-lefthand corner of the image.
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*/
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void draw(int X, int Y) {draw(X, Y, w(), h(), 0, 0);} // platform dependent
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virtual void uncache();
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// set RGB image scaling method
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static void RGB_scaling(Fl_RGB_Scaling);
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// get RGB image scaling method
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static Fl_RGB_Scaling RGB_scaling();
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};
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/**
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The Fl_RGB_Image class supports caching and drawing
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of full-color images with 1 to 4 channels of color information.
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Images with an even number of channels are assumed to contain
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alpha information, which is used to blend the image with the
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contents of the screen.
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Fl_RGB_Image is defined in
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<FL/Fl_Image.H>, however for compatibility reasons
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<FL/Fl_RGB_Image.H> should be included.
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*/
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class FL_EXPORT Fl_RGB_Image : public Fl_Image {
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friend class Fl_Quartz_Graphics_Driver;
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friend class Fl_GDI_Graphics_Driver;
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friend class Fl_GDI_Printer_Graphics_Driver;
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friend class Fl_Xlib_Graphics_Driver;
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static size_t max_size_;
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public:
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const uchar *array;
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int alloc_array; // Non-zero if array was allocated
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private:
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#if defined(__APPLE__) || defined(WIN32)
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void *id_; // for internal use
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void *mask_; // for internal use (mask bitmap)
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#else
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unsigned id_; // for internal use
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unsigned mask_; // for internal use (mask bitmap)
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#endif // __APPLE__ || WIN32
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public:
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Fl_RGB_Image(const uchar *bits, int W, int H, int D=3, int LD=0);
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Fl_RGB_Image(const Fl_Pixmap *pxm, Fl_Color bg=FL_GRAY);
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virtual ~Fl_RGB_Image();
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virtual Fl_Image *copy(int W, int H);
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Fl_Image *copy() { return copy(w(), h()); }
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virtual void color_average(Fl_Color c, float i);
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virtual void desaturate();
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virtual void draw(int X, int Y, int W, int H, int cx=0, int cy=0);
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void draw(int X, int Y) {draw(X, Y, w(), h(), 0, 0);}
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virtual void label(Fl_Widget*w);
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virtual void label(Fl_Menu_Item*m);
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virtual void uncache();
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/** Sets the maximum allowed image size in bytes when creating an Fl_RGB_Image object.
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The image size in bytes of an Fl_RGB_Image object is the value of the product w() * h() * d().
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If this product exceeds size, the created object of a derived class of Fl_RGB_Image
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won't be loaded with the image data.
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This does not apply to direct RGB image creation with
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Fl_RGB_Image::Fl_RGB_Image(const uchar *bits, int W, int H, int D, int LD).
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The default max_size() value is essentially infinite.
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*/
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static void max_size(size_t size) { max_size_ = size;}
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/** Returns the maximum allowed image size in bytes when creating an Fl_RGB_Image object.
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\sa void Fl_RGB_Image::max_size(size_t)
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*/
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static size_t max_size() {return max_size_;}
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};
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#endif // !Fl_Image_H
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//
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// End of "$Id$".
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//
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