fltk/src/Fl_Overlay_Window.cxx
Albrecht Schlosser f09e17c3c5 Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files

The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
2020-07-06 20:28:20 +02:00

81 lines
2.0 KiB
C++

//
// Overlay window code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// A window using double-buffering and able to draw an overlay
// on top of that. Uses the hardware to draw the overlay if
// possible, otherwise it just draws in the front buffer.
#include <FL/Fl.H>
#include <FL/Fl_Overlay_Window.H>
#include "Fl_Window_Driver.H"
Fl_Overlay_Window::Fl_Overlay_Window(int W, int H, const char *l)
: Fl_Double_Window(W,H,l)
{
overlay_ = 0;
image(0);
}
Fl_Overlay_Window::Fl_Overlay_Window(int X, int Y, int W, int H, const char *l)
: Fl_Double_Window(X,Y,W,H,l)
{
overlay_ = 0;
image(0);
}
void Fl_Overlay_Window::show() {
Fl_Double_Window::show();
if (overlay_ && overlay_ != this) overlay_->show();
}
void Fl_Overlay_Window::hide() {
Fl_Double_Window::hide();
}
void Fl_Overlay_Window::flush()
{
Fl_Window_Driver::driver(this)->flush_overlay();
}
void Fl_Overlay_Window::resize(int X, int Y, int W, int H) {
Fl_Double_Window::resize(X,Y,W,H);
if (overlay_ && overlay_!=this) overlay_->resize(0,0,w(),h());
}
/**
Destroys the window and all child widgets.
*/
Fl_Overlay_Window::~Fl_Overlay_Window() {
hide();
// delete overlay; this is done by ~Fl_Group
}
int Fl_Overlay_Window::can_do_overlay() {
return Fl_Window_Driver::driver(this)->can_do_overlay();
}
/**
Call this to indicate that the overlay data has changed and needs to
be redrawn. The overlay will be clear until the first time this is
called, so if you want an initial display you must call this after
calling show().
*/
void Fl_Overlay_Window::redraw_overlay() {
Fl_Window_Driver::driver(this)->redraw_overlay();
}