mirror of https://github.com/fltk/fltk
125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
//
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// Pixmap label test program for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2023 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#include <FL/Fl.H>
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#include <FL/Fl_Double_Window.H>
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#include <FL/Fl_Button.H>
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#include <FL/Fl_Pixmap.H>
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#include <FL/Fl_Anim_GIF_Image.H>
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#include <stdio.h>
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#include "pixmaps/animated_fluid_gif.h"
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#include <FL/Fl_Toggle_Button.H>
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Fl_Toggle_Button *leftb,*rightb,*topb,*bottomb,*insideb,*overb,*inactb;
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Fl_Button *b;
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Fl_Double_Window *w;
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Fl_Anim_GIF_Image *pixmap;
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Fl_Anim_GIF_Image *depixmap;
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void button_cb(Fl_Widget *wgt,void *) {
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int i = 0;
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if (leftb->value()) i |= FL_ALIGN_LEFT;
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if (rightb->value()) i |= FL_ALIGN_RIGHT;
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if (topb->value()) i |= FL_ALIGN_TOP;
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if (bottomb->value()) i |= FL_ALIGN_BOTTOM;
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if (insideb->value()) i |= FL_ALIGN_INSIDE;
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if (overb->value()) i |= FL_ALIGN_TEXT_OVER_IMAGE;
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b->align(i);
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if (inactb->value()) b->deactivate();
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else b->activate();
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w->redraw();
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}
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void play_cb(Fl_Widget *wgt,void *) {
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pixmap->start();
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depixmap->start();
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}
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void stop_cb(Fl_Widget *wgt,void *) {
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pixmap->stop();
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depixmap->stop();
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}
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void step_cb(Fl_Widget *wgt,void *) {
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pixmap->next();
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depixmap->next();
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}
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int dvisual = 0;
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int arg(int, char **argv, int &i) {
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if (argv[i][1] == '8') {dvisual = 1; i++; return 1;}
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return 0;
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}
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#include <FL/Fl_Multi_Label.H>
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int main(int argc, char **argv) {
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int i = 1;
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if (Fl::args(argc,argv,i,arg) < argc)
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Fl::fatal(" -8 # : use default visual\n%s\n", Fl::help);
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if (!dvisual) Fl::visual(FL_RGB);
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Fl_Double_Window window(400,440); ::w = &window;
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Fl_Button b(130,170,140,140,"Pixmap"); ::b = &b;
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Fl_Anim_GIF_Image::animate = true;
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pixmap = new Fl_Anim_GIF_Image("fluid", animated_fluid_gif, animated_fluid_gif_size,
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&b, Fl_Anim_GIF_Image::DONT_RESIZE_CANVAS);
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pixmap->speed(0.5);
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b.image(pixmap);
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depixmap = (Fl_Anim_GIF_Image*)pixmap->copy();
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depixmap->inactive();
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b.deimage(depixmap);
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// "bind" images to avoid memory leak reports (valgrind, asan)
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// note: these reports are benign because they appear at exit, but anyway
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b.bind_image(pixmap);
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b.bind_deimage(depixmap);
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leftb = new Fl_Toggle_Button(25,50,50,25,"left");
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leftb->callback(button_cb);
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rightb = new Fl_Toggle_Button(75,50,50,25,"right");
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rightb->callback(button_cb);
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topb = new Fl_Toggle_Button(125,50,50,25,"top");
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topb->callback(button_cb);
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bottomb = new Fl_Toggle_Button(175,50,50,25,"bottom");
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bottomb->callback(button_cb);
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insideb = new Fl_Toggle_Button(225,50,50,25,"inside");
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insideb->callback(button_cb);
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overb = new Fl_Toggle_Button(25,75,100,25,"text over");
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overb->callback(button_cb);
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inactb = new Fl_Toggle_Button(125,75,100,25,"inactive");
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inactb->callback(button_cb);
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Fl_Button* play = new Fl_Button(300, 50, 25, 25, "@>");
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play->labelcolor(FL_DARK2);
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play->callback(play_cb);
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Fl_Button* stop = new Fl_Button(325, 50, 25, 25, "@||");
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stop->labelcolor(FL_DARK2);
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stop->callback(stop_cb);
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Fl_Button* step = new Fl_Button(350, 50, 25, 25, "@|>");
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step->labelcolor(FL_DARK2);
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step->callback(step_cb);
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window.resizable(window);
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window.end();
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window.show(argc,argv);
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return Fl::run();
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}
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