e8478458bf
It looks and feels pretty good now :-) git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6299 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
810 lines
29 KiB
C++
810 lines
29 KiB
C++
//
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// "$Id$"
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//
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// Main header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2008 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/** \file
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* Fl static class .
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*/
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#ifndef Fl_H
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# define Fl_H
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# include "fl_utf8.H"
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# include "Enumerations.H"
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# ifndef Fl_Object
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# define Fl_Object Fl_Widget
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# endif
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# ifdef check
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# undef check
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# endif
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class Fl_Widget;
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class Fl_Window;
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class Fl_Image;
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struct Fl_Label;
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typedef void (Fl_Label_Draw_F)(const Fl_Label*, int,int,int,int, Fl_Align);
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typedef void (Fl_Label_Measure_F)(const Fl_Label*, int&, int&);
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typedef void (Fl_Box_Draw_F)(int,int,int,int, Fl_Color);
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typedef void (*Fl_Timeout_Handler)(void*);
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typedef void (*Fl_Awake_Handler)(void*);
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/**
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The Fl is the FLTK global (static) containing
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state information and global methods for the current application.
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*/
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class FL_EXPORT Fl {
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Fl() {}; // no constructor!
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public: // should be private!
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#ifndef FL_DOXYGEN
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static int e_number;
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static int e_x;
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static int e_y;
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static int e_x_root;
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static int e_y_root;
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static int e_dx;
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static int e_dy;
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static int e_state;
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static int e_clicks;
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static int e_is_click;
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static int e_keysym;
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static char* e_text;
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static int e_length;
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static Fl_Widget* belowmouse_;
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static Fl_Widget* pushed_;
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static Fl_Widget* focus_;
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static int damage_;
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static Fl_Widget* selection_owner_;
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static Fl_Window* modal_;
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static Fl_Window* grab_;
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static int compose_state;
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static int visible_focus_;
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static int dnd_text_ops_;
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#endif
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/**
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If true then flush() will do something.
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*/
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static void damage(int d) {damage_ = d;}
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static void (*idle)();
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#ifndef FL_DOXYGEN
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static Fl_Awake_Handler *awake_ring_;
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static void **awake_data_;
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static int awake_ring_size_;
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static int awake_ring_head_;
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static int awake_ring_tail_;
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static const char* scheme_;
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static Fl_Image* scheme_bg_;
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static int e_original_keysym; // late addition
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#endif
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static int add_awake_handler_(Fl_Awake_Handler, void*);
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static int get_awake_handler_(Fl_Awake_Handler&, void*&);
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public:
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// API version number
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static double version();
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// argument parsers:
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static int arg(int, char**, int&);
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static int args(int, char**, int&, int (*)(int,char**,int&) = 0);
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static void args(int, char**);
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static const char* const help;
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// things called by initialization:
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static void display(const char*);
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static int visual(int);
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/**
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This does the same thing as
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Fl::visual(int) but also
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requires OpenGL drawing to work. This <I>must</I> be done if
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you want to draw in normal windows with OpenGL with gl_start() and
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gl_end(). It may be useful to call this so your X
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windows use the same visual as an
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Fl_Gl_Window, which on
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some servers will reduce colormap flashing.
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<P>See Fl_Gl_Window
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for a list of additional values for the argument.
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*/
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static int gl_visual(int, int *alist=0); // platform dependent
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static void own_colormap();
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static void get_system_colors();
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static void foreground(uchar, uchar, uchar);
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static void background(uchar, uchar, uchar);
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static void background2(uchar, uchar, uchar);
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// schemes:
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static int scheme(const char*);
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/** See void scheme(const char *name) */
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static const char* scheme() {return scheme_;}
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/**
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Called by scheme according to scheme name.
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Loads or reloads the current scheme selection.
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See void scheme(const char *name)
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*/
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static int reload_scheme(); // platform dependent
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static int scrollbar_size();
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static void scrollbar_size(int W);
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// execution:
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static int wait();
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static double wait(double time);
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static int check();
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static int ready();
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static int run();
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static Fl_Widget* readqueue();
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/**
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Adds a one-shot timeout callback. The function will be called by
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Fl::wait() at <i>t</i> seconds after this function is called.
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The optional void* argument is passed to the callback.
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<P>You can have multiple timeout callbacks. To remove an timeout
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callback use Fl::remove_timeout().
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<p>If you need more accurate, repeated timeouts, use Fl::repeat_timeout() to
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reschedule the subsequent timeouts.</p>
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<p>The following code will print "TICK" each second on
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stdout with a fair degree of accuracy:</p>
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\code
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void callback(void*) {
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puts("TICK");
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Fl::repeat_timeout(1.0, callback);
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}
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int main() {
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Fl::add_timeout(1.0, callback);
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return Fl::run();
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}
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\endcode
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*/
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static void add_timeout(double t, Fl_Timeout_Handler,void* = 0); // platform dependent
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/**
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This method repeats a timeout callback from the expiration of the
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previous timeout, allowing for more accurate timing. You may only call
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this method inside a timeout callback.
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<p>The following code will print "TICK" each second on
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stdout with a fair degree of accuracy:</p>
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\code
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void callback(void*) {
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puts("TICK");
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Fl::repeat_timeout(1.0, callback);
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}
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int main() {
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Fl::add_timeout(1.0, callback);
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return Fl::run();
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}
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\endcode
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*/
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static void repeat_timeout(double t, Fl_Timeout_Handler,void* = 0); // platform dependent
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static int has_timeout(Fl_Timeout_Handler, void* = 0);
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static void remove_timeout(Fl_Timeout_Handler, void* = 0);
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static void add_check(Fl_Timeout_Handler, void* = 0);
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static int has_check(Fl_Timeout_Handler, void* = 0);
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static void remove_check(Fl_Timeout_Handler, void* = 0);
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/**
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Add file descriptor fd to listen to. When the fd
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becomes ready for reading Fl::wait() will call the callback
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and then return. The callback is
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passed the fd and the arbitrary void* argument.</P>
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<P>The second version takes a when bitfield, with the bits
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FL_READ, FL_WRITE, and FL_EXCEPT defined,
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to indicate when the callback should be done.
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<P>There can only be one callback of each type for a file descriptor.
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Fl::remove_fd() gets rid of <I>all</I> the callbacks for a given
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file descriptor.
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<P>Under UNIX <I>any</I> file descriptor can be monitored (files,
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devices, pipes, sockets, etc.) Due to limitations in Microsoft Windows,
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WIN32 applications can only monitor sockets.
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*/
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static void add_fd(int fd, int when, void (*cb)(int,void*),void* =0); // platform dependent
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/** See void add_fd(int fd, int when, void (*cb)(int,void*),void* =0) */
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static void add_fd(int fd, void (*cb)(int, void*), void* = 0); // platform dependent
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/** Removes a file descriptor handler. */
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static void remove_fd(int, int when); // platform dependent
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/** Removes a file descriptor handler. */
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static void remove_fd(int); // platform dependent
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static void add_idle(void (*cb)(void*), void* = 0);
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static int has_idle(void (*cb)(void*), void* = 0);
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static void remove_idle(void (*cb)(void*), void* = 0);
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/** If true then flush() will do something. */
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static int damage() {return damage_;}
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static void redraw();
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static void flush();
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/** \defgroup fl_windows fltk windows handling functions
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Windows and standard dialogs handling
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@{ */
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/** \fn void (*warning)(const char*, ...)
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FLTK calls this to print a warning message. You can
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override the behavior by setting the function pointer to your
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own routine.
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<P>Fl::warning means that there was a recoverable
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problem, the display may be messed up but the user can probably
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keep working - all X protocol errors call this, for example.
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*/
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static void (*warning)(const char*, ...);
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/**
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FLTK calls this to print a normal error message. You can
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override the behavior by setting the function pointer to your
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own routine.
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<P>Fl::error means there is a recoverable error such as
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the inability to read an image file. The default implementation
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prints the error message to stderr and returns.
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*/
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static void (*error)(const char*, ...);
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/**
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FLTK calls this to print a fatal error message. You can
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override the behavior by setting the function pointer to your
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own routine.
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<P>Fl::fatal must not return, as FLTK is in an unusable
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state, however your version may be able to use longjmp
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or an exception to continue, as long as it does not call FLTK
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again. The default implementation prints the error message to
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stderr and exits with status 1.
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*/
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static void (*fatal)(const char*, ...);
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static Fl_Window* first_window();
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static void first_window(Fl_Window*);
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static Fl_Window* next_window(const Fl_Window*);
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/**
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Returns the top-most modal() window currently shown.
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This is the most recently
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shown() window with
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modal() true, or NULL if there are no modal()
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windows shown().
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The modal() window has its handle() method called
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for all events, and no other windows will have handle()
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called (grab() overrides this).
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*/
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static Fl_Window* modal() {return modal_;}
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/**
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This is used when pop-up menu systems are active. Send all events to
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the passed window no matter where the pointer or focus is (including
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in other programs). The window <I>does not have to be
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shown()</I> , this lets the handle() method of a
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"dummy" window override all event handling and allows you to
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map and unmap a complex set of windows (under both X and WIN32
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<I>some</I> window must be mapped because the system interface needs a
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window id).
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<P>If grab() is on it will also affect show() of windows by
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doing system-specific operations (on X it turns on
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override-redirect). These are designed to make menus popup reliably
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and faster on the system.
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<P>To turn off grabbing do Fl::grab(0).
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<P><I>Be careful that your program does not enter an infinite loop
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while grab() is on. On X this will lock up your screen!</I>
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To avoid this potential lockup, all newer operating systems seem to
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limit mouse pointer grabbing to the time during which a mouse button
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is held down. Some OS's may not support grabbing at all.
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*/
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static Fl_Window* grab() {return grab_;}
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/** Selects the window to grab. See Fl_Window* Fl::grab() */
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static void grab(Fl_Window*); // platform dependent
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/** @} */
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/** \defgroup fl_events fltk global events handling functions
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Fl class events handling API
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@{
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*/
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// event information:
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/**
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Returns the last event that was processed. This can be used
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to determine if a callback is being done in response to a
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keypress, mouse click, etc.
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*/
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static int event() {return e_number;}
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/**
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Returns the mouse position of the event relative to the Fl_Window
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it was passed to.
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*/
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static int event_x() {return e_x;}
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/**
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Returns the mouse position of the event relative to the Fl_Window
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it was passed to.
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*/
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static int event_y() {return e_y;}
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/**
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Returns the mouse position on the screen of the event. To find the
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absolute position of an Fl_Window on the screen, use the
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difference between event_x_root(),event_y_root() and
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event_x(),event_y().
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*/
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static int event_x_root() {return e_x_root;}
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/**
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Returns the mouse position on the screen of the event. To find the
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absolute position of an Fl_Window on the screen, use the
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difference between event_x_root(),event_y_root() and
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event_x(),event_y().
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*/
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static int event_y_root() {return e_y_root;}
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/**
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Returns the current horizontal mouse scrolling associated with the
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FL_MOUSEWHEEL event. Right is positive.
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*/
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static int event_dx() {return e_dx;}
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/**
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Returns the current vertical mouse scrolling assoaciated with the
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FL_MOUSEWHEEL event. Down is positive.
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*/
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static int event_dy() {return e_dy;}
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/**
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Return where the mouse is on the screen by doing a round-trip query to
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the server. You should use Fl::event_x_root() and
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Fl::event_y_root() if possible, but this is necessary if you are
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not sure if a mouse event has been processed recently (such as to
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position your first window). If the display is not open, this will
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open it.
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*/
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static void get_mouse(int &,int &); // platform dependent
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/**
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The first form returns non-zero if the most recent FL_PUSH or
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FL_KEYBOARD was a "double click". Returns N-1 for
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N clicks. A double click is counted if the same button is pressed
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again while event_is_click() is true.
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<P>The second form directly sets the number returned by
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Fl::event_clicks(). This can be used to set it to zero so that
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later code does not think an item was double-clicked.
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*/
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static int event_clicks() {return e_clicks;}
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/**
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See int event_clicks()
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*/
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static void event_clicks(int i) {e_clicks = i;}
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/**
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The first form returns non-zero if the mouse has not moved far enough
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and not enough time has passed since the last FL_PUSH or
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FL_KEYBOARD event for it to be considered a "drag" rather than a
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"click". You can test this on FL_DRAG, FL_RELEASE,
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and FL_MOVE events. The second form clears the value returned
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by Fl::event_is_click(). Useful to prevent the <I>next</I>
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click from being counted as a double-click or to make a popup menu
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pick an item with a single click. Don't pass non-zero to this.
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*/
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static int event_is_click() {return e_is_click;}
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/**
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Only i=0 works! See int event_is_click().
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*/
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static void event_is_click(int i) {e_is_click = i;}
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/**
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Returns which mouse button caused te current event. This returns garbage if the
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most recent event was not a FL_PUSH or FL_RELEASE event.
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*/
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static int event_button() {return e_keysym-FL_Button;}
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/**
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This is a bitfield of what shift states were on and what mouse buttons
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were held down during the most recent event. The second version
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returns non-zero if any of the passed bits are turned on. The legal
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bits are:
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<UL>
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<LI>FL_SHIFT</LI>
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<LI>FL_CAPS_LOCK</LI>
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<LI>FL_CTRL</LI>
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<LI>FL_ALT</LI>
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<LI>FL_NUM_LOCK</LI>
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<LI>FL_META</LI>
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<LI>FL_SCROLL_LOCK</LI>
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<LI>FL_BUTTON1</LI>
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<LI>FL_BUTTON2</LI>
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<LI>FL_BUTTON3</LI>
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</UL>
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<P>X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, and
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FL_SCROLL_LOCK may not work. The values were selected to match the
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XFree86 server on Linux. In addition there is a bug in the way X works
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so that the shift state is not correctly reported until the first event <I>
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after</I> the shift key is pressed or released.
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*/
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static int event_state() {return e_state;}
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/** See int event_state() */
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static int event_state(int i) {return e_state&i;}
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/**
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Fl::event_key() returns which key on the keyboard was last
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pushed. It returns zero if the last event was not a key press or release.
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<P>Fl::event_key(int) returns true if the given key was held
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down (or pressed) <I>during</I> the last event. This is constant until
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the next event is read from the server.
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<P>Fl::get_key(int) returns true if the given key is held down <I>
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now</I>. Under X this requires a round-trip to the server and is <I>
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much</I> slower than Fl::event_key(int).
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<P>Keys are identified by the <I>unshifted</I> values. FLTK defines a
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set of symbols that should work on most modern machines for every key
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on the keyboard:
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<UL>
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<LI>All keys on the main keyboard producing a printable ASCII
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character use the value of that ASCII character (as though shift,
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ctrl, and caps lock were not on). The space bar is 32. </LI>
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<LI>All keys on the numeric keypad producing a printable ASCII
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character use the value of that ASCII character plus FL_KP.
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The highest possible value is FL_KP_Last so you can
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range-check to see if something is on the keypad. </LI>
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<LI>All numbered function keys use the number on the function key plus
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FL_F. The highest possible number is FL_F_Last, so you
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can range-check a value. </LI>
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<LI>Buttons on the mouse are considered keys, and use the button
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number (where the left button is 1) plus FL_Button. </LI>
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<LI>All other keys on the keypad have a symbol: FL_Escape,
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FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause,
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FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down,
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FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R,
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FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R,
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FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter. Be
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careful not to confuse these with the very similar, but all-caps,
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symbols used by Fl::event_state()
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. </LI>
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</UL>
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<P>On X Fl::get_key(FL_Button+n) does not work.
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|
<P>On WIN32 Fl::get_key(FL_KP_Enter) and
|
|
Fl::event_key(FL_KP_Enter) do not work.
|
|
*/
|
|
static int event_key() {return e_keysym;}
|
|
/**
|
|
If NumLock is deactivated, FLTK translates events from the
|
|
numeric keypad into the corresponding arrow key events.
|
|
event_key() returns the translated key code, whereas
|
|
event_original_key() returns the keycode before
|
|
NumLock translation.
|
|
*/
|
|
static int event_original_key(){return e_original_keysym;}
|
|
/** See int event_key() */
|
|
static int event_key(int);
|
|
/**
|
|
Returns true if the given key is held down <I>now</I>.
|
|
Under X this requires a round-trip to the server and is <I>
|
|
much</I> slower than Fl::event_key(int). See event_key().
|
|
*/
|
|
static int get_key(int); // platform dependent
|
|
/** Returns the text associated with the current FL_PASTE or FL_DND_RELEASE event. */
|
|
static const char* event_text() {return e_text;}
|
|
/**
|
|
Returns the length of the text in Fl::event_text(). There
|
|
will always be a nul at this position in the text. However there may
|
|
be a nul before that if the keystroke translates to a nul character or
|
|
you paste a nul character.
|
|
*/
|
|
static int event_length() {return e_length;}
|
|
|
|
static int compose(int &del);
|
|
/**
|
|
If the user moves the cursor, be sure to call Fl::compose_reset().
|
|
The next call to Fl::compose() will start out in an initial state. In
|
|
particular it will not set "del" to non-zero. This call is very fast
|
|
so it is ok to call it many times and in many places.
|
|
*/
|
|
static void compose_reset() {compose_state = 0;}
|
|
static int event_inside(int,int,int,int);
|
|
static int event_inside(const Fl_Widget*);
|
|
static int test_shortcut(int);
|
|
|
|
// event destinations:
|
|
static int handle(int, Fl_Window*);
|
|
/** See Fl_Widget* belowmouse(Fl_Widget*) */
|
|
static Fl_Widget* belowmouse() {return belowmouse_;}
|
|
static void belowmouse(Fl_Widget*);
|
|
/** See Fl_Widget* pushed(Fl_Widget*) */
|
|
static Fl_Widget* pushed() {return pushed_;}
|
|
static void pushed(Fl_Widget*);
|
|
/** See Fl_Widget* focus(Fl_Widget*) */
|
|
static Fl_Widget* focus() {return focus_;}
|
|
static void focus(Fl_Widget*);
|
|
static void add_handler(int (*h)(int));
|
|
static void remove_handler(int (*h)(int));
|
|
/** @} */
|
|
|
|
/** \defgroup fl_clipboard fltk selection/clipboard functions
|
|
fl global copy/cut/paste functions
|
|
@{ */
|
|
// cut/paste:
|
|
/**
|
|
Copies the data pointed to by stuff to the selection
|
|
(0) or primary (1) clipboard. The selection clipboard is used
|
|
for middle-mouse pastes and for drag-and-drop selections. The
|
|
primary clipboard is used for traditional copy/cut/paste
|
|
operations.
|
|
*/
|
|
static void copy(const char* stuff, int len, int clipboard = 0); // platform dependent
|
|
/**
|
|
Pastes the data from the selection (0) or primary (1) clipboard into receiver.
|
|
The selection clipboard is used for middle-mouse pastes and for
|
|
drag-and-drop selections. The primary clipboard is used for
|
|
traditional copy/cut/paste operations.
|
|
*/
|
|
static void paste(Fl_Widget &receiver, int clipboard /*=0*/); // platform dependent
|
|
/**
|
|
Initiate a Drag And Drop operation. The clipboard should be
|
|
filled with relevant data before calling this method. FLTK will
|
|
then initiate the system wide drag and drop handling. Dropped data
|
|
will be marked as <i>text</i>.
|
|
*/
|
|
static int dnd(); // platform dependent
|
|
|
|
// These are for back-compatibility only:
|
|
/** See Fl_Widget* selection_owner(Fl_Widget*) */
|
|
static Fl_Widget* selection_owner() {return selection_owner_;}
|
|
static void selection_owner(Fl_Widget*);
|
|
static void selection(Fl_Widget &owner, const char*, int len);
|
|
static void paste(Fl_Widget &receiver);
|
|
/** @} */
|
|
/** \defgroup fl_screen fltk screen functions
|
|
fl global screen functions
|
|
@{ */
|
|
// screen size:
|
|
/** Returns the origin of the current screen, where 0 indicates the left side of the screen. */
|
|
static int x(); // platform dependent
|
|
/** Returns the origin of the current screen, where 0 indicates the top edge of the screen. */
|
|
static int y(); // platform dependent
|
|
/** Returns the width of the screen in pixels. */
|
|
static int w(); // platform dependent
|
|
/** Returns the height of the screen in pixels. */
|
|
static int h(); // platform dependent
|
|
|
|
// multi-head support:
|
|
static int screen_count();
|
|
/** See void screen_xywh(int &x, int &y, int &w, int &h, int mx, int my) */
|
|
static void screen_xywh(int &X, int &Y, int &W, int &H) {
|
|
screen_xywh(X, Y, W, H, e_x_root, e_y_root);
|
|
}
|
|
static void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my);
|
|
static void screen_xywh(int &X, int &Y, int &W, int &H, int n);
|
|
|
|
/** @} */
|
|
|
|
/** \defgroup fl_attributes fltk color,font functions
|
|
fl global color, font functions
|
|
@{ */
|
|
|
|
// color map:
|
|
static void set_color(Fl_Color, uchar, uchar, uchar);
|
|
/**
|
|
Sets an entry in the fl_color index table. You can set it to
|
|
any 8-bit RGB color. The color is not allocated until fl_color(i)
|
|
is used.
|
|
*/
|
|
static void set_color(Fl_Color, unsigned); // platorm dependent
|
|
static unsigned get_color(Fl_Color);
|
|
static void get_color(Fl_Color, uchar&, uchar&, uchar&);
|
|
/**
|
|
Frees the specified color from the colormap, if applicable.
|
|
If overlay is non-zero then the color is freed from the
|
|
overlay colormap.
|
|
*/
|
|
static void free_color(Fl_Color, int overlay = 0); // platform dependent
|
|
|
|
// fonts:
|
|
static const char* get_font(Fl_Font);
|
|
/**
|
|
Get a human-readable string describing the family of this face. This
|
|
is useful if you are presenting a choice to the user. There is no
|
|
guarantee that each face has a different name. The return value points
|
|
to a static buffer that is overwritten each call.
|
|
|
|
<P>The integer pointed to by attributes (if the pointer is not
|
|
zero) is set to zero, FL_BOLD or FL_ITALIC or
|
|
FL_BOLD | FL_ITALIC. To locate a "family" of fonts, search
|
|
forward and back for a set with non-zero attributes, these faces along
|
|
with the face with a zero attribute before them constitute a family.
|
|
*/
|
|
static const char* get_font_name(Fl_Font, int* attributes = 0);
|
|
/**
|
|
Return an array of sizes in sizep. The return value is the
|
|
length of this array. The sizes are sorted from smallest to largest
|
|
and indicate what sizes can be given to fl_font() that will
|
|
be matched exactly (fl_font() will pick the closest size for
|
|
other sizes). A zero in the first location of the array indicates a
|
|
scalable font, where any size works, although the array may list sizes
|
|
that work "better" than others. Warning: the returned array
|
|
points at a static buffer that is overwritten each call. Under X this
|
|
will open the display.
|
|
*/
|
|
static int get_font_sizes(Fl_Font, int*& sizep);
|
|
static void set_font(Fl_Font, const char*);
|
|
static void set_font(Fl_Font, Fl_Font);
|
|
/**
|
|
FLTK will open the display, and add every fonts on the server to the
|
|
face table. It will attempt to put "families" of faces together, so
|
|
that the normal one is first, followed by bold, italic, and bold
|
|
italic.
|
|
|
|
<P>The optional argument is a string to describe the set of fonts to
|
|
add. Passing NULL will select only fonts that have the
|
|
ISO8859-1 character set (and are thus usable by normal text). Passing
|
|
"-*" will select all fonts with any encoding as long as they have
|
|
normal X font names with dashes in them. Passing "*" will list every
|
|
font that exists (on X this may produce some strange output). Other
|
|
values may be useful but are system dependent. With WIN32 NULL
|
|
selects fonts with ISO8859-1 encoding and non-NULL selects
|
|
all fonts.
|
|
|
|
<P>The return value is how many faces are in the table after this is
|
|
done.
|
|
*/
|
|
static Fl_Font set_fonts(const char* = 0); // platform dependent
|
|
|
|
/** @} */
|
|
|
|
// labeltypes:
|
|
static void set_labeltype(Fl_Labeltype,Fl_Label_Draw_F*,Fl_Label_Measure_F*);
|
|
/** Sets the functions to call to draw and measure a specific labeltype. */
|
|
static void set_labeltype(Fl_Labeltype, Fl_Labeltype from); // is it defined ?
|
|
|
|
// boxtypes:
|
|
static Fl_Box_Draw_F *get_boxtype(Fl_Boxtype);
|
|
static void set_boxtype(Fl_Boxtype, Fl_Box_Draw_F*,uchar,uchar,uchar,uchar);
|
|
static void set_boxtype(Fl_Boxtype, Fl_Boxtype from);
|
|
static int box_dx(Fl_Boxtype);
|
|
static int box_dy(Fl_Boxtype);
|
|
static int box_dw(Fl_Boxtype);
|
|
static int box_dh(Fl_Boxtype);
|
|
static int draw_box_active();
|
|
|
|
// back compatibility:
|
|
/** for back compatibility. sets the (*fatal)() callback. */
|
|
/** \addtogroup fl_windows
|
|
@{ */
|
|
static void set_abort(void (*f)(const char*,...)) {fatal = f;}
|
|
static void (*atclose)(Fl_Window*,void*);
|
|
static void default_atclose(Fl_Window*,void*);
|
|
/** for back compatibility. sets the (*atclose)() callback. */
|
|
static void set_atclose(void (*f)(Fl_Window*,void*)) {atclose = f;}
|
|
/** @} */
|
|
|
|
/** \addtogroup fl_events
|
|
@{ */
|
|
/** Returns non-zero if the Shift key is pressed. */
|
|
static int event_shift() {return e_state&FL_SHIFT;}
|
|
/** Returns non-zero if the Control key is pressed. */
|
|
static int event_ctrl() {return e_state&FL_CTRL;}
|
|
/** Returns non-zero if the Alt key is pressed. */
|
|
static int event_alt() {return e_state&FL_ALT;}
|
|
/**
|
|
Returns the button state bits; if non-zero, then at least one
|
|
button is pressed. This function returns the button state at the
|
|
time of the event. During an FL_RELEASE event, the state
|
|
of the released button will be 0. To find out, which button
|
|
caused an FL_RELEASE event, you can use
|
|
Fl::event_button() instead.
|
|
*/
|
|
static int event_buttons() {return e_state&0x7f000000;}
|
|
/**
|
|
Returns non-zero if button 1 is currently held down.
|
|
For more details, see Fl::event_buttons().
|
|
*/
|
|
static int event_button1() {return e_state&FL_BUTTON1;}
|
|
/**
|
|
Returns non-zero if button 2 is currently held down.
|
|
For more details, see Fl::event_buttons().
|
|
*/
|
|
static int event_button2() {return e_state&FL_BUTTON2;}
|
|
/**
|
|
Returns non-zero if button 3 is currently held down.
|
|
For more details, see Fl::event_buttons().
|
|
*/
|
|
static int event_button3() {return e_state&FL_BUTTON3;}
|
|
/** @} */
|
|
|
|
/**
|
|
Sets an idle callback.
|
|
<P>This method is obsolete - use the add_idle() method instead.
|
|
*/
|
|
static void set_idle(void (*cb)()) {idle = cb;}
|
|
/** See Fl_Window* grab() */
|
|
static void grab(Fl_Window&win) {grab(&win);}
|
|
/** Releases the current grabbed window, equals grab(0). See Fl_Window* grab() */
|
|
static void release() {grab(0);}
|
|
|
|
// Visible focus methods...
|
|
/**
|
|
Gets or sets the visible keyboard focus on buttons and other
|
|
non-text widgets. The default mode is to enable keyboard focus
|
|
for all widgets.
|
|
*/
|
|
static void visible_focus(int v) { visible_focus_ = v; }
|
|
/**
|
|
Gets or sets the visible keyboard focus on buttons and other
|
|
non-text widgets. The default mode is to enable keyboard focus
|
|
for all widgets.
|
|
*/
|
|
static int visible_focus() { return visible_focus_; }
|
|
|
|
// Drag-n-drop text operation methods...
|
|
/**
|
|
Gets or sets whether drag and drop text operations are
|
|
supported. This specifically affects whether selected text can
|
|
be dragged from text fields or dragged within a text field as a
|
|
cut/paste shortcut.
|
|
*/
|
|
static void dnd_text_ops(int v) { dnd_text_ops_ = v; }
|
|
/**
|
|
Gets or sets whether drag and drop text operations are
|
|
supported. This specifically affects whether selected text can
|
|
be dragged from text fields or dragged within a text field as a
|
|
cut/paste shortcut.
|
|
*/
|
|
static int dnd_text_ops() { return dnd_text_ops_; }
|
|
/** \defgroup fl_multithread fltk multithreading support functions
|
|
fl multithreading support functions
|
|
@{ */
|
|
|
|
// Multithreading support:
|
|
static void lock();
|
|
static void unlock();
|
|
static void awake(void* message = 0);
|
|
/** See void awake(void* message=0). */
|
|
static int awake(Fl_Awake_Handler cb, void* message = 0);
|
|
/**
|
|
The thread_message() method returns the last message
|
|
that was sent from a child by the awake() method.
|
|
|
|
<P>See also: multithreading
|
|
*/
|
|
static void* thread_message(); // platform dependent
|
|
/** @} */
|
|
|
|
/** \defgroup fl_del_widget fltk safe widget deletion support functions
|
|
fl multithreading support functions
|
|
@{ */
|
|
// Widget deletion:
|
|
static void delete_widget(Fl_Widget *w);
|
|
static void do_widget_deletion();
|
|
static void watch_widget_pointer(Fl_Widget *&w);
|
|
static void release_widget_pointer(Fl_Widget *&w);
|
|
static void clear_widget_pointer(Fl_Widget const *w);
|
|
/** @} */
|
|
|
|
};
|
|
|
|
#endif // !Fl_H
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|