2c129b4833
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8441 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
567 lines
16 KiB
C++
567 lines
16 KiB
C++
//
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// "$Id$"
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//
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// Standard dialog functions for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2011 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// Implementation of fl_message, fl_ask, fl_choice, fl_input
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// The three-message fl_show_x functions are for forms compatibility
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// mostly. In most cases it is easier to get a multi-line message
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// by putting newlines in the message.
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#include <stdio.h>
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#include <stdarg.h>
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#include "flstring.h"
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#include <FL/Fl.H>
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#include <FL/fl_ask.H>
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#include <FL/Fl_Box.H>
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#include <FL/Fl_Button.H>
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#include <FL/Fl_Return_Button.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Input.H>
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#include <FL/Fl_Secret_Input.H>
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#include <FL/x.H>
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#include <FL/fl_draw.H>
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static Fl_Window *message_form;
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static Fl_Box *message;
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static Fl_Box *icon;
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static Fl_Button *button[3];
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static Fl_Input *input;
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static int ret_val;
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static const char *iconlabel = "?";
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static const char *message_title_default;
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Fl_Font fl_message_font_ = FL_HELVETICA;
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Fl_Fontsize fl_message_size_ = -1;
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static int enableHotspot = 1;
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#ifdef __APPLE__
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extern "C" void NSBeep(void);
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#endif
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static char avoidRecursion = 0;
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// Sets the global return value (ret_val) and closes the window.
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// Note: this is used for the button callbacks and the window
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// callback (closing the window with the close button or menu).
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// The first argument (Fl_Widget *) can either be an Fl_Button*
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// pointer to one of the buttons or an Fl_Window* pointer to the
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// message window (message_form).
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static void button_cb(Fl_Widget *, void *val) {
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ret_val = (fl_intptr_t)val;
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message_form->hide();
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}
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static Fl_Window *makeform() {
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if (message_form) {
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message_form->size(410,103);
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return message_form;
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}
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// make sure that the dialog does not become the child of some
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// current group
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Fl_Group *previously_current_group = Fl_Group::current();
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Fl_Group::current(0);
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// create a new top level window
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Fl_Window *w = message_form = new Fl_Window(410,103);
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message_form->callback(button_cb,(void *)0);
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// w->clear_border();
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// w->box(FL_UP_BOX);
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(message = new Fl_Box(60, 25, 340, 20))
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->align(FL_ALIGN_LEFT|FL_ALIGN_INSIDE|FL_ALIGN_WRAP);
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(input = new Fl_Input(60, 37, 340, 23))->hide();
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{Fl_Box* o = icon = new Fl_Box(10, 10, 50, 50);
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o->box(FL_THIN_UP_BOX);
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o->labelfont(FL_TIMES_BOLD);
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o->labelsize(34);
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o->color(FL_WHITE);
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o->labelcolor(FL_BLUE);
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}
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// create the buttons (right to left)
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for (int b=0, x=310; b<3; b++, x -= 100) {
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if (b==1)
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button[b] = new Fl_Return_Button(x, 70, 90, 23);
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else
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button[b] = new Fl_Button(x, 70, 90, 23);
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button[b]->align(FL_ALIGN_INSIDE|FL_ALIGN_WRAP);
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button[b]->callback(button_cb,(void *)b);
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}
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button[0]->shortcut(FL_Escape);
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w->resizable(new Fl_Box(60,10,110-60,27));
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w->end();
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w->set_modal();
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Fl_Group::current(previously_current_group);
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return w;
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}
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/*
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* 'resizeform()' - Resize the form and widgets so that they hold everything
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* that is asked of them...
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*/
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void resizeform() {
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int i;
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int message_w, message_h;
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int text_height;
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int button_w[3], button_h[3];
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int x, w, h, max_w, max_h;
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const int icon_size = 50;
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fl_font(message->labelfont(), message->labelsize());
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message_w = message_h = 0;
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fl_measure(message->label(), message_w, message_h);
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message_w += 10;
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message_h += 10;
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if (message_w < 340)
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message_w = 340;
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if (message_h < 30)
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message_h = 30;
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fl_font(button[0]->labelfont(), button[0]->labelsize());
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memset(button_w, 0, sizeof(button_w));
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memset(button_h, 0, sizeof(button_h));
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for (max_h = 25, i = 0; i < 3; i ++)
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if (button[i]->visible())
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{
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fl_measure(button[i]->label(), button_w[i], button_h[i]);
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if (i == 1)
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button_w[1] += 20;
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button_w[i] += 30;
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button_h[i] += 10;
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if (button_h[i] > max_h)
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max_h = button_h[i];
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}
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if (input->visible()) text_height = message_h + 25;
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else text_height = message_h;
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max_w = message_w + 10 + icon_size;
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w = button_w[0] + button_w[1] + button_w[2] - 10;
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if (w > max_w)
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max_w = w;
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message_w = max_w - 10 - icon_size;
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w = max_w + 20;
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h = max_h + 30 + text_height;
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message_form->size(w, h);
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message_form->size_range(w, h, w, h);
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message->resize(20 + icon_size, 10, message_w, message_h);
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icon->resize(10, 10, icon_size, icon_size);
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icon->labelsize(icon_size - 10);
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input->resize(20 + icon_size, 10 + message_h, message_w, 25);
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for (x = w, i = 0; i < 3; i ++)
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if (button_w[i])
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{
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x -= button_w[i];
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button[i]->resize(x, h - 10 - max_h, button_w[i] - 10, max_h);
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// printf("button %d (%s) is %dx%d+%d,%d\n", i, button[i]->label(),
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// button[i]->w(), button[i]->h(),
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// button[i]->x(), button[i]->y());
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}
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}
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static int innards(const char* fmt, va_list ap,
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const char *b0,
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const char *b1,
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const char *b2)
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{
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Fl::pushed(0); // stop dragging (STR #2159)
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avoidRecursion = 1;
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makeform();
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char buffer[1024];
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if (!strcmp(fmt,"%s")) {
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message->label(va_arg(ap, const char*));
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} else {
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::vsnprintf(buffer, 1024, fmt, ap);
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message->label(buffer);
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}
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message->labelfont(fl_message_font_);
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if (fl_message_size_ == -1)
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message->labelsize(FL_NORMAL_SIZE);
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else
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message->labelsize(fl_message_size_);
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if (b0) {button[0]->show(); button[0]->label(b0); button[1]->position(210,70);}
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else {button[0]->hide(); button[1]->position(310,70);}
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if (b1) {button[1]->show(); button[1]->label(b1);}
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else button[1]->hide();
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if (b2) {button[2]->show(); button[2]->label(b2);}
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else button[2]->hide();
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const char* prev_icon_label = icon->label();
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if (!prev_icon_label) icon->label(iconlabel);
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resizeform();
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if (button[1]->visible() && !input->visible())
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button[1]->take_focus();
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if (enableHotspot)
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message_form->hotspot(button[0]);
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if (b0 && Fl_Widget::label_shortcut(b0))
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button[0]->shortcut(0);
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else
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button[0]->shortcut(FL_Escape);
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// set default window title, if defined and a specific title is not set
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if (!message_form->label() && message_title_default)
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message_form->label(message_title_default);
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// deactivate Fl::grab(), because it is incompatible with modal windows
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Fl_Window* g = Fl::grab();
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if (g) Fl::grab(0);
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message_form->show();
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while (message_form->shown()) Fl::wait();
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if (g) // regrab the previous popup menu, if there was one
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Fl::grab(g);
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icon->label(prev_icon_label);
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message_form->label(0); // reset window title
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avoidRecursion = 0;
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return ret_val;
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}
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/** \addtogroup group_comdlg
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@{ */
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// pointers you can use to change FLTK to another language:
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const char* fl_no = "No"; ///< string pointer used in common dialogs, you can change it to another language
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const char* fl_yes= "Yes"; ///< string pointer used in common dialogs, you can change it to another language
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const char* fl_ok = "OK"; ///< string pointer used in common dialogs, you can change it to another language
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const char* fl_cancel= "Cancel"; ///< string pointer used in common dialogs, you can change it to another language
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const char* fl_close= "Close"; ///< string pointer used in common dialogs, you can change it to another language
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// fltk functions:
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/**
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Emits a system beep message.
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\note \#include <FL/fl_ask.H>
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*/
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void fl_beep(int type) {
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#ifdef WIN32
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switch (type) {
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case FL_BEEP_QUESTION :
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case FL_BEEP_PASSWORD :
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MessageBeep(MB_ICONQUESTION);
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break;
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case FL_BEEP_MESSAGE :
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MessageBeep(MB_ICONASTERISK);
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break;
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case FL_BEEP_NOTIFICATION :
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MessageBeep(MB_ICONASTERISK);
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break;
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case FL_BEEP_ERROR :
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MessageBeep(MB_ICONERROR);
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break;
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default :
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MessageBeep(0xFFFFFFFF);
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break;
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}
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#elif defined(__APPLE__)
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switch (type) {
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case FL_BEEP_DEFAULT :
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case FL_BEEP_ERROR :
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NSBeep();
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break;
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default :
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break;
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}
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#else
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switch (type) {
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case FL_BEEP_DEFAULT :
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case FL_BEEP_ERROR :
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if (!fl_display) fl_open_display();
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XBell(fl_display, 100);
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break;
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default :
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if (!fl_display) fl_open_display();
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XBell(fl_display, 50);
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break;
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}
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#endif // WIN32
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}
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/** Shows an information message dialog box.
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\note Common dialog boxes are application modal. No more than one common dialog box
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can be open at any time. Requests for additional dialog boxes are ignored.
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\note \#include <FL/fl_ask.H>
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\param[in] fmt can be used as an sprintf-like format and variables for the message text
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*/
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void fl_message(const char *fmt, ...) {
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if (avoidRecursion) return;
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va_list ap;
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fl_beep(FL_BEEP_MESSAGE);
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va_start(ap, fmt);
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iconlabel = "i";
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innards(fmt, ap, 0, fl_close, 0);
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va_end(ap);
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iconlabel = "?";
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}
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/** Shows an alert message dialog box
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\note Common dialog boxes are application modal. No more than one common dialog box
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can be open at any time. Requests for additional dialog boxes are ignored.
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\note \#include <FL/fl_ask.H>
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\param[in] fmt can be used as an sprintf-like format and variables for the message text
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*/
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void fl_alert(const char *fmt, ...) {
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if (avoidRecursion) return;
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va_list ap;
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fl_beep(FL_BEEP_ERROR);
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va_start(ap, fmt);
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iconlabel = "!";
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innards(fmt, ap, 0, fl_close, 0);
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va_end(ap);
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iconlabel = "?";
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}
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/** Shows a dialog displaying the \p fmt message,
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this dialog features 2 yes/no buttons
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\note Common dialog boxes are application modal. No more than one common dialog box
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can be open at any time. Requests for additional dialog boxes are ignored.
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\note \#include <FL/fl_ask.H>
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\param[in] fmt can be used as an sprintf-like format and variables for the message text
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\retval 0 if the no button is selected or another dialog box is still open
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\retval 1 if yes is selected
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*/
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int fl_ask(const char *fmt, ...) {
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if (avoidRecursion) return 0;
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va_list ap;
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fl_beep(FL_BEEP_QUESTION);
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va_start(ap, fmt);
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int r = innards(fmt, ap, fl_no, fl_yes, 0);
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va_end(ap);
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return r;
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}
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/** Shows a dialog displaying the \p fmt message,
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this dialog features up to 3 customizable choice buttons
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\note Common dialog boxes are application modal. No more than one common dialog box
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can be open at any time. Requests for additional dialog boxes are ignored.
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\note \#include <FL/fl_ask.H>
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\param[in] fmt can be used as an sprintf-like format and variables for the message text
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\param[in] b0 text label of button 0
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\param[in] b1 text label of button 1
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\param[in] b2 text label of button 2
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\retval 0 if the first button with \p b0 text is selected or another dialog box is still open
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\retval 1 if the second button with \p b1 text is selected
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\retval 2 if the third button with \p b2 text is selected
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*/
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int fl_choice(const char*fmt,const char *b0,const char *b1,const char *b2,...){
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if (avoidRecursion) return 0;
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va_list ap;
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fl_beep(FL_BEEP_QUESTION);
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va_start(ap, b2);
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int r = innards(fmt, ap, b0, b1, b2);
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va_end(ap);
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return r;
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}
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/** Gets the Fl_Box icon container of the current default dialog used in
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many common dialogs like fl_message(), fl_alert(),
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fl_ask(), fl_choice(), fl_input(), fl_password()
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\note \#include <FL/fl_ask.H>
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*/
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Fl_Widget *fl_message_icon() {makeform(); return icon;}
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static const char* input_innards(const char* fmt, va_list ap,
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const char* defstr, uchar type) {
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makeform();
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message->position(60,10);
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input->type(type);
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input->show();
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input->value(defstr);
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input->take_focus();
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int r = innards(fmt, ap, fl_cancel, fl_ok, 0);
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input->hide();
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message->position(60,25);
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return r ? input->value() : 0;
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}
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/** Shows an input dialog displaying the \p fmt message
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\note Common dialog boxes are application modal. No more than one common dialog box
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can be open at any time. Requests for additional dialog boxes are ignored.
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\note \#include <FL/fl_ask.H>
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\param[in] fmt can be used as an sprintf-like format and variables for the message text
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\param[in] defstr defines the default returned string if no text is entered
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\return the user string input if OK was pushed, NULL if Cancel was pushed or another dialog box was still open
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*/
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const char* fl_input(const char *fmt, const char *defstr, ...) {
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if (avoidRecursion) return 0;
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fl_beep(FL_BEEP_QUESTION);
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va_list ap;
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va_start(ap, defstr);
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const char* r = input_innards(fmt, ap, defstr, FL_NORMAL_INPUT);
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va_end(ap);
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return r;
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}
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/** Shows an input dialog displaying the \p fmt message.
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Like fl_input() except the input text is not shown,
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'*' characters are displayed instead.
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\note Common dialog boxes are application modal. No more than one common dialog box
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can be open at any time. Requests for additional dialog boxes are ignored.
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\note \#include <FL/fl_ask.H>
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\param[in] fmt can be used as an sprintf-like format and variables for the message text
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\param[in] defstr defines the default returned string if no text is entered
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\return the user string input if OK was pushed, NULL if Cancel was pushed or aother dialog box was still open
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*/
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const char *fl_password(const char *fmt, const char *defstr, ...) {
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if (avoidRecursion) return 0;
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fl_beep(FL_BEEP_PASSWORD);
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va_list ap;
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va_start(ap, defstr);
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const char* r = input_innards(fmt, ap, defstr, FL_SECRET_INPUT);
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va_end(ap);
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return r;
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}
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/** Sets whether or not to move the common message box used in
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many common dialogs like fl_message(), fl_alert(),
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fl_ask(), fl_choice(), fl_input(), fl_password() to follow
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the mouse pointer.
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The default is \e enabled, so that the default button is the
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hotspot and appears at the mouse position.
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\note \#include <FL/fl_ask.H>
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\param[in] enable non-zero enables hotspot behavior,
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0 disables hotspot
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*/
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void fl_message_hotspot(int enable) {
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enableHotspot = enable ? 1 : 0;
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}
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/** Gets whether or not to move the common message box used in
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many common dialogs like fl_message(), fl_alert(),
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fl_ask(), fl_choice(), fl_input(), fl_password() to follow
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the mouse pointer.
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\note \#include <FL/fl_ask.H>
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\return 0 if disable, non-zero otherwise
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\see fl_message_hotspot(int)
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*/
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int fl_message_hotspot(void) {
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return enableHotspot;
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}
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/** Sets the title of the dialog window used in many common dialogs.
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This window \p title will be used in the next call of one of the
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common dialogs like fl_message(), fl_alert(), fl_ask(), fl_choice(),
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fl_input(), fl_password().
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The \p title string is copied internally, so that you can use a
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local variable or free the string immediately after this call. It
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applies only to the \b next call of one of the common dialogs and
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will be reset to an empty title (the default for all dialogs) after
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that call.
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\note \#include <FL/fl_ask.H>
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\param[in] title window label, string copied internally
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*/
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void fl_message_title(const char *title) {
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makeform();
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message_form->copy_label(title);
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}
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/** Sets the default title of the dialog window used in many common dialogs.
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This window \p title will be used in all subsequent calls of one of the
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common dialogs like fl_message(), fl_alert(), fl_ask(), fl_choice(),
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fl_input(), fl_password(), unless a specific title has been set
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with fl_message_title(const char *title).
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The default is no title. You can override the default title for a
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single dialog with fl_message_title(const char *title).
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The \p title string is copied internally, so that you can use a
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local variable or free the string immediately after this call.
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\note \#include <FL/fl_ask.H>
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\param[in] title default window label, string copied internally
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*/
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void fl_message_title_default(const char *title) {
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if (message_title_default) {
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free ((void *)message_title_default);
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message_title_default = 0;
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}
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if (title)
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message_title_default = strdup(title);
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}
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/** @} */
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//
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// End of "$Id$".
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//
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