fltk/fluid/Makefile
Matthias Melcher 16dae3ea06 Fluid: restructuring and commenting.
tl;dr : making Fluid maintainable, no changes in code execution and logic.

This is a pretty extensive restructuring of the Fluid source tree.
It was neccessary because source and header files were getting
much too big to handle. Many source files had no header, and many
headers declared functions that were in diffrent source files.

Reorganized much of the include statements.
Added comments to some of the files.
Added Doxygen configuration file for standalone Fluid docs.

Tested everything by rebuilding Fluid .fl designs with the resorted
version of Fluid.
2021-12-08 15:52:15 +01:00

141 lines
4.7 KiB
Makefile

#
# FLUID Makefile for the Fast Light Tool Kit (FLTK).
#
# Copyright 1998-2021 by Bill Spitzak and others.
#
# This library is free software. Distribution and use rights are outlined in
# the file "COPYING" which should have been included with this file. If this
# file is missing or damaged, see the license at:
#
# https://www.fltk.org/COPYING.php
#
# Please see the following page on how to report bugs and issues:
#
# https://www.fltk.org/bugs.php
#
include ../makeinclude
CPPFILES = \
CodeEditor.cxx \
StyleParse.cxx \
Fl_Function_Type.cxx \
Fl_Group_Type.cxx \
Fl_Menu_Type.cxx \
Fl_Type.cxx \
Fl_Widget_Type.cxx \
Fl_Window_Type.cxx \
Fluid_Image.cxx \
about_panel.cxx \
align_widget.cxx \
alignment_panel.cxx \
code.cxx \
factory.cxx \
file.cxx \
fluid.cxx \
function_panel.cxx \
pixmaps.cxx \
shell_command.cxx \
template_panel.cxx \
undo.cxx \
widget_browser.cxx \
widget_panel.cxx
# ExternalCodeEditor: platform specific files
CPPFILES_WIN = ExternalCodeEditor_WIN32.cxx
CPPFILES_OSX = ExternalCodeEditor_UNIX.cxx
CPPFILES_X11 = ExternalCodeEditor_UNIX.cxx
CPPFILES_XFT = ExternalCodeEditor_UNIX.cxx
CPPFILES += $(CPPFILES_$(BUILD))
################################################################
OBJECTS = $(CPPFILES:.cxx=.o)
all: $(FLUID) fluid$(EXEEXT)
fluid$(EXEEXT): $(OBJECTS) $(LIBNAME) $(FLLIBNAME) \
$(IMGLIBNAME)
echo Linking $@...
$(CXX) $(ARCHFLAGS) $(CXXFLAGS) -o $@ $(OBJECTS) $(LINKFLTKFORMS) $(LINKFLTKIMG) $(LDFLAGS) $(LDLIBS)
$(OSX_ONLY) $(RM) -r -f fluid.app
$(OSX_ONLY) mkdir -p fluid.app/Contents/MacOS fluid.app/Contents/Resources
$(OSX_ONLY) $(INSTALL_BIN) fluid fluid.app/Contents/MacOS
$(OSX_ONLY) $(INSTALL) icons/fluid.icns fluid.app/Contents/Resources
$(OSX_ONLY) $(INSTALL) fluid.plist fluid.app/Contents/Info.plist
fluid-shared$(EXEEXT): $(OBJECTS) ../src/$(DSONAME) ../src/$(FLDSONAME) \
../src/$(IMGDSONAME)
echo Linking $@...
$(CXX) $(ARCHFLAGS) $(CXXFLAGS) -o $@ $(OBJECTS) $(LINKSHARED) $(LDFLAGS) $(LDLIBS)
clean:
-$(RM) *.o core.* *~ *.bck *.bak
-$(RM) core fluid$(EXEEXT) fluid-shared$(EXEEXT)
$(OSX_ONLY) -$(RMDIR) fluid.app
depend: $(CPPFILES)
makedepend -Y -I.. -f makedepend -w 20 $(CPPFILES)
echo "# DO NOT DELETE THIS LINE -- make depend depends on it." > makedepend.tmp
echo "" >> makedepend.tmp
grep '^[a-zA-Z]' makedepend | ( LC_ALL=C sort -u -f >> makedepend.tmp; )
mv makedepend.tmp makedepend
# Automatically generated dependencies...
include makedepend
install: all
echo "Installing FLUID in $(DESTDIR)$(bindir)..."
-$(INSTALL_DIR) $(DESTDIR)$(bindir)
$(INSTALL_BIN) $(FLUID) $(DESTDIR)$(bindir)/fluid$(EXEEXT)
install-linux:
-$(INSTALL_DIR) $(DESTDIR)/usr/share/applications
$(INSTALL_DATA) fluid.desktop $(DESTDIR)/usr/share/applications
for size in 16 32 48 64 128; do \
if test ! -d $(DESTDIR)/usr/share/icons/hicolor/$${size}x$${size}/apps; then \
$(INSTALL_DIR) $(DESTDIR)/usr/share/icons/hicolor/$${size}x$${size}/apps; \
fi; \
$(INSTALL_DATA) icons/fluid-$$size.png $(DESTDIR)/usr/share/icons/hicolor/$${size}x$${size}/apps/fluid.png; \
done
-$(INSTALL_DIR) $(DESTDIR)/usr/share/mimelnk/application
$(INSTALL_DATA) x-fluid.desktop $(DESTDIR)/usr/share/mimelnk/application
install-osx:
echo Installing Fluid in $(DESTDIR)/Applications...
-$(INSTALL_DIR) $(DESTDIR)/Applications/fluid.app
-$(INSTALL_DIR) $(DESTDIR)/Applications/fluid.app/Contents
$(INSTALL_DATA) fluid.app/Contents/Info.plist $(DESTDIR)/Applications/fluid.app/Contents/Info.plist
-$(INSTALL_DIR) $(DESTDIR)/Applications/fluid.app/Contents/MacOS
$(RM) $(DESTDIR)/Applications/fluid.app/Contents/MacOS/fluid
$(LN) $(bindir)/fluid $(DESTDIR)/Applications/fluid.app/Contents/MacOS/fluid
-$(INSTALL_DIR) $(DESTDIR)/Applications/fluid.app/Contents/Resources
$(INSTALL_DATA) fluid.app/Contents/Resources/fluid.icns $(DESTDIR)/Applications/fluid.app/Contents/Resources
uninstall:
$(RM) $(DESTDIR)$(bindir)/fluid$(EXEEXT)
uninstall-linux:
$(RM) $(DESTDIR)/usr/share/applications/fluid.desktop
$(RM) $(DESTDIR)/usr/share/icons/hicolor/*/fluid.png
$(RM) $(DESTDIR)/usr/share/mimelnk/application/x-fluid.desktop
uninstall-osx:
$(RM) -r $(DESTDIR)/Applications/fluid.app
# Note: The rebuild target can only be used if you have the original .fl
# files. This is normally only used by the FLTK maintainers...
# It *must* be executed *after* fluid has been built and
# fluid must be rebuilt if any {.fl|.cxx|.h} files were changed.
rebuild: fluid$(EXEEXT)
echo 'Rebuilding fluid (.fl) and .cxx/.h files from .fl files ...'
./fluid$(EXEEXT) -u -c about_panel.fl
./fluid$(EXEEXT) -u -c alignment_panel.fl
./fluid$(EXEEXT) -u -c function_panel.fl
./fluid$(EXEEXT) -u -c print_panel.fl
./fluid$(EXEEXT) -u -c template_panel.fl
./fluid$(EXEEXT) -u -c widget_panel.fl