16dae3ea06
tl;dr : making Fluid maintainable, no changes in code execution and logic. This is a pretty extensive restructuring of the Fluid source tree. It was neccessary because source and header files were getting much too big to handle. Many source files had no header, and many headers declared functions that were in diffrent source files. Reorganized much of the include statements. Added comments to some of the files. Added Doxygen configuration file for standalone Fluid docs. Tested everything by rebuilding Fluid .fl designs with the resorted version of Fluid.
141 lines
4.7 KiB
Makefile
141 lines
4.7 KiB
Makefile
#
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# FLUID Makefile for the Fast Light Tool Kit (FLTK).
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#
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# Copyright 1998-2021 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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# file is missing or damaged, see the license at:
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#
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# https://www.fltk.org/COPYING.php
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#
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# Please see the following page on how to report bugs and issues:
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#
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# https://www.fltk.org/bugs.php
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#
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include ../makeinclude
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CPPFILES = \
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CodeEditor.cxx \
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StyleParse.cxx \
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Fl_Function_Type.cxx \
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Fl_Group_Type.cxx \
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Fl_Menu_Type.cxx \
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Fl_Type.cxx \
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Fl_Widget_Type.cxx \
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Fl_Window_Type.cxx \
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Fluid_Image.cxx \
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about_panel.cxx \
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align_widget.cxx \
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alignment_panel.cxx \
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code.cxx \
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factory.cxx \
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file.cxx \
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fluid.cxx \
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function_panel.cxx \
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pixmaps.cxx \
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shell_command.cxx \
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template_panel.cxx \
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undo.cxx \
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widget_browser.cxx \
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widget_panel.cxx
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# ExternalCodeEditor: platform specific files
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CPPFILES_WIN = ExternalCodeEditor_WIN32.cxx
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CPPFILES_OSX = ExternalCodeEditor_UNIX.cxx
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CPPFILES_X11 = ExternalCodeEditor_UNIX.cxx
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CPPFILES_XFT = ExternalCodeEditor_UNIX.cxx
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CPPFILES += $(CPPFILES_$(BUILD))
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################################################################
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OBJECTS = $(CPPFILES:.cxx=.o)
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all: $(FLUID) fluid$(EXEEXT)
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fluid$(EXEEXT): $(OBJECTS) $(LIBNAME) $(FLLIBNAME) \
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$(IMGLIBNAME)
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echo Linking $@...
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$(CXX) $(ARCHFLAGS) $(CXXFLAGS) -o $@ $(OBJECTS) $(LINKFLTKFORMS) $(LINKFLTKIMG) $(LDFLAGS) $(LDLIBS)
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$(OSX_ONLY) $(RM) -r -f fluid.app
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$(OSX_ONLY) mkdir -p fluid.app/Contents/MacOS fluid.app/Contents/Resources
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$(OSX_ONLY) $(INSTALL_BIN) fluid fluid.app/Contents/MacOS
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$(OSX_ONLY) $(INSTALL) icons/fluid.icns fluid.app/Contents/Resources
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$(OSX_ONLY) $(INSTALL) fluid.plist fluid.app/Contents/Info.plist
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fluid-shared$(EXEEXT): $(OBJECTS) ../src/$(DSONAME) ../src/$(FLDSONAME) \
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../src/$(IMGDSONAME)
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echo Linking $@...
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$(CXX) $(ARCHFLAGS) $(CXXFLAGS) -o $@ $(OBJECTS) $(LINKSHARED) $(LDFLAGS) $(LDLIBS)
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clean:
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-$(RM) *.o core.* *~ *.bck *.bak
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-$(RM) core fluid$(EXEEXT) fluid-shared$(EXEEXT)
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$(OSX_ONLY) -$(RMDIR) fluid.app
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depend: $(CPPFILES)
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makedepend -Y -I.. -f makedepend -w 20 $(CPPFILES)
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echo "# DO NOT DELETE THIS LINE -- make depend depends on it." > makedepend.tmp
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echo "" >> makedepend.tmp
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grep '^[a-zA-Z]' makedepend | ( LC_ALL=C sort -u -f >> makedepend.tmp; )
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mv makedepend.tmp makedepend
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# Automatically generated dependencies...
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include makedepend
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install: all
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echo "Installing FLUID in $(DESTDIR)$(bindir)..."
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-$(INSTALL_DIR) $(DESTDIR)$(bindir)
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$(INSTALL_BIN) $(FLUID) $(DESTDIR)$(bindir)/fluid$(EXEEXT)
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install-linux:
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-$(INSTALL_DIR) $(DESTDIR)/usr/share/applications
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$(INSTALL_DATA) fluid.desktop $(DESTDIR)/usr/share/applications
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for size in 16 32 48 64 128; do \
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if test ! -d $(DESTDIR)/usr/share/icons/hicolor/$${size}x$${size}/apps; then \
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$(INSTALL_DIR) $(DESTDIR)/usr/share/icons/hicolor/$${size}x$${size}/apps; \
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fi; \
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$(INSTALL_DATA) icons/fluid-$$size.png $(DESTDIR)/usr/share/icons/hicolor/$${size}x$${size}/apps/fluid.png; \
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done
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-$(INSTALL_DIR) $(DESTDIR)/usr/share/mimelnk/application
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$(INSTALL_DATA) x-fluid.desktop $(DESTDIR)/usr/share/mimelnk/application
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install-osx:
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echo Installing Fluid in $(DESTDIR)/Applications...
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-$(INSTALL_DIR) $(DESTDIR)/Applications/fluid.app
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-$(INSTALL_DIR) $(DESTDIR)/Applications/fluid.app/Contents
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$(INSTALL_DATA) fluid.app/Contents/Info.plist $(DESTDIR)/Applications/fluid.app/Contents/Info.plist
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-$(INSTALL_DIR) $(DESTDIR)/Applications/fluid.app/Contents/MacOS
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$(RM) $(DESTDIR)/Applications/fluid.app/Contents/MacOS/fluid
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$(LN) $(bindir)/fluid $(DESTDIR)/Applications/fluid.app/Contents/MacOS/fluid
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-$(INSTALL_DIR) $(DESTDIR)/Applications/fluid.app/Contents/Resources
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$(INSTALL_DATA) fluid.app/Contents/Resources/fluid.icns $(DESTDIR)/Applications/fluid.app/Contents/Resources
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uninstall:
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$(RM) $(DESTDIR)$(bindir)/fluid$(EXEEXT)
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uninstall-linux:
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$(RM) $(DESTDIR)/usr/share/applications/fluid.desktop
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$(RM) $(DESTDIR)/usr/share/icons/hicolor/*/fluid.png
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$(RM) $(DESTDIR)/usr/share/mimelnk/application/x-fluid.desktop
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uninstall-osx:
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$(RM) -r $(DESTDIR)/Applications/fluid.app
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# Note: The rebuild target can only be used if you have the original .fl
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# files. This is normally only used by the FLTK maintainers...
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# It *must* be executed *after* fluid has been built and
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# fluid must be rebuilt if any {.fl|.cxx|.h} files were changed.
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rebuild: fluid$(EXEEXT)
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echo 'Rebuilding fluid (.fl) and .cxx/.h files from .fl files ...'
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./fluid$(EXEEXT) -u -c about_panel.fl
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./fluid$(EXEEXT) -u -c alignment_panel.fl
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./fluid$(EXEEXT) -u -c function_panel.fl
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./fluid$(EXEEXT) -u -c print_panel.fl
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./fluid$(EXEEXT) -u -c template_panel.fl
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./fluid$(EXEEXT) -u -c widget_panel.fl
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