fltk/FL/Fl_Window_Driver.H
Manolo Gouy c0f14ca2f0 Move other_xid member variable from class Fl_X to class F_Window_Driver.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11654 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2016-04-18 17:02:44 +00:00

177 lines
5.6 KiB
C++

//
// "$Id$"
//
// A base class for platform specific window handling code
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \file Fl_Window_Driver.H
\brief declaration of classe Fl_Window_Driver.
*/
#ifndef FL_WINDOW_DRIVER_H
#define FL_WINDOW_DRIVER_H
#include <FL/Fl_Export.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Overlay_Window.H>
#include <stdlib.h>
class Fl_X;
class Fl_Image;
class Fl_Shared_Image;
class Fl_RGB_Image;
/**
\brief A base class for platform specific window handling code.
*/
class FL_EXPORT Fl_Window_Driver
{
friend class Fl_Window;
friend class Fl_X;
protected:
Fl_Window *pWindow;
struct shape_data_type;
shape_data_type *shape_data_; ///< non-null means the window has a non-rectangular shape
public:
Fl_Window_Driver(Fl_Window *);
virtual ~Fl_Window_Driver();
static Fl_Window_Driver *newWindowDriver(Fl_Window *);
int wait_for_expose_value;
Fl_Offscreen other_xid; // offscreen bitmap (overlay and double-buffered windows)
// --- frequently used accessors to public window data
/** returns the x coordinate of the window. */
int x() const { return pWindow->x(); }
/** returns the y coordinate of the window. */
int y() const { return pWindow->y(); }
/** returns the width of the window. */
int w() const { return pWindow->w(); }
/** returns the width of the window. */
int h() const { return pWindow->h(); }
/** returns whether the window has a border. */
int border() const { return pWindow->border(); }
/** returns whether the window itself is visible(). */
int visible() const { return pWindow->visible(); }
/** returns whether the window and all its parents is visible(). */
int visible_r() const { return pWindow->visible_r(); }
/** returns whether the window is shown(). */
int shown() const { return pWindow->shown(); }
/** returns the parent of the window. */
Fl_Group *parent() const { return pWindow->parent(); }
// --- accessors to private window data
int minw();
int minh();
int maxw();
int maxh();
int dw();
int dh();
int aspect();
int fullscreen_screen_top();
int fullscreen_screen_bottom();
int fullscreen_screen_left();
int fullscreen_screen_right();
unsigned char size_range_set();
int force_position();
void force_position(int c);
void x(int X);
void y(int Y);
void current(Fl_Window *c);
/** for an Fl_Overlay_Window, returns the value of its overlay_ member variable */
Fl_Window *overlay() {
return pWindow->as_overlay_window() ? pWindow->as_overlay_window()->overlay_ : NULL;
}
/** for an Fl_Overlay_Window, sets the value of its overlay_ member variable */
void overlay(Fl_Window *o) {
if (pWindow->as_overlay_window()) pWindow->as_overlay_window()->overlay_ = o;
}
// --- window data
virtual int decorated_w() = 0;
virtual int decorated_h() = 0;
// --- window management
virtual void take_focus();
virtual void flush(); // the default implementation may be enough
virtual void flush_double();
virtual void flush_overlay();
virtual void flush_single();
virtual void flush_menu();
virtual void erase_menu() {}
virtual void draw_begin();
virtual void draw_end();
void draw();
virtual void make_current();
virtual void label(const char *name, const char *mininame);
virtual Fl_X *makeWindow() { /* FIXME: move Fl_X::make(Fl_Window*) here for OSX, MSWin, and X11 */ return 0; }
virtual void wait_for_expose();
virtual void destroy_double_buffer();
virtual void show();
virtual void show_menu();
virtual void resize(int X,int Y,int W,int H) {}
virtual void hide() {}
int hide_common();
virtual void map() {}
virtual void unmap() {}
virtual void fullscreen_on() {}
virtual void fullscreen_off(int X, int Y, int W, int H) {}
virtual void use_border();
virtual void size_range();
virtual void iconize() {}
virtual void decoration_sizes(int *top, int *left, int *right, int *bottom) {
*top = *left = *right = *bottom = 0; }
virtual void show_with_args_begin() {}
virtual void show_with_args_end(int argc, char **argv) {}
virtual int can_do_overlay();
virtual void redraw_overlay();
// --- window cursor stuff
virtual int set_cursor(Fl_Cursor);
virtual int set_cursor(const Fl_RGB_Image*, int, int);
// --- window shape stuff
void shape_pixmap_(Fl_Image* pixmap); // platform-independent, support function
virtual void shape(const Fl_Image* img) {}
virtual void shape_alpha_(Fl_Image* img, int offset) {}
// --- window icon stuff
virtual void icons(const Fl_RGB_Image *icons[], int count) {}
virtual const void *icon() const {return NULL;}
virtual void icon(const void * ic) {}
virtual void free_icons() {}
// each platform implements this its own way
static void default_icons(const Fl_RGB_Image *icons[], int count);
// --- window printing/drawing helper
virtual void capture_titlebar_and_borders(Fl_Shared_Image*& top, Fl_Shared_Image*& left,
Fl_Shared_Image*& bottom, Fl_Shared_Image*& right);
#if defined(FL_PORTING)
# pragma message "FL_PORTING: implement scrolling of the screen contents"
#endif
virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
void (*draw_area)(void*, int,int,int,int), void* data) { return 0; }
};
#endif // FL_WINDOW_DRIVER_H
//
// End of "$Id$".
//