fltk/makefiles/makeinclude.mingw
Michael R Sweet bf910884cc Documentation updates (STR #570)
Added DESTDIR support and now remove all man pages for the
"uninstall" target (STR #545)

Fix PNG drawing on buggy WIN32 graphics cards (STR #548)

The configure script didn't propagate the CPPFLAGS environment
variable (STR #549)

The numpad keys didn't work properly on WIN32 (STR #502)

fl_input() and friends now set the input focus to the text field
when the dialog is shown (STR #553)

Fixed background color mixup when drawing Fl_Choice menus (STR
#544)

Fixed MingW makefiles (STR #550)

More VC++ project file tweaking (STR #559)

Fl_PNG_Image didn't use the png_set_trns_to_alpha function when
available (STR #547)

The FL_UNFOCUS event wasn't always sent when switching tabs (STR
#558)


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3868 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2004-10-18 20:22:25 +00:00

145 lines
3.9 KiB
Plaintext

#
# "$Id: makeinclude.mingw,v 1.1.2.3.2.14 2004/10/18 20:22:22 easysw Exp $"
#
# Make include file for the Fast Light Tool Kit (FLTK).
# (this file for MingW using GCC 2.95.x)
#
# Copyright 1998-2001 by Bill Spitzak and others.
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Library General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Library General Public License for more details.
#
# You should have received a copy of the GNU Library General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
# USA.
#
# Please report all bugs and problems to "fltk-bugs@fltk.org".
#
# Notes:
#
# 1) Console windows appearing
#
# Consoles will not appear when run from a command line prompt
# but will cause an 'unnecessary' console to appear when run directly from
# windows (say explorer). It provides i/o for stdin/stdout for debugging
#
# To avoid this add "-mwindows" to LDLIBS and GLDLIBS below
#
# 2) Stripping the executable to reduce size
#
# An external program may be run to strip out any debug symbols:
# strip filename.exe
#
# Alternatively add -s option to LDLIBS and GLDLIBS below to strip all
# symbols. (or -S for stripping of debug symbols only). See 'ld' man page
# for other useful link-time options.
#
# The default is to leave -mwindows and the stripping off, so as to facilitate
# debugging. For release it may be appropriate to add these additional switches
prefix = /usr/local
exec_prefix = ${prefix}
bindir = ${exec_prefix}/bin
includedir = ${prefix}/include
libdir = ${exec_prefix}/lib
srcdir = .
# programs we use...
CHMOD = :
CP = copy
HTMLDOC = htmldoc.exe
LN = :
MKDIR = md
NROFF = nroff
RM = del
RMDIR = rd
STRIP = :
# compiler names:
CXX = g++
CC = gcc
MAKEDEPEND = $(CXX) -M
POSTBUILD = :
# flags for C++ compiler:
CFLAGS = -Wall -O2 -DWIN32
CXXFLAGS = -Wall -O2 -DWIN32
# program to make the archive:
LIBNAME = ../lib/libfltk.a
FLLIBNAME = ../lib/libfltk_forms.a
GLLIBNAME = ../lib/libfltk_gl.a
IMGLIBNAME = ../lib/libfltk_images.a
LIBCOMMAND = ar -ruv
LIBEXT = .a
RANLIB = ranlib
DSONAME =
FLDSONAME =
GLDSONAME =
IMGDSONAME =
DSOCOMMAND = echo
# libraries to link with (in addition to default libs):
LDLIBS =-mwindows -lole32 -luuid -lcomctl32 -lwsock32 -lsupc++
GLDLIBS =-mwindows -lglu32 -lopengl32 -lole32 -luuid -lcomctl32 -lwsock32 -lsupc++
LINKFLTK =-L../lib -lfltk
LINKFLTKGL =-L../lib -lfltk_gl
LINKFLTKFORMS =-L../lib -lfltk_forms -lfltk
LINKFLTKIMG =-L../lib -lfltk_images -lfltk $(IMAGELIBS)
LINKSHARED = -L../lib -lfltk_images -lfltk_forms -lfltk $(IMAGELIBS)
IMAGELIBS =-lfltk_png -lfltk_z -lfltk_jpeg
# image libraries to build...
IMAGEDIRS = jpeg zlib png
# The extension to use for executables...
EXEEXT = .exe
# Do we build the OpenGL demos?
GLDEMOS =gldemos
# Do we build the threads demo?
THREADS =threads
# Name of FLUID executable we install
FLUID = fluid$(EXEEXT)
# Possible steps after linking...
POSTBUILD = :
# Man page extensions...
CAT1EXT = 1
CAT3EXT = 3
# Be quiet when building...
.SILENT:
# Build commands and filename extensions...
.SUFFIXES: .c .cxx .h .fl .o
.cxx:
echo Compiling and linking $@...
$(CXX) -I.. -I../png -I../jpeg -I../zlib $(CXXFLAGS) $< $(LINKFLTK) $(LDLIBS) -o $@
.c.o:
echo Compiling $@...
$(CC) -I.. -I../png -I../jpeg -I../zlib $(CXXFLAGS) $< -c
.cxx.o:
echo Compiling $@...
$(CXX) -I.. -I../png -I../jpeg -I../zlib $(CXXFLAGS) $< -c
#
# End of "$Id: makeinclude.mingw,v 1.1.2.3.2.14 2004/10/18 20:22:22 easysw Exp $".
#