f09e17c3c5
- remove obsolete svn '$Id$' tags from all source files - update .fl files and generated files accordingly - replace 'http://www.fltk.org' URL's with 'https://...' - replace bug report URL 'str.php' with 'bugs.php' - remove trailing whitespace - fix other whitespace errors flagged by Git - add and/or fix missing or wrong standard headers - convert tabs to spaces in all source files The only relevant code changes are in the fluid/ folder where some .fl files and other source files were used to generate the '$Id' headers and footers.
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
//
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// Timer header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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/* \file
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Fl_Timer widget . */
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#ifndef Fl_Timer_H
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#define Fl_Timer_H
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#ifndef Fl_Widget_H
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#include "Fl_Widget.H"
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#endif
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// values for type():
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#define FL_NORMAL_TIMER 0
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#define FL_VALUE_TIMER 1
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#define FL_HIDDEN_TIMER 2
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/**
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This is provided only to emulate the Forms Timer widget. It works by
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making a timeout callback every 1/5 second. This is wasteful and
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inaccurate if you just want something to happen a fixed time in the
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future. You should directly call
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Fl::add_timeout() instead.
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*/
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class FL_EXPORT Fl_Timer : public Fl_Widget {
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static void stepcb(void *);
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void step();
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char on, direction_;
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double delay, total;
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long lastsec,lastusec;
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protected:
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void draw();
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public:
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int handle(int);
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Fl_Timer(uchar t,int x,int y,int w,int h, const char *l);
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~Fl_Timer();
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void value(double);
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/** See void Fl_Timer::value(double) */
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double value() const {return delay>0.0?delay:0.0;}
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/**
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Gets or sets the direction of the timer. If the direction is zero
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then the timer will count up, otherwise it will count down from the
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initial value().
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*/
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char direction() const {return direction_;}
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/**
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Gets or sets the direction of the timer. If the direction is zero
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then the timer will count up, otherwise it will count down from the
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initial value().
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*/
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void direction(char d) {direction_ = d;}
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/** Gets or sets whether the timer is suspended. */
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char suspended() const {return !on;}
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void suspended(char d);
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};
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#endif
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