fltk/FL/Fl_Adjuster.H
Albrecht Schlosser f09e17c3c5 Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files

The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
2020-07-06 20:28:20 +02:00

68 lines
2.0 KiB
C++

//
// Adjuster widget header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/* \file
Fl_Adjuster widget . */
// 3-button "slider", made for Nuke
#ifndef Fl_Adjuster_H
#define Fl_Adjuster_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
/**
The Fl_Adjuster widget was stolen from Prisms, and has proven
to be very useful for values that need a large dynamic range.
\image html adjuster1.png
\image latex adjuster1.png "Fl_Adjuster" width=4cm
<P>When you press a button and drag to the right the value increases.
When you drag to the left it decreases. The largest button adjusts by
100 * step(), the next by 10 * step() and that
smallest button by step(). Clicking on the buttons
increments by 10 times the amount dragging by a pixel does. Shift +
click decrements by 10 times the amount.
*/
class FL_EXPORT Fl_Adjuster : public Fl_Valuator {
int drag;
int ix;
int soft_;
protected:
void draw();
int handle(int);
void value_damage();
public:
Fl_Adjuster(int X,int Y,int W,int H,const char *l=0);
/**
If "soft" is turned on, the user is allowed to drag the value outside
the range. If they drag the value to one of the ends, let go, then
grab again and continue to drag, they can get to any value. Default is
one.
*/
void soft(int s) {soft_ = s;}
/**
If "soft" is turned on, the user is allowed to drag the value outside
the range. If they drag the value to one of the ends, let go, then
grab again and continue to drag, they can get to any value. Default is
one.
*/
int soft() const {return soft_;}
};
#endif