mirror of https://github.com/fltk/fltk
237 lines
7.6 KiB
Plaintext
237 lines
7.6 KiB
Plaintext
README.win32 - 10/03/2002 - Building FLTK under Windows
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-------------------------------------------------------
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INTRODUCTION
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This document is split into two main sections. The first
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describes several possible build environments, while the
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second describes some of the issues associated with using
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the GNU-like build configurations in the "makefiles"
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subdirectory.
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FLTK currently supports the following development
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environments on the Windows platform:
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- Microsoft Visual C++ 6.0 using the supplied workspace
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and project files. Be sure to get your service packs!
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- Borland C++ Builder 5 using the supplied IDE file.
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- GNU toolsets (Cygwin or MinGW) hosted on Windows
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9x/2000/NT/XP.
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This document gives a brief overview of compiling and using
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FLTK with the Cygwin and MinGW compiler toolkits. Both
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toolkits provide a build environment based around the GNU
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C/C++ compiler.
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The Cygwin build environment supplies a library (the Cygwin
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DLL) that is primarily intended to provide a number of
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Unix-like POSIX facilities for programs being ported to the
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Windows environment (Win32 or WinNT). Cygwin also supplies
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a very Unix-like build environment for Windows, including
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the "BASH" Bourne-compatible shell and all of the standard
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Unix file utilities (ls, cat, grep, etc.).
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Cygwin is developed by Cygnus (now part of RedHat, Inc).
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Although provided for free download under the GPL,
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distributing programs that require the Cygwin DLL under a
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license other than the GPL requires a commercial license for
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the Cygwin DLL. Native Windows programs that do not require
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the Cygwin DLL (compiled and linked with the "-mno-cygwin"
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option) may be released under any license freely.
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The MinGW distribution (Minimalist GNU for Windows) provides
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a similar toolset but geared solely towards native Windows
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development without the Unix-like POSIX library. The lack
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of any libraries under the GPL or any other restrictive
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license means that programs built with the MinGW environment
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may always be released under any license freely.
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If you are not familiar with these GNU-like toolkits please
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refer to the links section later in this section. In
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particular, check out their license conditions carefully
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before use.
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THE TOOLS
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There are currently three main configurations supported by
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FLTK:
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1. Cygwin: Built using the Cygwin toolset and using the
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Unix-like POSIX compatibility layer provided by the
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Cygwin DLL.
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2. Cygwin using the "-mno-cygwin" option: Built using
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the Cygwin toolset but not using the Cygwin DLL.
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3. MinGW: Mainly based upon the MinGW utilities,
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compiler and tools but currently needs additional
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tools from the Cygwin distribution (make.exe and
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sh.exe).
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RECOMMENDED BUILD ENVIRONMENTS
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Our recommendation is to:
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1. Get the current Cygwin toolset (June 20, 2000 or
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later).
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Can produce executables that do or do not rely on the
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Cygwin DLL (check licensing)-- your choice. No
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supplementary MinGW files are required.
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2. Get the latest full MinGW toolset and add Cygwin
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"make.exe" and "sh.exe" to it.
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Will only normal Windows native executables without
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any Unix or POSIX compatibility.
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3. Get a pre-built combined toolset that has been tested
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with FLTK.
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Carl Thompson has provided a set based upon the B20.1
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Cygwin release and ~Feb 2000 version of Mingw which
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has been successfully used for FLTK.
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This will provide several Cygwin utilities and the
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MinGW compiler. Compilation will produce executables
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not reliant on the Cygwin DLL and so are freely
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redistributable under any license you choose.
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See the links section below for more information.
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All three options can provide windows-native executables and
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1 can provide a Unix-like POSIX portability layer that is
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reliant on a GPLed library.
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See the later sections for detailed information about using
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one of these configurations.
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LINKS
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The following links may be of use:
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1. Main Cygwin homepage:
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http://sourceware.cygnus.com/cygwin/
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2. Main Mingw homepage:
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http://www.mingw.org/
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In particular look for the MinGW FAQ at this link for
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a lot of useful Mingw-native development
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documentation.
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3. Mumit Khan's homepage (chief maintainer and driving
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force behing MinGW):
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http://www.xraylith.wisc.edu/~khan/software/gnu-win32/index.html
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This page provides descriptions of Cygwin, Mingw and
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several other similar packages. This information can
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sometimes lag the current release however.
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In particular the insights and recommendations for
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using Cygwin for MinGW compilation are very useful:
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http://www.xraylith.wisc.edu/~khan/software/gnu-win32/mno-cygwin-howto.txt
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(Some of this information may be outdated and inaccurate!)
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4. Check out the FLTK newsgroups at the FLTK homepage:
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http://www.fltk.org/
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Its archival search facilities are EXTREMELY useful
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to check back through previous problems with this
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sort of configuration before posting new questions.
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5. Carl Thompson (member of the core team responsible
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for FLTK):
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http://www.carlthompson.net/
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Currently a pre-bundled development toolset may be
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found at:
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http://www.carlthompson.net/cygwin/
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6. GNU Compiler Collection (GCC) compiler homepage:
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http://gcc.gnu.org/
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7. OpenGL page - for OpenGL and GLUT libs
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http://www.opengl.org/
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BUILDING FLTK WITH CYGWIN OR MINGW
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Please read chapter 1 of the FLTK Programmers Manual for
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compilation instructions.
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WHY DOES A CONSOLE WINDOW APPEAR WHEN I RUN MY PROGRAM
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Windows has a flag that determines whether an application
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runs in the foreground with a console or in the background
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without a console. Use the "-mwindows" option to make your
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application run in the background and "-mconsole" to run in
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the foreground.
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Keep in mind that a windows application cannot send output
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to stdout, even if you run it from an existing console
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application.
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HOW DO I GET OPENGL TO WORK?
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The CygWin build automatically supports OpenGL.
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The MingW build disables OpenGL by default, since the
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standard MingW distribution lacks the OpenGL header files.
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The configuration file config.h has a number of settings
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which control compile-time compilation. One such setting is
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"HAVE_GL" . By default this is set to 0 to disable Open GL
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operation. Changing the line in config.h to
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#define HAVE_GL 1
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will change this to compile and link in OpenGL.
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In order for it to work you will need a few OpenGL headers
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for both Cygwin and MinGW. These are not part of the
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official distributions of Cygwin or MinGW, so they need to
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be added. The following page provides a ZIP file containing
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the OpenGL headers:
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http://www.carlthompson.net/fltk/
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These should be put in a "GL" subdirectory somewhere in your
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compiler's search path.
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You will also need an OpenGL library and an additional set
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of GLUT libraries.
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The OpenGL files are most likely already part of your
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operating system, and the GLUT libraries are in current
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versions of MinGW and Cygwin or may be found at:
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http://www.opengl.org/
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Do a search for 'GLUT windows' and the first couple of
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results will take you to the latest GLUT and OpenGL libs for
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Windows.
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The binaries (DLLs normally) need to be put somewhere on the
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system PATH. Consult the install documentation on the site
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for info.
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Many programs use OpenGL and GLUT so you may already have
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them on your system.
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