fltk/FL/Fl_Gl_Window_Driver.H
Manolo Gouy f48750b0f4 Introduce HiDPI + rescaling support for the X11 platform (+ partial support for WIN32)
Corresponds to STR #3320
1) HiDPI support consists in detecting the adequate scaling factor for the screen on which
FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct
value of this factor at startup (see more details below). Environment variable
FLTK_SCALING_FACTOR can also be used to set this value.
2) Rescaling support consists in changing the scaling factor of all FLTK windows
in reply to ctrl/+/-/0/ keystrokes.

More details for the various platforms :

- X11: Support is very advanced. Some details need still to be improved.
Automatic detection of the correct starting value of the scaling factor works well
with the gnome desktop. The present code contains no support for this on
other desktops.  FLTK_SCALING_FACTOR provides a workaround.

-WIN32: Support is incomplete at this point, although many test
applications have partial or complete HiDPI and scaling support.
The current value of the system's scaling factor is correctly detected
at application startup. Apps respond to changes of this value in real time.
Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable
at compile time. This way, standard builds produce a code with the
default WIN32 HiDPI support, that is, where all graphics goes to an internal
buffer that gets enlarged by the system and then mapped to the HiDPI
display. To experiment with (or develop) the new HiDPI support requires
a modified build procedure in which  FLTK_HIDPI_SUPPORT is defined
at compile time. When the support will be complete, the requirement for the
definition of this preprocessor variable will be removed. The present commit
contains support for a single scaling factor. Eventually, per-screen scaling
factors should be implemented, as done for X11.

- MacOS: this commit does not give new HiDPI for this platform.
Eventually, window rescaling in reply to command/+/-/0/ is desirable.
Per-screen scaling factor makes no sense on this platform because
the OS itself takes care of the difference between the resolutions of
traditional and retina displays.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2017-05-17 11:54:18 +00:00

194 lines
7.4 KiB
Objective-C

//
// "$Id$"
//
// Definition of classes Fl_Graphics_Driver, Fl_Surface_Device, Fl_Display_Device
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2016-2017 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef Fl_Gl_Window_Driver_H
#define Fl_Gl_Window_Driver_H
#if defined(FL_PORTING)
# pragma message "FL_PORTING: please, derive and implement the Fl_Gl_Window_Driver class for your platform"
#endif
#include <FL/Fl_Gl_Window.H>
class Fl_Gl_Choice;
class Fl_Font_Descriptor;
/* The constructor of each Fl_Gl_Window object creates also an object from a
platform-specific derived class from this class.
*/
class Fl_Gl_Window_Driver {
protected:
Fl_Gl_Window *pWindow;
public:
Fl_Gl_Choice* g() {return pWindow->g;}
void g(Fl_Gl_Choice *c) {pWindow->g = c;}
int mode() {return pWindow->mode_;}
void mode(int m) { pWindow->mode_ = m;}
const int *alist() {return pWindow->alist;}
void alist(const int *l) { pWindow->alist = l;}
void* overlay() {return pWindow->overlay;}
void draw_overlay() {pWindow->draw_overlay();}
Fl_Gl_Window_Driver(Fl_Gl_Window *win) : pWindow(win) {}
virtual ~Fl_Gl_Window_Driver() {}
static Fl_Gl_Window_Driver *newGlWindowDriver(Fl_Gl_Window *w);
static Fl_Gl_Window_Driver *global();
virtual float pixels_per_unit() {return 1;}
virtual void before_show(int& need_redraw) {}
virtual void after_show(int need_redraw) {}
virtual void invalidate();
virtual int mode_(int m, const int *a) {return 0;}
virtual void make_current_before() {}
virtual void make_current_after() {}
virtual void swap_buffers() {}
virtual void resize(int is_a_resize, int w, int h) {}
virtual char swap_type();
virtual void flush_context() {}
virtual int flush_begin(char& valid_f) {return 0;}
virtual void hide_overlay(void *& overlay) {}
static Fl_Gl_Choice *find_begin(int m, const int *alistp);
// Return one of these structures for a given gl mode.
// The second argument is a glX attribute list, and is used if mode is zero.
// This is not supported on Win32:
virtual Fl_Gl_Choice *find(int mode, const int *alistp) {return NULL;}
virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0) {return 0;}
virtual void set_gl_context(Fl_Window* w, GLContext context) {}
virtual void delete_gl_context(GLContext) {}
virtual void make_overlay(void* &o);
virtual void hide_overlay() {}
virtual void make_overlay_current() {}
virtual void redraw_overlay() {}
virtual int can_do_overlay() {return 0;}
virtual void waitGL() {} // support for gl_finish() function
virtual void gl_visual(Fl_Gl_Choice*); // support for Fl::gl_visual() function
virtual void gl_start() {} // support for gl_start() function
virtual void* GetProcAddress(const char *procName); // support for glutGetProcAddress()
virtual void draw_string(const char* str, int n); // support for gl_draw()
virtual void get_list(Fl_Font_Descriptor* fd, int r) {} // support for gl_draw() without textures
virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize) {} // support for gl_font() without textures
virtual int overlay_color(Fl_Color i) {return 0;} // support for gl_color() with HAVE_GL_OVERLAY
};
#ifdef FL_CFG_GFX_QUARTZ
#ifdef __OBJC__
@class NSOpenGLPixelFormat;
#else
class NSOpenGLPixelFormat;
#endif // __OBJC__
class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
friend class Fl_Gl_Window_Driver;
Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
virtual float pixels_per_unit();
virtual void before_show(int& need_redraw);
virtual void after_show(int need_redraw);
virtual int mode_(int m, const int *a);
virtual void make_current_before();
virtual void swap_buffers();
virtual void resize(int is_a_resize, int w, int h);
virtual char swap_type();
virtual void flush_context();
virtual Fl_Gl_Choice *find(int m, const int *alistp);
virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
virtual void set_gl_context(Fl_Window* w, GLContext context);
virtual void delete_gl_context(GLContext);
virtual void make_overlay_current();
virtual void redraw_overlay();
virtual void gl_start();
virtual void draw_string(const char* str, int n);
static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window);
static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // uses Objective-c
static void GLcontext_update(NSOpenGLContext*); // uses Objective-c
static void GLcontext_release(NSOpenGLContext*); // uses Objective-c
static void GLcontext_makecurrent(NSOpenGLContext*); // uses Objective-c
static void GL_cleardrawable(void); // uses Objective-c
};
#endif // FL_CFG_GFX_QUARTZ
#ifdef FL_CFG_GFX_GDI
class Fl_WinAPI_Gl_Window_Driver : public Fl_Gl_Window_Driver {
friend class Fl_Gl_Window_Driver;
Fl_WinAPI_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
virtual float pixels_per_unit();
virtual int mode_(int m, const int *a);
virtual void make_current_after();
virtual void swap_buffers();
virtual void invalidate() {}
virtual int flush_begin(char& valid_f);
virtual void hide_overlay(void *& overlay);
virtual Fl_Gl_Choice *find(int m, const int *alistp);
virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
virtual void set_gl_context(Fl_Window* w, GLContext context);
virtual void delete_gl_context(GLContext);
virtual void make_overlay_current();
virtual void redraw_overlay();
virtual void* GetProcAddress(const char *procName);
virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize);
virtual void get_list(Fl_Font_Descriptor *fd, int r);
#if HAVE_GL_OVERLAY
virtual int can_do_overlay();
virtual int overlay_color(Fl_Color i);
#endif
};
#endif // FL_CFG_GFX_GDI
#ifdef FL_CFG_GFX_XLIB
#include <X11/Xutil.h>
class Fl_X11_Gl_Window_Driver : public Fl_Gl_Window_Driver {
friend class Fl_Gl_Window_Driver;
Fl_X11_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
virtual float pixels_per_unit();
virtual void before_show(int& need_redraw);
virtual int mode_(int m, const int *a);
virtual void swap_buffers();
virtual void resize(int is_a_resize, int w, int h);
virtual char swap_type();
virtual Fl_Gl_Choice *find(int m, const int *alistp);
virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0);
virtual void set_gl_context(Fl_Window* w, GLContext context);
virtual void delete_gl_context(GLContext);
#if HAVE_GL_OVERLAY
virtual void make_overlay(void *&o);
virtual int can_do_overlay();
virtual void hide_overlay();
virtual int overlay_color(Fl_Color i);
#endif
virtual void make_overlay_current();
virtual void redraw_overlay();
virtual void waitGL();
virtual void gl_visual(Fl_Gl_Choice*); // support for Fl::gl_visual()
virtual void gl_start();
virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize);
virtual void get_list(Fl_Font_Descriptor *fd, int r);
public:
static GLContext create_gl_context(XVisualInfo* vis);
};
#endif // FL_CFG_GFX_XLIB
#endif /* Fl_Gl_Window_Driver_H */
//
// End of "$Id$".
//