4f4a8fc3c7
(to clarify static exception LGPL by changing license references) git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8864 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
//
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// "$Id$"
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//
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// Choice header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Choice widget . */
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#ifndef Fl_Choice_H
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#define Fl_Choice_H
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#include "Fl_Menu_.H"
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/**
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\class Fl_Choice
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\brief A button that is used to pop up a menu.
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This is a button that, when pushed, pops up a menu (or hierarchy of menus)
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defined by an array of Fl_Menu_Item objects.
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Motif calls this an OptionButton.
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The only difference between this and a Fl_Menu_Button is that the name of
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the most recent chosen menu item is displayed inside the box, while the
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label is displayed outside the box. However, since the use of this is most
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often to control a single variable rather than do individual callbacks,
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some of the Fl_Menu_Button methods are redescribed here in those terms.
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When the user picks an item off the menu the value() is set to that item
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and then the item's callback is done with the menu_button as the
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\c Fl_Widget* argument. If the item does not have a callback the
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menu_button's callback is done instead.
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All three mouse buttons pop up the menu. The Forms behavior of the first
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two buttons to increment/decrement the choice is not implemented. This
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could be added with a subclass, however.
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The menu will also pop up in response to shortcuts indicated by putting
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a '\&' character in the label(). See Fl_Button::shortcut(int s) for a
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description of this.
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Typing the shortcut() of any of the items will do exactly the same as when
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you pick the item with the mouse. The '\&' character in item names are
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only looked at when the menu is popped up, however.
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\image html choice.png
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\image latex choice.png "Fl_Choice" width=4cm
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\todo Refactor the doxygen comments for Fl_Choice changed() documentation.
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\li <tt>int Fl_Widget::changed() const</tt>
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This value is true the user picks a different value. <em>It is turned
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off by value() and just before doing a callback (the callback can turn
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it back on if desired).</em>
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\li <tt>void Fl_Widget::set_changed()</tt>
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This method sets the changed() flag.
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\li <tt>void Fl_Widget::clear_changed()</tt>
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This method clears the changed() flag.
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\li <tt>Fl_Boxtype Fl_Choice::down_box() const</tt>
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Gets the current down box, which is used when the menu is popped up.
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The default down box type is \c FL_DOWN_BOX.
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\li <tt>void Fl_Choice::down_box(Fl_Boxtype b)</tt>
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Sets the current down box type to \p b.
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*/
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class FL_EXPORT Fl_Choice : public Fl_Menu_ {
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protected:
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void draw();
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public:
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int handle(int);
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Fl_Choice(int X, int Y, int W, int H, const char *L = 0);
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/**
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Gets the index of the last item chosen by the user.
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The index is zero initially.
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*/
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int value() const {return Fl_Menu_::value();}
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int value(int v);
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int value(const Fl_Menu_Item* v);
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};
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#endif
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//
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// End of "$Id$".
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//
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