mirror of https://github.com/fltk/fltk
224 lines
8.3 KiB
C++
224 lines
8.3 KiB
C++
//
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// Fl_Scroll header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2022 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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/* \file
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Fl_Scroll widget . */
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#ifndef Fl_Scroll_H
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#define Fl_Scroll_H
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#include "Fl_Group.H"
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#include "Fl_Scrollbar.H"
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/**
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This container widget lets you maneuver around a set of widgets much
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larger than your window. If the child widgets are larger than the size
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of this object then scrollbars will appear so that you can scroll over
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to them:
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\image html Fl_Scroll.png
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\image latex Fl_Scroll.png "Fl_Scroll" width=4cm
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If all of the child widgets are packed together into a solid
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rectangle then you want to set box() to FL_NO_BOX or
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one of the _FRAME types. This will result in the best output.
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However, if the child widgets are a sparse arrangement you must
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set box() to a real _BOX type. This can result in some
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blinking during redrawing, but that can be solved by using a
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Fl_Double_Window.
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The Fl_Scroll widget calculates the bounding box of all its children
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by using their widget positions and sizes (x, y, w, h). Outside labels
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are not considered. If you need outside labels of any widgets or free
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space outside of this bounding box you can add a tiny invisible Fl_Box
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at the relevant corner(s) of the Fl_Scroll widget, for instance:
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\code
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Fl_Scroll scroll(100, 100, 200, 200); // Fl_Scroll at (100, 100)
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Fl_Box(100, 100, 1, 1); // Fl_Box in top left corner
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Fl_Input(150, 120, 60, 30, "Input:"); // left most widget with label
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// ... more widgets ...
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scroll.end();
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\endcode
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By default you can scroll in both directions, and the scrollbars
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disappear if the data will fit in the area of the scroll.
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Use Fl_Scroll::type() to change this as follows :
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- 0 - No scrollbars
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- Fl_Scroll::HORIZONTAL - Only a horizontal scrollbar.
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- Fl_Scroll::VERTICAL - Only a vertical scrollbar.
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- Fl_Scroll::BOTH - The default is both scrollbars.
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- Fl_Scroll::HORIZONTAL_ALWAYS - Horizontal scrollbar always on, vertical always off.
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- Fl_Scroll::VERTICAL_ALWAYS - Vertical scrollbar always on, horizontal always off.
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- Fl_Scroll::BOTH_ALWAYS - Both always on.
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Use <B> scrollbar.align(int) ( see void Fl_Widget::align(Fl_Align) ) :</B>
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to change what side the scrollbars are drawn on.
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If the FL_ALIGN_LEFT bit is on, the vertical scrollbar is on the left.
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If the FL_ALIGN_TOP bit is on, the horizontal scrollbar is on
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the top. Note that only the alignment flags in scrollbar are
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considered. The flags in hscrollbar however are ignored.
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This widget can also be used to pan around a single child widget
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"canvas". This child widget should be of your own class, with a
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draw() method that draws the contents. The scrolling is done by
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changing the x() and y() of the widget, so this child
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must use the x() and y() to position its drawing.
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To speed up drawing it should test fl_not_clipped(int x,int y,int w,int h)
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to find out if a particular area of the widget must be drawn.
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Another very useful child is a single Fl_Pack, which is itself a group
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that packs its children together and changes size to surround them.
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Filling the Fl_Pack with Fl_Tabs groups (and then putting
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normal widgets inside those) gives you a very powerful scrolling list
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of individually-openable panels.
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Fluid lets you create these, but you can only lay out objects that
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fit inside the Fl_Scroll without scrolling. Be sure to leave
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space for the scrollbars, as Fluid won't show these either.
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<I>You cannot use Fl_Window as a child of this since the
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clipping is not conveyed to it when drawn, and it will draw over the
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scrollbars and neighboring objects.</I>
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*/
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class FL_EXPORT Fl_Scroll : public Fl_Group {
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int xposition_, yposition_;
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int oldx, oldy;
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int scrollbar_size_;
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static void hscrollbar_cb(Fl_Widget*, void*);
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static void scrollbar_cb(Fl_Widget*, void*);
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static void draw_clip(void*,int,int,int,int);
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protected: // (STR#1895)
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/// A local struct to manage a region defined by xywh
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typedef struct { int x,y,w,h; } Fl_Region_XYWH;
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/// A local struct to manage a region defined by left/right/top/bottom
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typedef struct {
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int l; ///< (l)eft "x" position, aka x1
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int r; ///< (r)ight "x" position, aka x2
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int t; ///< (t)op "y" position, aka y1
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int b; ///< (b)ottom "y" position, aka y2
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} Fl_Region_LRTB;
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/// A local struct to manage a scrollbar's xywh region and tab values
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typedef struct {
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int x,y,w,h;
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int pos; ///< scrollbar tab's "position of first line displayed"
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int size; ///< scrollbar tab's "size of window in lines"
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int first; ///< scrollbar tab's "number of first line"
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int total; ///< scrollbar tab's "total number of lines"
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} Fl_Scrollbar_Data;
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/**
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Structure to manage scrollbar and widget interior sizes.
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This is filled out by recalc_scrollbars() for use in calculations
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that need to know the visible scroll area size, etc.
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\version 1.3.3
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*/
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typedef struct {
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int scrollsize; ///< the effective scrollbar thickness (local or global)
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Fl_Region_XYWH innerbox; ///< widget's inner box, excluding scrollbars
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Fl_Region_XYWH innerchild; ///< widget's inner box, including scrollbars
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Fl_Region_LRTB child; ///< child bounding box: left/right/top/bottom
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int hneeded; ///< horizontal scrollbar visibility
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int vneeded; ///< vertical scrollbar visibility
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Fl_Scrollbar_Data hscroll; ///< horizontal scrollbar region + values
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Fl_Scrollbar_Data vscroll; ///< vertical scrollbar region + values
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} ScrollInfo;
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void recalc_scrollbars(ScrollInfo &si) const;
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protected:
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int on_insert(Fl_Widget*, int) FL_OVERRIDE;
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int on_move(int, int) FL_OVERRIDE;
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void fix_scrollbar_order();
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void bbox(int&,int&,int&,int&) const;
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void draw() FL_OVERRIDE;
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public:
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Fl_Scrollbar scrollbar;
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Fl_Scrollbar hscrollbar;
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void resize(int X, int Y, int W, int H) FL_OVERRIDE;
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int handle(int) FL_OVERRIDE;
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Fl_Scroll(int X, int Y, int W, int H, const char *L = 0);
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virtual ~Fl_Scroll();
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enum { // values for type()
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HORIZONTAL = 1,
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VERTICAL = 2,
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BOTH = 3,
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ALWAYS_ON = 4,
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HORIZONTAL_ALWAYS = 5,
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VERTICAL_ALWAYS = 6,
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BOTH_ALWAYS = 7
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};
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/** Gets the current horizontal scrolling position. */
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int xposition() const {return xposition_;}
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/** Gets the current vertical scrolling position. */
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int yposition() const {return yposition_;}
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void scroll_to(int, int);
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void clear();
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/* delete child n (by index) */
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int delete_child(int n) FL_OVERRIDE;
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/**
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Gets the current size of the scrollbars' troughs, in pixels.
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If this value is zero (default), this widget will use the
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Fl::scrollbar_size() value as the scrollbar's width.
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\returns Scrollbar size in pixels, or 0 if the global Fl::scrollbar_size() is being used.
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\see Fl::scrollbar_size(int)
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*/
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int scrollbar_size() const {
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return(scrollbar_size_);
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}
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/**
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Sets the pixel size of the scrollbars' troughs to \p newSize, in pixels.
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Normally you should not need this method, and should use
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Fl::scrollbar_size(int) instead to manage the size of ALL
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your widgets' scrollbars. This ensures your application
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has a consistent UI, is the default behavior, and is normally
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what you want.
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Only use THIS method if you really need to override the global
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scrollbar size. The need for this should be rare.
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Setting \p newSize to the special value of 0 causes the widget to
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track the global Fl::scrollbar_size(), which is the default.
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\param[in] newSize Sets the scrollbar size in pixels.\n
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If 0 (default), scrollbar size tracks the global Fl::scrollbar_size()
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\see Fl::scrollbar_size()
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*/
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void scrollbar_size(int newSize) {
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if ( newSize != scrollbar_size_ ) redraw();
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scrollbar_size_ = newSize;
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}
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};
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#endif
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