fltk/FL/Fl_Plugin.H

90 lines
2.4 KiB
C++

//
// A Plugin system for FLTK, implemented in Fl_Preferences.cxx.
//
// Copyright 2002-2023 by Matthias Melcher.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/* \file
Fl_Plugin class . */
#ifndef Fl_Plugin_H
# define Fl_Plugin_H
# include "Fl_Preferences.H"
/**
\brief Fl_Plugin allows link-time and run-time integration of binary modules.
Fl_Plugin and Fl_Plugin_Manager provide a small and simple solution for
linking C++ classes at run-time, or optionally linking modules at compile
time without the need to change the main application.
Fl_Plugin_Manager uses static initialization to create the plugin interface
early during startup. Plugins are stored in a temporary database, organized
in classes.
Plugins should derive a new class from Fl_Plugin as a base:
\code
class My_Plugin : public Fl_Plugin {
public:
My_Plugin() : Fl_Plugin("effects", "blur") { }
void do_something(...);
};
My_Plugin blur_plugin();
\endcode
Plugins can be put into modules and either linked before distribution, or loaded
from dynamically linkable files. An Fl_Plugin_Manager is used to list and
access all currently loaded plugins.
\code
Fl_Plugin_Manager mgr("effects");
int i, n = mgr.plugins();
for (i=0; i<n; i++) {
My_Plugin *pin = (My_Plugin*)mgr.plugin(i);
pin->do_something();
}
\endcode
*/
class FL_EXPORT Fl_Plugin {
Fl_Preferences::ID id;
public:
Fl_Plugin(const char *klass, const char *name);
virtual ~Fl_Plugin();
};
/**
\brief Fl_Plugin_Manager manages link-time and run-time plugin binaries.
\see Fl_Plugin
*/
class FL_EXPORT Fl_Plugin_Manager : public Fl_Preferences {
public:
Fl_Plugin_Manager(const char *klass);
~Fl_Plugin_Manager();
/** \brief Return the number of plugins in the klass.
*/
int plugins() { return groups(); }
Fl_Plugin *plugin(int index);
Fl_Plugin *plugin(const char *name);
Fl_Preferences::ID addPlugin(const char *name, Fl_Plugin *plugin);
static void removePlugin(Fl_Preferences::ID id);
static int load(const char *filename);
static int loadAll(const char *dirpath, const char *pattern=0);
};
#endif // !Fl_Preferences_H