ede381c005
Todo: fluid-shared can't (yet) be built agains the shared fltk lib because of some linker errors. Needs investigation. Note: fluid-shared is basically a test program to demonstrate linking against the shared FLTK libs but doesn't work yet using VS (MSVC). This is no problem for the functionality.
236 lines
6.6 KiB
CMake
236 lines
6.6 KiB
CMake
#
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# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
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#
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# Copyright 1998-2023 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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# file is missing or damaged, see the license at:
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#
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# https://www.fltk.org/COPYING.php
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#
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# Please see the following page on how to report bugs and issues:
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#
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# https://www.fltk.org/bugs.php
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#
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# Source files for 'fluid-lib' = all source files except fluid.cxx
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set (CPPFILES
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CodeEditor.cxx
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StyleParse.cxx
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Fd_Snap_Action.cxx
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Fl_Function_Type.cxx
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Fl_Group_Type.cxx
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Fl_Menu_Type.cxx
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Fl_Type.cxx
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Fl_Widget_Type.cxx
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Fl_Window_Type.cxx
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Fl_Button_Type.cxx
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Fluid_Image.cxx
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about_panel.cxx
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align_widget.cxx
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alignment_panel.cxx
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code.cxx
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custom_widgets.cxx
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factory.cxx
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file.cxx
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function_panel.cxx
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pixmaps.cxx
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shell_command.cxx
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sourceview_panel.cxx
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template_panel.cxx
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undo.cxx
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widget_browser.cxx
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widget_panel.cxx
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)
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# List header files in Apple's Xcode IDE
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set (HEADERFILES
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CodeEditor.h
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Fd_Snap_Action.h
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Fl_Function_Type.h
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Fl_Group_Type.h
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Fl_Menu_Type.h
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Fl_Type.h
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Fl_Widget_Type.h
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Fl_Window_Type.h
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Fl_Button_Type.h
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Fluid_Image.h
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StyleParse.h
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about_panel.h
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align_widget.h
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alignment_panel.h
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code.h
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comments.h
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custom_widgets.h
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factory.h
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file.h
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function_panel.h
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print_panel.h
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pixmaps.h
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shell_command.h
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sourceview_panel.h
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template_panel.h
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undo.h
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widget_browser.h
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widget_panel.h
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)
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# Add ExternalCodeEditor: platform specific files
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if (WIN32)
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list (APPEND CPPFILES ExternalCodeEditor_WIN32.cxx)
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list (APPEND HEADERFILES ExternalCodeEditor_WIN32.h)
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else ()
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list (APPEND CPPFILES ExternalCodeEditor_UNIX.cxx)
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list (APPEND HEADERFILES ExternalCodeEditor_UNIX.h)
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endif (WIN32)
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source_group("Header Files" FILES ${HEADERFILES})
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# Build a local object library to avoid compiling all source files
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# for all fluid targets (fluid, fluid-cmd, fluid-shared). This
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# library includes everything except the main program (fluid.cxx).
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add_library (fluid-lib OBJECT EXCLUDE_FROM_ALL ${CPPFILES} ${HEADERFILES})
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# Build fluid with all its variants (fluid-cmd, fluid-shared) ...
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set (FLUID_TARGETS fluid) # fluid and optional fluid-cmd target
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set (FLUID_LIBS fluid-lib fltk fltk_images) # libraries used to link fluid executables
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if (APPLE AND (NOT OPTION_APPLE_X11))
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# macOS
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set (ICON_NAME fluid.icns)
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set (ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
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add_executable (fluid MACOSX_BUNDLE fluid.cxx fluid.h ${ICON_PATH})
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# create macOS bundle wrapper script
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set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid")
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add_custom_command (
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TARGET fluid POST_BUILD
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COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER}
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COMMAND chmod u+x,g+x,o+x ${WRAPPER}
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BYPRODUCTS ${WRAPPER}
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VERBATIM
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)
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unset (WRAPPER)
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else ()
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# Option 'WIN32' builds a Windows GUI program, ignored on other platforms
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add_executable (fluid WIN32 fluid.cxx fluid.h)
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endif ()
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# Link fluid with Cairo if OPTION_CAIRO is enabled
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if (FLTK_HAVE_CAIRO)
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target_include_directories (fluid PRIVATE ${PKG_CAIRO_INCLUDE_DIRS})
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if (PKG_CAIRO_LIBRARY_DIRS)
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fl_target_link_directories (fluid PRIVATE ${PKG_CAIRO_LIBRARY_DIRS})
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endif ()
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endif (FLTK_HAVE_CAIRO)
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if (USE_GDIPLUS) # can only be true on Windows
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list (APPEND FLUID_LIBS gdiplus)
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endif (USE_GDIPLUS)
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target_link_libraries (fluid ${FLUID_LIBS})
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# Add fluid-cmd console app (Windows only) for converting .fl to .cxx/.h files.
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# This is done for all Windows targets, even if cross-compiling.
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if (WIN32)
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list (APPEND FLUID_TARGETS fluid-cmd)
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add_executable (fluid-cmd fluid.cxx fluid.h)
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target_link_libraries (fluid-cmd ${FLUID_LIBS})
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# Link fluid-cmd with Cairo if OPTION_CAIRO is enabled (same as above)
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if (FLTK_HAVE_CAIRO)
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target_include_directories (fluid-cmd PRIVATE ${PKG_CAIRO_INCLUDE_DIRS})
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if (PKG_CAIRO_LIBRARY_DIRS)
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fl_target_link_directories (fluid-cmd PRIVATE ${PKG_CAIRO_LIBRARY_DIRS})
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endif ()
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endif (FLTK_HAVE_CAIRO)
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endif (WIN32)
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# Build fluid-shared (experimental)
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if (OPTION_BUILD_SHARED_LIBS)
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list (APPEND FLUID_TARGETS fluid-shared)
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add_executable (fluid-shared fluid.cxx fluid.h)
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if (MSVC)
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# Todo: this should link against fltk_SHARED rather than fltk_images but for an unknown
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# reason this would issue link errors (about 25 undefined symbols). Needs investigation.
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# AlbrechtS: Sep. 12, 2023
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target_link_libraries (fluid-shared PRIVATE fluid-lib fltk_images) # should be: fltk_SHARED)
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else ()
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target_link_libraries (fluid-shared PRIVATE fluid-lib fltk_images_SHARED)
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endif (MSVC)
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endif ()
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# Install fluid GUI and commandline tool
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if (APPLE AND (NOT OPTION_APPLE_X11))
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# On macOS, Fluid must be installed twice. The bundled version of Fluid needs
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# to go into the /Applications folder to make it visible as a user App with
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# full GUI. The binary without bundle should go into ${FLTK_BINDIR}, usually
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# /usr/local/bin, so it will be picked up as a command line tool by
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# the build process of other apps.
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# On macOS the command line tool is the same target ('fluid') as the one
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# included in the bundle.
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# create bundle
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set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
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set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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set_target_properties (fluid PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.fluid")
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# The line below would wrongly install /Applications/fluid.icns
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# ## set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
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# install fluid GUI and commandline tools
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# install (TARGETS fluid DESTINATION "/Applications")
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# install command line tool
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install (PROGRAMS $<TARGET_FILE:fluid> DESTINATION ${FLTK_BINDIR})
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else()
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# install Fluid GUI and optional commandline tool 'fluid-cmd' (only on Windows)
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install (TARGETS ${FLUID_TARGETS}
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EXPORT FLTK-Targets
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RUNTIME DESTINATION ${FLTK_BINDIR}
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LIBRARY DESTINATION ${FLTK_LIBDIR}
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ARCHIVE DESTINATION ${FLTK_LIBDIR}
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)
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endif (APPLE AND (NOT OPTION_APPLE_X11))
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# Install desktop files
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if (UNIX)
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install (FILES fluid.desktop
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DESTINATION ${FLTK_DATADIR}/applications
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)
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# Install mime-type file (x-fluid.desktop method is deprecated)
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install (FILES fluid.xml
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DESTINATION ${FLTK_DATADIR}/mime/packages
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)
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# Install desktop icons
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foreach (icon 32 48 64 128)
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install (FILES icons/fluid-${icon}.png
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DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
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RENAME fluid.png
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)
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endforeach()
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endif (UNIX)
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