fltk/FL/porting.H
Matthias Melcher fcdc7f1212 Made Pico/SDL setup compile and run some minimal code.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11274 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2016-03-03 00:07:17 +00:00

163 lines
6.3 KiB
C++

//
// "$Id$"
//
// Mac header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2015 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// Do not directly include this file, instead use <FL/x.H>.
// This file can be used as a template when porting FLTK to a new platform
#if !defined(Fl_X_H)
# error "Never use <FL/porting.H> directly; include <FL/x.H> instead."
#endif // !Fl_X_H
#if !(defined(FL_LIBRARY) || defined(FL_INTERNALS)) // this part is used when compiling an application program
# include <FL/Fl_Widget.H>
typedef void *Fl_Region;
typedef void *Fl_Offscreen;
#else // this part must be compiled when building the FLTK libraries
typedef void *Fl_Region;
typedef void *Fl_Offscreen;
# include "Fl_Window.H"
# include "../src/Fl_Font.H"
// Some random X equivalents
struct XPoint { int x, y; };
struct XRectangle {int x, y, width, height;};
typedef void *Window;
//typedef float CGFloat;
inline Fl_Region XRectangleRegion(int x, int y, int w, int h) {
// write code here
return 0L;
}
inline void XDestroyRegion(Fl_Region r) {
// write code here
}
extern void *fl_default_cursor;
// This object contains all platform-specific stuff about a window:
// WARNING: this object is highly subject to change!
class Fl_X {
public:
Window xid; // pointer to the native window object (FLWindow*)
Fl_Offscreen other_xid; // pointer for offscreen bitmaps (overlay window)
Fl_Window *w; // FLTK window for
Fl_Region region;
//#if FLTK_ABI_VERSION < 10304
// Fl_Region subRegion; // for ABI compatibility, recycled to replace subRect_
//#endif
Fl_X *next; // chain of mapped windows
//#if FLTK_ABI_VERSION < 10304
// Fl_X *xidChildren; // useless with true subwindows, recycled to replace mapped_to_retina_
// Fl_X *xidNext; // useless with true subwindows
//#endif
int wait_for_expose;
// NSCursor *cursor;
static Fl_X* first;
static Fl_X* i(const Fl_Window* w) {return (Fl_X*)w->i;}
static int fake_X_wm(const Fl_Window*,int&,int&,int&,int&,int&);
static Fl_X* make(Fl_Window*);
void flush();
//#if FLTK_ABI_VERSION >= 10304
// CGRect* subRect() { return subRect_; } // getter
// void subRect(CGRect *r) { subRect_ = r; } // setter
//#else
// CGRect* subRect() { return (CGRect*)subRegion; } // getter
// void subRect(CGRect *r) { subRegion = (Fl_Region)r; } // setter
//#endif
// bool mapped_to_retina(); // is window mapped to retina display?
// void mapped_to_retina(bool); // sets whether window is mapped to retina display
// bool changed_resolution(); // did window just moved to display with another resolution?
// void changed_resolution(bool);// sets whether window just moved to display with another resolution
// bool in_windowDidResize(); // is window performing windowDidResize?
// void in_windowDidResize(bool); // sets whether window is performing windowDidResize
// // Quartz additions:
// CGContextRef gc; // graphics context (NULL when using QD)
// static void q_release_context(Fl_X *x=0); // free all resources associated with fl_gc
// // Cocoa additions
// static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // computes NSOpenGLPixelFormat from Gl window's mode
// static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window);
// static void GLcontext_update(NSOpenGLContext*);
// static void GLcontext_flushbuffer(NSOpenGLContext*);
// static void GLcontext_release(NSOpenGLContext*);
// static void GLcontext_makecurrent(NSOpenGLContext*);
// static void GL_cleardrawable(void);
// void destroy(void);
// void map(void);
// void unmap(void);
// void collapse(void);
// WindowRef window_ref(void); // useless with cocoa GL windows
// void set_key_window(void);
// // OS X doesn't have per window icons
static void set_default_icons(const Fl_RGB_Image*[], int);
void set_icons();
int set_cursor(Fl_Cursor);
int set_cursor(const Fl_RGB_Image*, int, int);
// static CGImageRef CGImage_from_window_rect(Fl_Window *win, int x, int y, int w, int h);
// static unsigned char *bitmap_from_window_rect(Fl_Window *win, int x, int y, int w, int h, int *bytesPerPixel);
// static Fl_Region intersect_region_and_rect(Fl_Region current, int x,int y,int w, int h);
// static void *get_carbon_function(const char *name);
// static void screen_work_area(int &X, int &Y, int &W, int &H, int n); // compute work area of a given screen
// static int next_marked_length; // next length of marked text after current marked text will have been replaced
// static int insertion_point_location(int *px, int *py, int *pheight); // computes window coordinates & height of insertion point
// static const int CoreText_threshold; // Mac OS version from which the Core Text API is used to display text
// static Fl_Fontdesc* calc_fl_fonts(void); // computes the fl_fonts global variable
// static int dnd(int use_selection); // call Fl_X::dnd(1) to support text dragging
// static int calc_mac_os_version(void); // computes the fl_mac_os_version global variable
// static void clip_to_rounded_corners(CGContextRef gc, int w, int h);
};
extern Window fl_window;
#endif // FL_LIBRARY || FL_INTERNALS
typedef void *Fl_Bitmask;
extern void *fl_gc;
extern Window fl_xid(const Fl_Window*);
extern Fl_Window* fl_find(Window xid);
void fl_clip_region(Fl_Region);
extern Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data);
extern Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *data);
extern void fl_delete_bitmask(Fl_Bitmask bm);
extern Fl_Offscreen fl_create_offscreen(int w, int h);
extern void fl_copy_offscreen(int x,int y,int w,int h, Fl_Offscreen gWorld, int srcx,int srcy);
extern void fl_delete_offscreen(Fl_Offscreen gWorld);
extern void fl_begin_offscreen(Fl_Offscreen gWorld);
extern void fl_end_offscreen();
extern int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b);
extern void fl_open_display();
//
// End of "$Id$".
//