fcdc7f1212
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11274 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
163 lines
6.3 KiB
C++
163 lines
6.3 KiB
C++
//
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// "$Id$"
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//
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// Mac header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2015 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// Do not directly include this file, instead use <FL/x.H>.
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// This file can be used as a template when porting FLTK to a new platform
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#if !defined(Fl_X_H)
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# error "Never use <FL/porting.H> directly; include <FL/x.H> instead."
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#endif // !Fl_X_H
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#if !(defined(FL_LIBRARY) || defined(FL_INTERNALS)) // this part is used when compiling an application program
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# include <FL/Fl_Widget.H>
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typedef void *Fl_Region;
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typedef void *Fl_Offscreen;
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#else // this part must be compiled when building the FLTK libraries
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typedef void *Fl_Region;
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typedef void *Fl_Offscreen;
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# include "Fl_Window.H"
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# include "../src/Fl_Font.H"
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// Some random X equivalents
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struct XPoint { int x, y; };
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struct XRectangle {int x, y, width, height;};
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typedef void *Window;
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//typedef float CGFloat;
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inline Fl_Region XRectangleRegion(int x, int y, int w, int h) {
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// write code here
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return 0L;
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}
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inline void XDestroyRegion(Fl_Region r) {
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// write code here
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}
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extern void *fl_default_cursor;
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// This object contains all platform-specific stuff about a window:
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// WARNING: this object is highly subject to change!
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class Fl_X {
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public:
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Window xid; // pointer to the native window object (FLWindow*)
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Fl_Offscreen other_xid; // pointer for offscreen bitmaps (overlay window)
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Fl_Window *w; // FLTK window for
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Fl_Region region;
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//#if FLTK_ABI_VERSION < 10304
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// Fl_Region subRegion; // for ABI compatibility, recycled to replace subRect_
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//#endif
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Fl_X *next; // chain of mapped windows
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//#if FLTK_ABI_VERSION < 10304
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// Fl_X *xidChildren; // useless with true subwindows, recycled to replace mapped_to_retina_
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// Fl_X *xidNext; // useless with true subwindows
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//#endif
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int wait_for_expose;
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// NSCursor *cursor;
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static Fl_X* first;
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static Fl_X* i(const Fl_Window* w) {return (Fl_X*)w->i;}
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static int fake_X_wm(const Fl_Window*,int&,int&,int&,int&,int&);
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static Fl_X* make(Fl_Window*);
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void flush();
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//#if FLTK_ABI_VERSION >= 10304
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// CGRect* subRect() { return subRect_; } // getter
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// void subRect(CGRect *r) { subRect_ = r; } // setter
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//#else
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// CGRect* subRect() { return (CGRect*)subRegion; } // getter
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// void subRect(CGRect *r) { subRegion = (Fl_Region)r; } // setter
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//#endif
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// bool mapped_to_retina(); // is window mapped to retina display?
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// void mapped_to_retina(bool); // sets whether window is mapped to retina display
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// bool changed_resolution(); // did window just moved to display with another resolution?
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// void changed_resolution(bool);// sets whether window just moved to display with another resolution
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// bool in_windowDidResize(); // is window performing windowDidResize?
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// void in_windowDidResize(bool); // sets whether window is performing windowDidResize
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// // Quartz additions:
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// CGContextRef gc; // graphics context (NULL when using QD)
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// static void q_release_context(Fl_X *x=0); // free all resources associated with fl_gc
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// // Cocoa additions
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// static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // computes NSOpenGLPixelFormat from Gl window's mode
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// static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window);
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// static void GLcontext_update(NSOpenGLContext*);
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// static void GLcontext_flushbuffer(NSOpenGLContext*);
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// static void GLcontext_release(NSOpenGLContext*);
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// static void GLcontext_makecurrent(NSOpenGLContext*);
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// static void GL_cleardrawable(void);
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// void destroy(void);
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// void map(void);
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// void unmap(void);
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// void collapse(void);
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// WindowRef window_ref(void); // useless with cocoa GL windows
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// void set_key_window(void);
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// // OS X doesn't have per window icons
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static void set_default_icons(const Fl_RGB_Image*[], int);
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void set_icons();
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int set_cursor(Fl_Cursor);
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int set_cursor(const Fl_RGB_Image*, int, int);
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// static CGImageRef CGImage_from_window_rect(Fl_Window *win, int x, int y, int w, int h);
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// static unsigned char *bitmap_from_window_rect(Fl_Window *win, int x, int y, int w, int h, int *bytesPerPixel);
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// static Fl_Region intersect_region_and_rect(Fl_Region current, int x,int y,int w, int h);
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// static void *get_carbon_function(const char *name);
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// static void screen_work_area(int &X, int &Y, int &W, int &H, int n); // compute work area of a given screen
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// static int next_marked_length; // next length of marked text after current marked text will have been replaced
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// static int insertion_point_location(int *px, int *py, int *pheight); // computes window coordinates & height of insertion point
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// static const int CoreText_threshold; // Mac OS version from which the Core Text API is used to display text
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// static Fl_Fontdesc* calc_fl_fonts(void); // computes the fl_fonts global variable
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// static int dnd(int use_selection); // call Fl_X::dnd(1) to support text dragging
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// static int calc_mac_os_version(void); // computes the fl_mac_os_version global variable
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// static void clip_to_rounded_corners(CGContextRef gc, int w, int h);
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};
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extern Window fl_window;
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#endif // FL_LIBRARY || FL_INTERNALS
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typedef void *Fl_Bitmask;
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extern void *fl_gc;
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extern Window fl_xid(const Fl_Window*);
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extern Fl_Window* fl_find(Window xid);
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void fl_clip_region(Fl_Region);
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extern Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data);
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extern Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *data);
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extern void fl_delete_bitmask(Fl_Bitmask bm);
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extern Fl_Offscreen fl_create_offscreen(int w, int h);
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extern void fl_copy_offscreen(int x,int y,int w,int h, Fl_Offscreen gWorld, int srcx,int srcy);
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extern void fl_delete_offscreen(Fl_Offscreen gWorld);
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extern void fl_begin_offscreen(Fl_Offscreen gWorld);
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extern void fl_end_offscreen();
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extern int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b);
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extern void fl_open_display();
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//
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// End of "$Id$".
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//
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