ae697b80b2
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6265 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
994 lines
30 KiB
C++
994 lines
30 KiB
C++
//
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// "$Id$"
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//
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// Menu code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2008 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// Warning: this menu code is quite a mess!
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// This file contains code for implementing Fl_Menu_Item, and for
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// methods for bringing up popup menu hierarchies without using the
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// Fl_Menu_ widget.
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#include <FL/Fl.H>
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#include <FL/Fl_Menu_Window.H>
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#include <FL/Fl_Menu_.H>
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#include <FL/fl_draw.H>
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#include <stdio.h>
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#include "flstring.h"
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#ifdef __APPLE__
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# include <Carbon/Carbon.h>
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#endif
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/** Size of the menu starting from this menu item */
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int Fl_Menu_Item::size() const {
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const Fl_Menu_Item* m = this;
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int nest = 0;
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for (;;) {
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if (!m->text) {
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if (!nest) return (m-this+1);
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nest--;
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} else if (m->flags & FL_SUBMENU) {
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nest++;
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}
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m++;
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}
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}
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/**
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Advance a pointer by n items through a menu array, skipping
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the contents of submenus and invisible items. There are two calls so
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that you can advance through const and non-const data.
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*/
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const Fl_Menu_Item* Fl_Menu_Item::next(int n) const {
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if (n < 0) return 0; // this is so selected==-1 returns NULL
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const Fl_Menu_Item* m = this;
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int nest = 0;
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if (!m->visible()) n++;
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while (n>0) {
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if (!m->text) {
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if (!nest) return m;
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nest--;
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} else if (m->flags&FL_SUBMENU) {
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nest++;
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}
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m++;
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if (!nest && m->visible()) n--;
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}
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return m;
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}
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// appearance of current menus are pulled from this parent widget:
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static const Fl_Menu_* button;
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////////////////////////////////////////////////////////////////
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// tiny window for title of menu:
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class menutitle : public Fl_Menu_Window {
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void draw();
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public:
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const Fl_Menu_Item* menu;
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menutitle(int X, int Y, int W, int H, const Fl_Menu_Item*);
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};
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// each vertical menu has one of these:
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class menuwindow : public Fl_Menu_Window {
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void draw();
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void drawentry(const Fl_Menu_Item*, int i, int erase);
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public:
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menutitle* title;
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int handle(int);
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#ifdef __APPLE__
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int early_hide_handle(int);
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#endif
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int itemheight; // zero == menubar
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int numitems;
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int selected;
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int drawn_selected; // last redraw has this selected
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const Fl_Menu_Item* menu;
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menuwindow(const Fl_Menu_Item* m, int X, int Y, int W, int H,
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const Fl_Menu_Item* picked, const Fl_Menu_Item* title,
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int menubar = 0, int menubar_title = 0, int right_edge = 0);
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~menuwindow();
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void set_selected(int);
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int find_selected(int mx, int my);
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int titlex(int);
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void autoscroll(int);
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void position(int x, int y);
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int is_inside(int x, int y);
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};
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#define LEADING 4 // extra vertical leading
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extern char fl_draw_shortcut;
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/**
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Measures width of label, including effect of & characters.
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Optionally, can get height if hp is not NULL.
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*/
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int Fl_Menu_Item::measure(int* hp, const Fl_Menu_* m) const {
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Fl_Label l;
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l.value = text;
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l.image = 0;
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l.deimage = 0;
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l.type = labeltype_;
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l.font = labelsize_ || labelfont_ ? labelfont_ : (m ? m->textfont() : FL_HELVETICA);
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l.size = labelsize_ ? labelsize_ : m ? m->textsize() : FL_NORMAL_SIZE;
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l.color = FL_FOREGROUND_COLOR; // this makes no difference?
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fl_draw_shortcut = 1;
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int w = 0; int h = 0;
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l.measure(w, hp ? *hp : h);
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fl_draw_shortcut = 0;
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if (flags & (FL_MENU_TOGGLE|FL_MENU_RADIO)) w += 14;
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return w;
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}
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/** Draws the menu item in bounding box x,y,w,h, optionally selects the item. */
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void Fl_Menu_Item::draw(int x, int y, int w, int h, const Fl_Menu_* m,
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int selected) const {
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Fl_Label l;
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l.value = text;
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l.image = 0;
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l.deimage = 0;
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l.type = labeltype_;
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l.font = labelsize_ || labelfont_ ? labelfont_ : (m ? m->textfont() : FL_HELVETICA);
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l.size = labelsize_ ? labelsize_ : m ? m->textsize() : FL_NORMAL_SIZE;
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l.color = labelcolor_ ? labelcolor_ : m ? m->textcolor() : int(FL_FOREGROUND_COLOR);
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if (!active()) l.color = fl_inactive((Fl_Color)l.color);
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Fl_Color color = m ? m->color() : FL_GRAY;
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if (selected) {
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Fl_Color r = m ? m->selection_color() : FL_SELECTION_COLOR;
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Fl_Boxtype b = m && m->down_box() ? m->down_box() : FL_FLAT_BOX;
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if (fl_contrast(r,color)!=r) { // back compatibility boxtypes
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if (selected == 2) { // menu title
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r = color;
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b = m ? m->box() : FL_UP_BOX;
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} else {
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r = (Fl_Color)(FL_COLOR_CUBE-1); // white
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l.color = fl_contrast((Fl_Color)labelcolor_, r);
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}
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} else {
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l.color = fl_contrast((Fl_Color)labelcolor_, r);
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}
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if (selected == 2) { // menu title
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fl_draw_box(b, x, y, w, h, r);
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x += 3;
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w -= 8;
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} else {
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fl_draw_box(b, x+1, y-(LEADING-2)/2, w-2, h+(LEADING-2), r);
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}
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}
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if (flags & (FL_MENU_TOGGLE|FL_MENU_RADIO)) {
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int d = (h - FL_NORMAL_SIZE + 1) / 2;
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int W = h - 2 * d;
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if (flags & FL_MENU_RADIO) {
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fl_draw_box(FL_ROUND_DOWN_BOX, x+2, y+d, W, W, FL_BACKGROUND2_COLOR);
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if (value()) {
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int tW = (W - Fl::box_dw(FL_ROUND_DOWN_BOX)) / 2 + 1;
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if ((W - tW) & 1) tW++; // Make sure difference is even to center
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int td = Fl::box_dx(FL_ROUND_DOWN_BOX) + 1;
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if (Fl::scheme()) {
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// Offset the radio circle...
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td ++;
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if (!strcmp(Fl::scheme(), "gtk+")) {
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fl_color(FL_SELECTION_COLOR);
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tW --;
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fl_pie(x + td + 1, y + d + td - 1, tW + 3, tW + 3, 0.0, 360.0);
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fl_arc(x + td + 1, y + d + td - 1, tW + 3, tW + 3, 0.0, 360.0);
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fl_color(fl_color_average(FL_WHITE, FL_SELECTION_COLOR, 0.2f));
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} else fl_color(labelcolor_);
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} else fl_color(labelcolor_);
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switch (tW) {
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// Larger circles draw fine...
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default :
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fl_pie(x + td + 2, y + d + td, tW, tW, 0.0, 360.0);
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break;
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// Small circles don't draw well on many systems...
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case 6 :
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fl_rectf(x + td + 4, y + d + td, tW - 4, tW);
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fl_rectf(x + td + 3, y + d + td + 1, tW - 2, tW - 2);
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fl_rectf(x + td + 2, y + d + td + 2, tW, tW - 4);
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break;
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case 5 :
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case 4 :
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case 3 :
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fl_rectf(x + td + 3, y + d + td, tW - 2, tW);
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fl_rectf(x + td + 2, y + d + td + 1, tW, tW - 2);
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break;
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case 2 :
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case 1 :
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fl_rectf(x + td + 2, y + d + td, tW, tW);
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break;
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}
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if (Fl::scheme() && !strcmp(Fl::scheme(), "gtk+")) {
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fl_color(fl_color_average(FL_WHITE, FL_SELECTION_COLOR, 0.5));
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fl_arc(x + td + 2, y + d + td, tW + 1, tW + 1, 60.0, 180.0);
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}
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}
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} else {
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fl_draw_box(FL_DOWN_BOX, x+2, y+d, W, W, FL_BACKGROUND2_COLOR);
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if (value()) {
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if (Fl::scheme() && !strcmp(Fl::scheme(), "gtk+")) {
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fl_color(FL_SELECTION_COLOR);
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} else {
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fl_color(labelcolor_);
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}
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int tx = x + 5;
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int tw = W - 6;
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int d1 = tw/3;
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int d2 = tw-d1;
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int ty = y + d + (W+d2)/2-d1-2;
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for (int n = 0; n < 3; n++, ty++) {
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fl_line(tx, ty, tx+d1, ty+d1);
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fl_line(tx+d1, ty+d1, tx+tw-1, ty+d1-d2+1);
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}
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}
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}
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x += W + 3;
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w -= W + 3;
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}
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if (!fl_draw_shortcut) fl_draw_shortcut = 1;
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l.draw(x+3, y, w>6 ? w-6 : 0, h, FL_ALIGN_LEFT);
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fl_draw_shortcut = 0;
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}
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menutitle::menutitle(int X, int Y, int W, int H, const Fl_Menu_Item* L) :
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Fl_Menu_Window(X, Y, W, H, 0) {
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end();
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set_modal();
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clear_border();
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menu = L;
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if (L->labelcolor_ || Fl::scheme() || L->labeltype_ > FL_NO_LABEL) clear_overlay();
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}
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menuwindow::menuwindow(const Fl_Menu_Item* m, int X, int Y, int Wp, int Hp,
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const Fl_Menu_Item* picked, const Fl_Menu_Item* t,
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int menubar, int menubar_title, int right_edge)
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: Fl_Menu_Window(X, Y, Wp, Hp, 0)
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{
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int scr_x, scr_y, scr_w, scr_h;
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int tx = X, ty = Y;
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Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h);
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if (!right_edge || right_edge > scr_x+scr_w) right_edge = scr_x+scr_w;
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end();
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set_modal();
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clear_border();
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menu = m;
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if (m) m = m->first(); // find the first item that needs to be rendered
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drawn_selected = -1;
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if (button) {
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box(button->box());
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if (box() == FL_NO_BOX || box() == FL_FLAT_BOX) box(FL_UP_BOX);
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} else {
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box(FL_UP_BOX);
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}
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color(button && !Fl::scheme() ? button->color() : FL_GRAY);
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selected = -1;
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{int j = 0;
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if (m) for (const Fl_Menu_Item* m1=m; ; m1 = m1->next(), j++) {
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if (picked) {
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if (m1 == picked) {selected = j; picked = 0;}
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else if (m1 > picked) {selected = j-1; picked = 0; Wp = Hp = 0;}
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}
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if (!m1->text) break;
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}
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numitems = j;}
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if (menubar) {
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itemheight = 0;
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title = 0;
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return;
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}
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itemheight = 1;
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int hotKeysw = 0;
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int Wtitle = 0;
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int Htitle = 0;
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if (t) Wtitle = t->measure(&Htitle, button) + 12;
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int W = 0;
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if (m) for (; m->text; m = m->next()) {
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int hh; int w1 = m->measure(&hh, button);
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if (hh+LEADING>itemheight) itemheight = hh+LEADING;
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if (m->flags&(FL_SUBMENU|FL_SUBMENU_POINTER)) w1 += 14;
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if (w1 > W) W = w1;
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if (m->shortcut_) {
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w1 = int(fl_width(fl_shortcut_label(m->shortcut_))) + 8;
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if (w1 > hotKeysw) hotKeysw = w1;
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}
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if (m->labelcolor_ || Fl::scheme() || m->labeltype_ > FL_NO_LABEL) clear_overlay();
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}
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if (selected >= 0 && !Wp) X -= W/2;
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int BW = Fl::box_dx(box());
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W += hotKeysw+2*BW+7;
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if (Wp > W) W = Wp;
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if (Wtitle > W) W = Wtitle;
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if (X < scr_x) X = scr_x; if (X > scr_x+scr_w-W) X= scr_x+scr_w-W;
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x(X); w(W);
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h((numitems ? itemheight*numitems-LEADING : 0)+2*BW+3);
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if (selected >= 0)
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Y = Y+(Hp-itemheight)/2-selected*itemheight-BW;
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else {
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Y = Y+Hp;
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// if the menu hits the bottom of the screen, we try to draw
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// it above the menubar instead. We will not adjust any menu
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// that has a selected item.
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if (Y+h()>scr_y+scr_h && Y-h()>=scr_y) {
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if (Hp>1)
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// if we know the height of the Fl_Menu_, use it
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Y = Y-Hp-h();
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else if (t)
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// assume that the menubar item height relates to the first
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// menuitem as well
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Y = Y-itemheight-h()-Fl::box_dh(box());
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else
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// draw the menu to the right
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Y = Y-h()+itemheight+Fl::box_dy(box());
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}
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}
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if (m) y(Y); else {y(Y-2); w(1); h(1);}
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if (t) {
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if (menubar_title) {
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int dy = Fl::box_dy(button->box())+1;
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int ht = button->h()-dy*2;
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title = new menutitle(tx, ty-ht-dy, Wtitle, ht, t);
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} else {
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int dy = 2;
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int ht = Htitle+2*BW+3;
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title = new menutitle(X, Y-ht-dy, Wtitle, ht, t);
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}
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} else
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title = 0;
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}
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menuwindow::~menuwindow() {
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hide();
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delete title;
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}
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void menuwindow::position(int X, int Y) {
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if (title) {title->position(X, title->y()+Y-y());}
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Fl_Menu_Window::position(X, Y);
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// x(X); y(Y); // don't wait for response from X
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}
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// scroll so item i is visible on screen
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void menuwindow::autoscroll(int n) {
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int scr_x, scr_y, scr_w, scr_h;
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int Y = y()+Fl::box_dx(box())+2+n*itemheight;
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Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h);
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if (Y <= scr_y) Y = scr_y-Y+10;
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else {
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Y = Y+itemheight-scr_h-scr_y;
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if (Y < 0) return;
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Y = -Y-10;
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}
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Fl_Menu_Window::position(x(), y()+Y);
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// y(y()+Y); // don't wait for response from X
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}
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////////////////////////////////////////////////////////////////
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void menuwindow::drawentry(const Fl_Menu_Item* m, int n, int eraseit) {
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if (!m) return; // this happens if -1 is selected item and redrawn
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int BW = Fl::box_dx(box());
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int xx = BW;
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int W = w();
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int ww = W-2*BW-1;
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int yy = BW+1+n*itemheight;
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int hh = itemheight - LEADING;
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if (eraseit && n != selected) {
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fl_push_clip(xx+1, yy-(LEADING-2)/2, ww-2, hh+(LEADING-2));
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draw_box(box(), 0, 0, w(), h(), button ? button->color() : color());
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fl_pop_clip();
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}
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m->draw(xx, yy, ww, hh, button, n==selected);
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// the shortcuts and arrows assumme fl_color() was left set by draw():
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if (m->submenu()) {
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int sz = (hh-7)&-2;
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int y1 = yy+(hh-sz)/2;
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int x1 = xx+ww-sz-3;
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fl_polygon(x1+2, y1, x1+2, y1+sz, x1+sz/2+2, y1+sz/2);
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} else if (m->shortcut_) {
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Fl_Font f = m->labelsize_ || m->labelfont_ ? (Fl_Font)m->labelfont_ :
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button ? button->textfont() : FL_HELVETICA;
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fl_font(f, m->labelsize_ ? m->labelsize_ :
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button ? button->textsize() : FL_NORMAL_SIZE);
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fl_draw(fl_shortcut_label(m->shortcut_), xx, yy, ww-3, hh, FL_ALIGN_RIGHT);
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}
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if (m->flags & FL_MENU_DIVIDER) {
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fl_color(FL_DARK3);
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fl_xyline(BW-1, yy+hh+(LEADING-2)/2, W-2*BW+2);
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fl_color(FL_LIGHT3);
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fl_xyline(BW-1, yy+hh+((LEADING-2)/2+1), W-2*BW+2);
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}
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}
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void menutitle::draw() {
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menu->draw(0, 0, w(), h(), button, 2);
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}
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void menuwindow::draw() {
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if (damage() != FL_DAMAGE_CHILD) { // complete redraw
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fl_draw_box(box(), 0, 0, w(), h(), button ? button->color() : color());
|
|
if (menu) {
|
|
const Fl_Menu_Item* m; int j;
|
|
for (m=menu->first(), j=0; m->text; j++, m = m->next()) drawentry(m, j, 0);
|
|
}
|
|
} else {
|
|
if (damage() & FL_DAMAGE_CHILD && selected!=drawn_selected) { // change selection
|
|
drawentry(menu->next(drawn_selected), drawn_selected, 1);
|
|
drawentry(menu->next(selected), selected, 1);
|
|
}
|
|
}
|
|
drawn_selected = selected;
|
|
}
|
|
|
|
void menuwindow::set_selected(int n) {
|
|
if (n != selected) {selected = n; damage(FL_DAMAGE_CHILD);}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
|
|
int menuwindow::find_selected(int mx, int my) {
|
|
if (!menu || !menu->text) return -1;
|
|
mx -= x();
|
|
my -= y();
|
|
if (my < 0 || my >= h()) return -1;
|
|
if (!itemheight) { // menubar
|
|
int xx = 3; int n = 0;
|
|
const Fl_Menu_Item* m = menu ? menu->first() : 0;
|
|
for (; ; m = m->next(), n++) {
|
|
if (!m->text) return -1;
|
|
xx += m->measure(0, button) + 16;
|
|
if (xx > mx) break;
|
|
}
|
|
return n;
|
|
}
|
|
if (mx < Fl::box_dx(box()) || mx >= w()) return -1;
|
|
int n = (my-Fl::box_dx(box())-1)/itemheight;
|
|
if (n < 0 || n>=numitems) return -1;
|
|
return n;
|
|
}
|
|
|
|
// return horizontal position for item n in a menubar:
|
|
int menuwindow::titlex(int n) {
|
|
const Fl_Menu_Item* m;
|
|
int xx = 3;
|
|
for (m=menu->first(); n--; m = m->next()) xx += m->measure(0, button) + 16;
|
|
return xx;
|
|
}
|
|
|
|
// return 1, if the given root coordinates are inside the window
|
|
int menuwindow::is_inside(int mx, int my) {
|
|
if ( mx < x_root() || mx >= x_root() + w() ||
|
|
my < y_root() || my >= y_root() + h()) {
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
// Fl_Menu_Item::popup(...)
|
|
|
|
// Because Fl::grab() is done, all events go to one of the menu windows.
|
|
// But the handle method needs to look at all of them to find out
|
|
// what item the user is pointing at. And it needs a whole lot
|
|
// of other state variables to determine what is going on with
|
|
// the currently displayed menus.
|
|
// So the main loop (handlemenu()) puts all the state in a structure
|
|
// and puts a pointer to it in a static location, so the handle()
|
|
// on menus can refer to it and alter it. The handle() method
|
|
// changes variables in this state to indicate what item is
|
|
// picked, but does not actually alter the display, instead the
|
|
// main loop does that. This is because the X mapping and unmapping
|
|
// of windows is slow, and we don't want to fall behind the events.
|
|
|
|
// values for menustate.state:
|
|
#define INITIAL_STATE 0 // no mouse up or down since popup() called
|
|
#define PUSH_STATE 1 // mouse has been pushed on a normal item
|
|
#define DONE_STATE 2 // exit the popup, the current item was picked
|
|
#define MENU_PUSH_STATE 3 // mouse has been pushed on a menu title
|
|
|
|
struct menustate {
|
|
const Fl_Menu_Item* current_item; // what mouse is pointing at
|
|
int menu_number; // which menu it is in
|
|
int item_number; // which item in that menu, -1 if none
|
|
menuwindow* p[20]; // pointers to menus
|
|
int nummenus;
|
|
int menubar; // if true p[0] is a menubar
|
|
int state;
|
|
menuwindow* fakemenu; // kludge for buttons in menubar
|
|
int is_inside(int mx, int my);
|
|
};
|
|
static menustate* p;
|
|
|
|
// return 1 if the coordinates are inside any of the menuwindows
|
|
int menustate::is_inside(int mx, int my) {
|
|
int i;
|
|
for (i=nummenus-1; i>=0; i--) {
|
|
if (p[i]->is_inside(mx, my))
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static inline void setitem(const Fl_Menu_Item* i, int m, int n) {
|
|
p->current_item = i;
|
|
p->menu_number = m;
|
|
p->item_number = n;
|
|
}
|
|
|
|
static void setitem(int m, int n) {
|
|
menustate &pp = *p;
|
|
pp.current_item = (n >= 0) ? pp.p[m]->menu->next(n) : 0;
|
|
pp.menu_number = m;
|
|
pp.item_number = n;
|
|
}
|
|
|
|
static int forward(int menu) { // go to next item in menu menu if possible
|
|
menustate &pp = *p;
|
|
// Fl_Menu_Button can geberate menu=-1. This line fixes it and selectes the first item.
|
|
if (menu==-1)
|
|
menu = 0;
|
|
menuwindow &m = *(pp.p[menu]);
|
|
int item = (menu == pp.menu_number) ? pp.item_number : m.selected;
|
|
while (++item < m.numitems) {
|
|
const Fl_Menu_Item* m1 = m.menu->next(item);
|
|
if (m1->activevisible()) {setitem(m1, menu, item); return 1;}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int backward(int menu) { // previous item in menu menu if possible
|
|
menustate &pp = *p;
|
|
menuwindow &m = *(pp.p[menu]);
|
|
int item = (menu == pp.menu_number) ? pp.item_number : m.selected;
|
|
if (item < 0) item = m.numitems;
|
|
while (--item >= 0) {
|
|
const Fl_Menu_Item* m1 = m.menu->next(item);
|
|
if (m1->activevisible()) {setitem(m1, menu, item); return 1;}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int menuwindow::handle(int e) {
|
|
#ifdef __APPLE__
|
|
// This off-route takes care of the "detached menu" bug on OS X.
|
|
// Apple event handler requires that we hide all menu windows right
|
|
// now, so that Carbon can continue undisturbed with handling window
|
|
// manager events, like dragging the application window.
|
|
int ret = early_hide_handle(e);
|
|
menustate &pp = *p;
|
|
if (pp.state == DONE_STATE) {
|
|
hide();
|
|
if (pp.fakemenu) {
|
|
pp.fakemenu->hide();
|
|
if (pp.fakemenu->title)
|
|
pp.fakemenu->title->hide();
|
|
}
|
|
int i = pp.nummenus;
|
|
while (i>0) {
|
|
menuwindow *mw = pp.p[--i];
|
|
if (mw) {
|
|
mw->hide();
|
|
if (mw->title)
|
|
mw->title->hide();
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
int menuwindow::early_hide_handle(int e) {
|
|
#endif
|
|
menustate &pp = *p;
|
|
switch (e) {
|
|
case FL_KEYBOARD:
|
|
switch (Fl::event_key()) {
|
|
case FL_BackSpace:
|
|
case 0xFE20: // backtab
|
|
BACKTAB:
|
|
if (!backward(pp.menu_number)) {pp.item_number = -1;backward(pp.menu_number);}
|
|
return 1;
|
|
case FL_Up:
|
|
if (pp.menubar && pp.menu_number == 0) {
|
|
// Do nothing...
|
|
} else if (backward(pp.menu_number)) {
|
|
// Do nothing...
|
|
} else if (pp.menubar && pp.menu_number==1) {
|
|
setitem(0, pp.p[0]->selected);
|
|
}
|
|
return 1;
|
|
case FL_Tab:
|
|
if (Fl::event_shift()) goto BACKTAB;
|
|
case FL_Down:
|
|
if (pp.menu_number || !pp.menubar) {
|
|
if (!forward(pp.menu_number) && Fl::event_key()==FL_Tab) {
|
|
pp.item_number = -1;
|
|
forward(pp.menu_number);
|
|
}
|
|
} else if (pp.menu_number < pp.nummenus-1) {
|
|
forward(pp.menu_number+1);
|
|
}
|
|
return 1;
|
|
case FL_Right:
|
|
if (pp.menubar && (pp.menu_number<=0 || pp.menu_number==1 && pp.nummenus==2))
|
|
forward(0);
|
|
else if (pp.menu_number < pp.nummenus-1) forward(pp.menu_number+1);
|
|
return 1;
|
|
case FL_Left:
|
|
if (pp.menubar && pp.menu_number<=1) backward(0);
|
|
else if (pp.menu_number>0)
|
|
setitem(pp.menu_number-1, pp.p[pp.menu_number-1]->selected);
|
|
return 1;
|
|
case FL_Enter:
|
|
case FL_KP_Enter:
|
|
case ' ':
|
|
pp.state = DONE_STATE;
|
|
return 1;
|
|
case FL_Escape:
|
|
setitem(0, -1, 0);
|
|
pp.state = DONE_STATE;
|
|
return 1;
|
|
}
|
|
break;
|
|
case FL_SHORTCUT: {
|
|
for (int mymenu = pp.nummenus; mymenu--;) {
|
|
menuwindow &mw = *(pp.p[mymenu]);
|
|
int item; const Fl_Menu_Item* m = mw.menu->find_shortcut(&item);
|
|
if (m) {
|
|
setitem(m, mymenu, item);
|
|
if (!m->submenu()) pp.state = DONE_STATE;
|
|
return 1;
|
|
}
|
|
}} break;
|
|
case FL_ENTER:
|
|
case FL_MOVE:
|
|
case FL_PUSH:
|
|
case FL_DRAG: {
|
|
#ifdef __QNX__
|
|
// STR 704: workaround QNX X11 bug - in QNX a FL_MOVE event is sent
|
|
// right after FL_RELEASE...
|
|
if (pp.state == DONE_STATE) return 1;
|
|
#endif // __QNX__
|
|
int mx = Fl::event_x_root();
|
|
int my = Fl::event_y_root();
|
|
int item=0; int mymenu = pp.nummenus-1;
|
|
// Clicking or dragging outside menu cancels it...
|
|
if ((!pp.menubar || mymenu) && !pp.is_inside(mx, my)) {
|
|
setitem(0, -1, 0);
|
|
if (e==FL_PUSH)
|
|
pp.state = DONE_STATE;
|
|
return 1;
|
|
}
|
|
for (mymenu = pp.nummenus-1; ; mymenu--) {
|
|
item = pp.p[mymenu]->find_selected(mx, my);
|
|
if (item >= 0)
|
|
break;
|
|
if (mymenu <= 0) {
|
|
// buttons in menubars must be deselected if we move outside of them!
|
|
if (pp.menu_number==-1 && e==FL_PUSH) {
|
|
pp.state = DONE_STATE;
|
|
return 1;
|
|
}
|
|
if (pp.current_item && pp.menu_number==0 && !pp.current_item->submenu()) {
|
|
if (e==FL_PUSH)
|
|
pp.state = DONE_STATE;
|
|
setitem(0, -1, 0);
|
|
return 1;
|
|
}
|
|
// all others can stay selected
|
|
return 0;
|
|
}
|
|
}
|
|
if (my == 0 && item > 0) setitem(mymenu, item - 1);
|
|
else setitem(mymenu, item);
|
|
if (e == FL_PUSH) {
|
|
if (pp.current_item && pp.current_item->submenu() // this is a menu title
|
|
&& item != pp.p[mymenu]->selected // and it is not already on
|
|
&& !pp.current_item->callback_) // and it does not have a callback
|
|
pp.state = MENU_PUSH_STATE;
|
|
else
|
|
pp.state = PUSH_STATE;
|
|
}} return 1;
|
|
case FL_RELEASE:
|
|
// Mouse must either be held down/dragged some, or this must be
|
|
// the second click (not the one that popped up the menu):
|
|
if (!Fl::event_is_click() || pp.state == PUSH_STATE ||
|
|
pp.menubar && pp.current_item && !pp.current_item->submenu() // button
|
|
) {
|
|
#if 0 // makes the check/radio items leave the menu up
|
|
const Fl_Menu_Item* m = pp.current_item;
|
|
if (m && button && (m->flags & (FL_MENU_TOGGLE|FL_MENU_RADIO))) {
|
|
((Fl_Menu_*)button)->picked(m);
|
|
pp.p[pp.menu_number]->redraw();
|
|
} else
|
|
#endif
|
|
// do nothing if they try to pick inactive items
|
|
if (!pp.current_item || pp.current_item->activevisible())
|
|
pp.state = DONE_STATE;
|
|
}
|
|
return 1;
|
|
}
|
|
return Fl_Window::handle(e);
|
|
}
|
|
|
|
/**
|
|
Pulldown() is similar to popup(), but a rectangle is
|
|
provided to position the menu. The menu is made at least W
|
|
wide, and the picked item is centered over the rectangle
|
|
(like Fl_Choice uses). If picked is zero or not
|
|
found, the menu is aligned just below the rectangle (like a pulldown
|
|
menu).
|
|
<P>The title and menubar arguments are used
|
|
internally by the Fl_Menu_Bar widget.
|
|
*/
|
|
const Fl_Menu_Item* Fl_Menu_Item::pulldown(
|
|
int X, int Y, int W, int H,
|
|
const Fl_Menu_Item* initial_item,
|
|
const Fl_Menu_* pbutton,
|
|
const Fl_Menu_Item* t,
|
|
int menubar) const {
|
|
Fl_Group::current(0); // fix possible user error...
|
|
|
|
button = pbutton;
|
|
if (pbutton) {
|
|
for (Fl_Window* w = pbutton->window(); w; w = w->window()) {
|
|
X += w->x();
|
|
Y += w->y();
|
|
}
|
|
} else {
|
|
X += Fl::event_x_root()-Fl::event_x();
|
|
Y += Fl::event_y_root()-Fl::event_y();
|
|
}
|
|
menuwindow mw(this, X, Y, W, H, initial_item, t, menubar);
|
|
Fl::grab(mw);
|
|
menustate pp; p = &pp;
|
|
pp.p[0] = &mw;
|
|
pp.nummenus = 1;
|
|
pp.menubar = menubar;
|
|
pp.state = INITIAL_STATE;
|
|
pp.fakemenu = 0; // kludge for buttons in menubar
|
|
|
|
// preselected item, pop up submenus if necessary:
|
|
if (initial_item && mw.selected >= 0) {
|
|
setitem(0, mw.selected);
|
|
goto STARTUP;
|
|
}
|
|
|
|
pp.current_item = 0; pp.menu_number = 0; pp.item_number = -1;
|
|
if (menubar) {
|
|
// find the initial menu
|
|
if (!mw.handle(FL_DRAG)) {
|
|
Fl::release();
|
|
return 0;
|
|
}
|
|
}
|
|
initial_item = pp.current_item;
|
|
if (initial_item) goto STARTUP;
|
|
|
|
// the main loop, runs until p.state goes to DONE_STATE:
|
|
for (;;) {
|
|
|
|
// make sure all the menus are shown:
|
|
{for (int k = menubar; k < pp.nummenus; k++)
|
|
if (!pp.p[k]->shown()) {
|
|
if (pp.p[k]->title) pp.p[k]->title->show();
|
|
pp.p[k]->show();
|
|
}
|
|
}
|
|
|
|
// get events:
|
|
{const Fl_Menu_Item* oldi = pp.current_item;
|
|
Fl::wait();
|
|
if (pp.state == DONE_STATE) break; // done.
|
|
if (pp.current_item == oldi) continue;}
|
|
// only do rest if item changes:
|
|
|
|
delete pp.fakemenu; pp.fakemenu = 0; // turn off "menubar button"
|
|
|
|
if (!pp.current_item) { // pointing at nothing
|
|
// turn off selection in deepest menu, but don't erase other menus:
|
|
pp.p[pp.nummenus-1]->set_selected(-1);
|
|
continue;
|
|
}
|
|
|
|
delete pp.fakemenu; pp.fakemenu = 0;
|
|
initial_item = 0; // stop the startup code
|
|
pp.p[pp.menu_number]->autoscroll(pp.item_number);
|
|
|
|
STARTUP:
|
|
menuwindow& cw = *pp.p[pp.menu_number];
|
|
const Fl_Menu_Item* m = pp.current_item;
|
|
if (!m->activevisible()) { // pointing at inactive item
|
|
cw.set_selected(-1);
|
|
initial_item = 0; // turn off startup code
|
|
continue;
|
|
}
|
|
cw.set_selected(pp.item_number);
|
|
|
|
if (m==initial_item) initial_item=0; // stop the startup code if item found
|
|
if (m->submenu()) {
|
|
const Fl_Menu_Item* title = m;
|
|
const Fl_Menu_Item* menutable;
|
|
if (m->flags&FL_SUBMENU) menutable = m+1;
|
|
else menutable = (Fl_Menu_Item*)(m)->user_data_;
|
|
// figure out where new menu goes:
|
|
int nX, nY;
|
|
if (!pp.menu_number && pp.menubar) { // menu off a menubar:
|
|
nX = cw.x() + cw.titlex(pp.item_number);
|
|
nY = cw.y() + cw.h();
|
|
initial_item = 0;
|
|
} else {
|
|
nX = cw.x() + cw.w();
|
|
nY = cw.y() + pp.item_number * cw.itemheight;
|
|
title = 0;
|
|
}
|
|
if (initial_item) { // bring up submenu containing initial item:
|
|
menuwindow* n = new menuwindow(menutable,X,Y,W,H,initial_item,title,0,0,cw.x());
|
|
pp.p[pp.nummenus++] = n;
|
|
// move all earlier menus to line up with this new one:
|
|
if (n->selected>=0) {
|
|
int dy = n->y()-nY;
|
|
int dx = n->x()-nX;
|
|
for (int menu = 0; menu <= pp.menu_number; menu++) {
|
|
menuwindow* tt = pp.p[menu];
|
|
int nx = tt->x()+dx; if (nx < 0) {nx = 0; dx = -tt->x();}
|
|
int ny = tt->y()+dy; if (ny < 0) {ny = 0; dy = -tt->y();}
|
|
tt->position(nx, ny);
|
|
}
|
|
setitem(pp.nummenus-1, n->selected);
|
|
goto STARTUP;
|
|
}
|
|
} else if (pp.nummenus > pp.menu_number+1 &&
|
|
pp.p[pp.menu_number+1]->menu == menutable) {
|
|
// the menu is already up:
|
|
while (pp.nummenus > pp.menu_number+2) delete pp.p[--pp.nummenus];
|
|
pp.p[pp.nummenus-1]->set_selected(-1);
|
|
} else {
|
|
// delete all the old menus and create new one:
|
|
while (pp.nummenus > pp.menu_number+1) delete pp.p[--pp.nummenus];
|
|
pp.p[pp.nummenus++]= new menuwindow(menutable, nX, nY,
|
|
title?1:0, 0, 0, title, 0, menubar, cw.x());
|
|
}
|
|
} else { // !m->submenu():
|
|
while (pp.nummenus > pp.menu_number+1) delete pp.p[--pp.nummenus];
|
|
if (!pp.menu_number && pp.menubar) {
|
|
// kludge so "menubar buttons" turn "on" by using menu title:
|
|
pp.fakemenu = new menuwindow(0,
|
|
cw.x()+cw.titlex(pp.item_number),
|
|
cw.y()+cw.h(), 0, 0,
|
|
0, m, 0, 1);
|
|
pp.fakemenu->title->show();
|
|
}
|
|
}
|
|
}
|
|
const Fl_Menu_Item* m = pp.current_item;
|
|
Fl::release();
|
|
delete pp.fakemenu;
|
|
while (pp.nummenus>1) delete pp.p[--pp.nummenus];
|
|
mw.hide();
|
|
return m;
|
|
}
|
|
|
|
/**
|
|
This method is called by widgets that want to display menus. The menu
|
|
stays up until the user picks an item or dismisses it. The selected
|
|
item (or NULL if none) is returned. <I>This does not do the
|
|
callbacks or change the state of check or radio items.</I>
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|
<P>X,Y is the position of the mouse cursor, relative to the
|
|
window that got the most recent event (usually you can pass
|
|
Fl::event_x() and Fl::event_y() unchanged here). </P>
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|
<P>title is a character string title for the menu. If
|
|
non-zero a small box appears above the menu with the title in it. </P>
|
|
<P>The menu is positioned so the cursor is centered over the item
|
|
picked. This will work even if picked is in a submenu.
|
|
If picked is zero or not in the menu item table the menu is
|
|
positioned with the cursor in the top-left corner. </P>
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|
<P>button is a pointer to an
|
|
Fl_Menu_ from which the color and boxtypes for the menu are
|
|
pulled. If NULL then defaults are used.
|
|
*/
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|
const Fl_Menu_Item* Fl_Menu_Item::popup(
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int X, int Y,
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|
const char* title,
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const Fl_Menu_Item* picked,
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|
const Fl_Menu_* but
|
|
) const {
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|
static Fl_Menu_Item dummy; // static so it is all zeros
|
|
dummy.text = title;
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|
return pulldown(X, Y, 0, 0, picked, but, title ? &dummy : 0);
|
|
}
|
|
|
|
/**
|
|
Search only the top level menu for a shortcut.
|
|
Either &x in the label or the shortcut fields are used.
|
|
*/
|
|
const Fl_Menu_Item* Fl_Menu_Item::find_shortcut(int* ip) const {
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|
const Fl_Menu_Item* m = first();
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|
if (m) for (int ii = 0; m->text; m = m->next(), ii++) {
|
|
if (m->activevisible()) {
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|
if (Fl::test_shortcut(m->shortcut_)
|
|
|| Fl_Widget::test_shortcut(m->text)) {
|
|
if (ip) *ip=ii;
|
|
return m;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Recursive search of all submenus for anything with this key as a
|
|
// shortcut. Only uses the shortcut field, ignores &x in the labels:
|
|
/**
|
|
This is designed to be called by a widgets handle() method in
|
|
response to a FL_SHORTCUT event. If the current event matches
|
|
one of the items shortcut, that item is returned. If the keystroke
|
|
does not match any shortcuts then NULL is returned. This only
|
|
matches the shortcut() fields, not the letters in the title
|
|
preceeded by '
|
|
*/
|
|
const Fl_Menu_Item* Fl_Menu_Item::test_shortcut() const {
|
|
const Fl_Menu_Item* m = first();
|
|
const Fl_Menu_Item* ret = 0;
|
|
if (m) for (; m->text; m = m->next()) {
|
|
if (m->activevisible()) {
|
|
// return immediately any match of an item in top level menu:
|
|
if (Fl::test_shortcut(m->shortcut_)) return m;
|
|
// if (Fl_Widget::test_shortcut(m->text)) return m;
|
|
// only return matches from lower menu if nothing found in top menu:
|
|
if (!ret && m->submenu()) {
|
|
const Fl_Menu_Item* s =
|
|
(m->flags&FL_SUBMENU) ? m+1:(const Fl_Menu_Item*)m->user_data_;
|
|
ret = s->test_shortcut();
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|