fltk/README.mac

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README.mac - 2010-11-15 - Building FLTK under MacOS X
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CONTENTS
- Introduction
- How to Build Using GCC (OS X)
- Other stuff
INTRODUCTION
FLTK 1.1.10 and above supports development
environments with Makefiles and gcc.
Starting witk 1.3, FLTK supports Xcode 3.0 and up.
HOW TO BUILD USING GCC (OS X)
Since the OS X command line build environment is based on
BSD UNIX, the normal UNIX build procedure as described in
'README' applies. This version of FLTK is limited to 32
bit builds. For 64 bit builds, please use FLTK 1.3.x or
higher.
OTHER STUFF
The creator ID's 'FLTK', 'Fltk', 'FLID', and 'Flid' are
officially registered with Apple Computers, Inc. and can be
used for FLTK applications ('FLTK') and FLUID files
('Flid').
Under MacOS X, all windows are double-buffered. Using
Fl_Window has the same effect as using Fl_Double_Window on
other operating systems. Fl_Overlay_Window however uses one
additional buffer for the overlay plane.