a50a8b702a
Prep for 1.1.7. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3927 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
424 lines
13 KiB
C
424 lines
13 KiB
C
//
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// "$Id: Enumerations.H,v 1.18.2.14.2.39 2004/11/29 15:01:43 easysw Exp $"
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//
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// Enumerations for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2004 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@fltk.org".
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//
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#ifndef Fl_Enumerations_H
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#define Fl_Enumerations_H
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# include "Fl_Export.H"
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//
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// The FLTK version number; this is changed slightly from the beta versions
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// because the old "const double" definition would not allow for conditional
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// compilation...
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//
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// FL_VERSION is a double that describes the major and minor version numbers.
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// Version 1.1 is actually stored as 1.01 to allow for more than 9 minor
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// releases.
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//
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// The FL_MAJOR_VERSION, FL_MINOR_VERSION, and FL_PATCH_VERSION constants
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// give the integral values for the major, minor, and patch releases
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// respectively.
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//
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#define FL_MAJOR_VERSION 1
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#define FL_MINOR_VERSION 1
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#define FL_PATCH_VERSION 7
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#define FL_VERSION ((double)FL_MAJOR_VERSION + \
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(double)FL_MINOR_VERSION * 0.01 + \
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(double)FL_PATCH_VERSION * 0.0001)
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typedef unsigned char uchar;
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typedef unsigned long ulong;
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enum Fl_Event { // events
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FL_NO_EVENT = 0,
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FL_PUSH = 1,
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FL_RELEASE = 2,
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FL_ENTER = 3,
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FL_LEAVE = 4,
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FL_DRAG = 5,
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FL_FOCUS = 6,
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FL_UNFOCUS = 7,
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FL_KEYDOWN = 8,
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FL_KEYUP = 9,
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FL_CLOSE = 10,
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FL_MOVE = 11,
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FL_SHORTCUT = 12,
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FL_DEACTIVATE = 13,
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FL_ACTIVATE = 14,
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FL_HIDE = 15,
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FL_SHOW = 16,
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FL_PASTE = 17,
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FL_SELECTIONCLEAR = 18,
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FL_MOUSEWHEEL = 19,
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FL_DND_ENTER = 20,
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FL_DND_DRAG = 21,
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FL_DND_LEAVE = 22,
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FL_DND_RELEASE = 23
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};
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#define FL_KEYBOARD FL_KEYDOWN
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enum Fl_When { // Fl_Widget::when():
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FL_WHEN_NEVER = 0,
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FL_WHEN_CHANGED = 1,
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FL_WHEN_RELEASE = 4,
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FL_WHEN_RELEASE_ALWAYS= 6,
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FL_WHEN_ENTER_KEY = 8,
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FL_WHEN_ENTER_KEY_ALWAYS=10,
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FL_WHEN_ENTER_KEY_CHANGED=11,
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FL_WHEN_NOT_CHANGED = 2 // modifier bit to disable changed() test
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};
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// Fl::event_key() and Fl::get_key(n) (use ascii letters for all other keys):
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#define FL_Button 0xfee8 // use Fl_Button+FL_*_MOUSE
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#define FL_BackSpace 0xff08
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#define FL_Tab 0xff09
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#define FL_Enter 0xff0d
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#define FL_Pause 0xff13
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#define FL_Scroll_Lock 0xff14
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#define FL_Escape 0xff1b
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#define FL_Home 0xff50
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#define FL_Left 0xff51
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#define FL_Up 0xff52
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#define FL_Right 0xff53
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#define FL_Down 0xff54
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#define FL_Page_Up 0xff55
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#define FL_Page_Down 0xff56
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#define FL_End 0xff57
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#define FL_Print 0xff61
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#define FL_Insert 0xff63
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#define FL_Menu 0xff67 // the "menu/apps" key on XFree86
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#define FL_Help 0xff68 // the 'help' key on Mac keyboards
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#define FL_Num_Lock 0xff7f
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#define FL_KP 0xff80 // use FL_KP+'x' for 'x' on numeric keypad
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#define FL_KP_Enter 0xff8d // same as Fl_KP+'\r'
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#define FL_KP_Last 0xffbd // use to range-check keypad
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#define FL_F 0xffbd // use FL_F+n for function key n
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#define FL_F_Last 0xffe0 // use to range-check function keys
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#define FL_Shift_L 0xffe1
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#define FL_Shift_R 0xffe2
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#define FL_Control_L 0xffe3
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#define FL_Control_R 0xffe4
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#define FL_Caps_Lock 0xffe5
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#define FL_Meta_L 0xffe7 // the left MSWindows key on XFree86
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#define FL_Meta_R 0xffe8 // the right MSWindows key on XFree86
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#define FL_Alt_L 0xffe9
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#define FL_Alt_R 0xffea
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#define FL_Delete 0xffff
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// Fl::event_button():
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#define FL_LEFT_MOUSE 1
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#define FL_MIDDLE_MOUSE 2
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#define FL_RIGHT_MOUSE 3
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// Fl::event_state():
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#define FL_SHIFT 0x00010000
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#define FL_CAPS_LOCK 0x00020000
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#define FL_CTRL 0x00040000
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#define FL_ALT 0x00080000
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#define FL_NUM_LOCK 0x00100000 // most X servers do this?
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#define FL_META 0x00400000 // correct for XFree86
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#define FL_SCROLL_LOCK 0x00800000 // correct for XFree86
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#define FL_BUTTON1 0x01000000
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#define FL_BUTTON2 0x02000000
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#define FL_BUTTON3 0x04000000
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#define FL_BUTTONS 0x7f000000 // All possible buttons
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#define FL_BUTTON(n) (0x00800000<<(n))
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#ifdef __APPLE__
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# define FL_COMMAND FL_META
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#else
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# define FL_COMMAND FL_CTRL
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#endif // __APPLE__
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enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
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FL_NO_BOX = 0, FL_FLAT_BOX,
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FL_UP_BOX, FL_DOWN_BOX,
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FL_UP_FRAME, FL_DOWN_FRAME,
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FL_THIN_UP_BOX, FL_THIN_DOWN_BOX,
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FL_THIN_UP_FRAME, FL_THIN_DOWN_FRAME,
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FL_ENGRAVED_BOX, FL_EMBOSSED_BOX,
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FL_ENGRAVED_FRAME, FL_EMBOSSED_FRAME,
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FL_BORDER_BOX, _FL_SHADOW_BOX,
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FL_BORDER_FRAME, _FL_SHADOW_FRAME,
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_FL_ROUNDED_BOX, _FL_RSHADOW_BOX,
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_FL_ROUNDED_FRAME, _FL_RFLAT_BOX,
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_FL_ROUND_UP_BOX, _FL_ROUND_DOWN_BOX,
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_FL_DIAMOND_UP_BOX, _FL_DIAMOND_DOWN_BOX,
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_FL_OVAL_BOX, _FL_OSHADOW_BOX,
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_FL_OVAL_FRAME, _FL_OFLAT_BOX,
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_FL_PLASTIC_UP_BOX, _FL_PLASTIC_DOWN_BOX,
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_FL_PLASTIC_UP_FRAME, _FL_PLASTIC_DOWN_FRAME,
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_FL_PLASTIC_THIN_UP_BOX, _FL_PLASTIC_THIN_DOWN_BOX,
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FL_FREE_BOXTYPE
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};
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extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
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#define FL_ROUND_UP_BOX fl_define_FL_ROUND_UP_BOX()
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#define FL_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_ROUND_UP_BOX()+1)
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extern FL_EXPORT Fl_Boxtype fl_define_FL_SHADOW_BOX();
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#define FL_SHADOW_BOX fl_define_FL_SHADOW_BOX()
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#define FL_SHADOW_FRAME (Fl_Boxtype)(fl_define_FL_SHADOW_BOX()+2)
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extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUNDED_BOX();
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#define FL_ROUNDED_BOX fl_define_FL_ROUNDED_BOX()
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#define FL_ROUNDED_FRAME (Fl_Boxtype)(fl_define_FL_ROUNDED_BOX()+2)
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extern FL_EXPORT Fl_Boxtype fl_define_FL_RFLAT_BOX();
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#define FL_RFLAT_BOX fl_define_FL_RFLAT_BOX()
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extern FL_EXPORT Fl_Boxtype fl_define_FL_RSHADOW_BOX();
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#define FL_RSHADOW_BOX fl_define_FL_RSHADOW_BOX()
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extern FL_EXPORT Fl_Boxtype fl_define_FL_DIAMOND_BOX();
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#define FL_DIAMOND_UP_BOX fl_define_FL_DIAMOND_BOX()
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#define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_DIAMOND_BOX()+1)
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extern FL_EXPORT Fl_Boxtype fl_define_FL_OVAL_BOX();
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#define FL_OVAL_BOX fl_define_FL_OVAL_BOX()
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#define FL_OSHADOW_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+1)
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#define FL_OVAL_FRAME (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+2)
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#define FL_OFLAT_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+3)
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extern FL_EXPORT Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX();
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#define FL_PLASTIC_UP_BOX fl_define_FL_PLASTIC_UP_BOX()
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#define FL_PLASTIC_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+1)
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#define FL_PLASTIC_UP_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+2)
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#define FL_PLASTIC_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+3)
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#define FL_PLASTIC_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+4)
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#define FL_PLASTIC_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+5)
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// conversions of box types to other boxtypes:
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inline Fl_Boxtype fl_down(Fl_Boxtype b) {return (Fl_Boxtype)(b|1);}
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inline Fl_Boxtype fl_frame(Fl_Boxtype b) {return (Fl_Boxtype)(b|2);}
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// back-compatability box types:
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#define FL_FRAME FL_ENGRAVED_FRAME
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#define FL_FRAME_BOX FL_ENGRAVED_BOX
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#define FL_CIRCLE_BOX FL_ROUND_DOWN_BOX
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#define FL_DIAMOND_BOX FL_DIAMOND_DOWN_BOX
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enum Fl_Labeltype { // labeltypes:
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FL_NORMAL_LABEL = 0,
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FL_NO_LABEL,
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_FL_SHADOW_LABEL,
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_FL_ENGRAVED_LABEL,
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_FL_EMBOSSED_LABEL,
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_FL_MULTI_LABEL,
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_FL_ICON_LABEL,
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_FL_IMAGE_LABEL,
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FL_FREE_LABELTYPE
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};
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#define FL_SYMBOL_LABEL FL_NORMAL_LABEL
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extern Fl_Labeltype FL_EXPORT fl_define_FL_SHADOW_LABEL();
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#define FL_SHADOW_LABEL fl_define_FL_SHADOW_LABEL()
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extern Fl_Labeltype FL_EXPORT fl_define_FL_ENGRAVED_LABEL();
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#define FL_ENGRAVED_LABEL fl_define_FL_ENGRAVED_LABEL()
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extern Fl_Labeltype FL_EXPORT fl_define_FL_EMBOSSED_LABEL();
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#define FL_EMBOSSED_LABEL fl_define_FL_EMBOSSED_LABEL()
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enum Fl_Align { // align() values
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FL_ALIGN_CENTER = 0,
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FL_ALIGN_TOP = 1,
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FL_ALIGN_BOTTOM = 2,
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FL_ALIGN_LEFT = 4,
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FL_ALIGN_RIGHT = 8,
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FL_ALIGN_INSIDE = 16,
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FL_ALIGN_TEXT_OVER_IMAGE = 32,
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FL_ALIGN_IMAGE_OVER_TEXT = 0,
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FL_ALIGN_CLIP = 64,
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FL_ALIGN_WRAP = 128,
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FL_ALIGN_TOP_LEFT = FL_ALIGN_TOP | FL_ALIGN_LEFT,
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FL_ALIGN_TOP_RIGHT = FL_ALIGN_TOP | FL_ALIGN_RIGHT,
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FL_ALIGN_BOTTOM_LEFT = FL_ALIGN_BOTTOM | FL_ALIGN_LEFT,
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FL_ALIGN_BOTTOM_RIGHT = FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT,
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FL_ALIGN_LEFT_TOP = FL_ALIGN_TOP_LEFT,
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FL_ALIGN_RIGHT_TOP = FL_ALIGN_TOP_RIGHT,
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FL_ALIGN_LEFT_BOTTOM = FL_ALIGN_BOTTOM_LEFT,
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FL_ALIGN_RIGHT_BOTTOM = FL_ALIGN_BOTTOM_RIGHT,
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FL_ALIGN_NOWRAP = 0 // for back compatability
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};
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enum Fl_Font { // standard fonts
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FL_HELVETICA = 0,
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FL_HELVETICA_BOLD,
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FL_HELVETICA_ITALIC,
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FL_HELVETICA_BOLD_ITALIC,
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FL_COURIER,
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FL_COURIER_BOLD,
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FL_COURIER_ITALIC,
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FL_COURIER_BOLD_ITALIC,
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FL_TIMES,
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FL_TIMES_BOLD,
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FL_TIMES_ITALIC,
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FL_TIMES_BOLD_ITALIC,
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FL_SYMBOL,
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FL_SCREEN,
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FL_SCREEN_BOLD,
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FL_ZAPF_DINGBATS,
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FL_FREE_FONT = 16, // first one to allocate
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FL_BOLD = 1, // add this to helvetica, courier, or times
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FL_ITALIC = 2 // add this to helvetica, courier, or times
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};
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extern FL_EXPORT int FL_NORMAL_SIZE;
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enum Fl_Color { // standard colors
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// These are used as default colors in widgets and altered as necessary
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FL_FOREGROUND_COLOR = 0,
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FL_BACKGROUND2_COLOR = 7,
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FL_INACTIVE_COLOR = 8,
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FL_SELECTION_COLOR = 15,
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// boxtypes generally limit themselves to these colors so
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// the whole ramp is not allocated:
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FL_GRAY0 = 32, // 'A'
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FL_DARK3 = 39, // 'H'
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FL_DARK2 = 45, // 'N'
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FL_DARK1 = 47, // 'P'
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FL_BACKGROUND_COLOR = 49, // 'R' default background color
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FL_LIGHT1 = 50, // 'S'
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FL_LIGHT2 = 52, // 'U'
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FL_LIGHT3 = 54, // 'W'
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// FLTK provides a 5x8x5 color cube that is used with colormap visuals
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FL_BLACK = 56,
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FL_RED = 88,
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FL_GREEN = 63,
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FL_YELLOW = 95,
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FL_BLUE = 216,
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FL_MAGENTA = 248,
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FL_CYAN = 223,
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FL_DARK_RED = 72,
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FL_DARK_GREEN = 60,
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FL_DARK_YELLOW = 76,
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FL_DARK_BLUE = 136,
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FL_DARK_MAGENTA = 152,
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FL_DARK_CYAN = 140,
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FL_WHITE = 255
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};
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#define FL_FREE_COLOR (Fl_Color)16
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#define FL_NUM_FREE_COLOR 16
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#define FL_GRAY_RAMP (Fl_Color)32
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#define FL_NUM_GRAY 24
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#define FL_GRAY FL_BACKGROUND_COLOR
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#define FL_COLOR_CUBE (Fl_Color)56
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#define FL_NUM_RED 5
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#define FL_NUM_GREEN 8
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#define FL_NUM_BLUE 5
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FL_EXPORT Fl_Color fl_inactive(Fl_Color c);
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FL_EXPORT Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg);
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FL_EXPORT Fl_Color fl_color_average(Fl_Color c1, Fl_Color c2, float weight);
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inline Fl_Color fl_lighter(Fl_Color c) { return fl_color_average(c, FL_WHITE, .67f); }
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inline Fl_Color fl_darker(Fl_Color c) { return fl_color_average(c, FL_BLACK, .67f); }
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inline Fl_Color fl_rgb_color(uchar r, uchar g, uchar b) {
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if (!r && !g && !b) return FL_BLACK;
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else return (Fl_Color)(((((r << 8) | g) << 8) | b) << 8);
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}
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inline Fl_Color fl_rgb_color(uchar g) {
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if (!g) return FL_BLACK;
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else return (Fl_Color)(((((g << 8) | g) << 8) | g) << 8);
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}
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inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
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inline Fl_Color fl_color_cube(int r, int g, int b) {
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return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);}
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enum Fl_Cursor { // standard cursors
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FL_CURSOR_DEFAULT = 0,
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FL_CURSOR_ARROW = 35,
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FL_CURSOR_CROSS = 66,
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FL_CURSOR_WAIT = 76,
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FL_CURSOR_INSERT = 77,
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FL_CURSOR_HAND = 31,
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FL_CURSOR_HELP = 47,
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FL_CURSOR_MOVE = 27,
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// fltk provides bitmaps for these:
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FL_CURSOR_NS = 78,
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FL_CURSOR_WE = 79,
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FL_CURSOR_NWSE = 80,
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FL_CURSOR_NESW = 81,
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FL_CURSOR_NONE = 255,
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// for back compatability (non MSWindows ones):
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FL_CURSOR_N = 70,
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FL_CURSOR_NE = 69,
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FL_CURSOR_E = 49,
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FL_CURSOR_SE = 8,
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FL_CURSOR_S = 9,
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FL_CURSOR_SW = 7,
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FL_CURSOR_W = 36,
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FL_CURSOR_NW = 68
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//FL_CURSOR_NS = 22,
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//FL_CURSOR_WE = 55,
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};
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enum { // values for "when" passed to Fl::add_fd()
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FL_READ = 1,
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FL_WRITE = 4,
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FL_EXCEPT = 8
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};
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enum Fl_Mode { // visual types and Fl_Gl_Window::mode() (values match Glut)
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FL_RGB = 0,
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FL_INDEX = 1,
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FL_SINGLE = 0,
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FL_DOUBLE = 2,
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FL_ACCUM = 4,
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FL_ALPHA = 8,
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FL_DEPTH = 16,
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FL_STENCIL = 32,
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FL_RGB8 = 64,
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FL_MULTISAMPLE= 128,
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FL_STEREO = 256,
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FL_FAKE_SINGLE = 512 // Fake single buffered windows using double-buffer
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};
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// damage masks
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enum Fl_Damage {
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FL_DAMAGE_CHILD = 0x01,
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FL_DAMAGE_EXPOSE = 0x02,
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FL_DAMAGE_SCROLL = 0x04,
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FL_DAMAGE_OVERLAY = 0x08,
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FL_DAMAGE_USER1 = 0x10,
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FL_DAMAGE_USER2 = 0x20,
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FL_DAMAGE_ALL = 0x80
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};
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// FLTK 1.0.x compatibility definitions...
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# ifdef FLTK_1_0_COMPAT
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# define contrast fl_contrast
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# define down fl_down
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# define frame fl_frame
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# define inactive fl_inactive
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# endif // FLTK_1_0_COMPAT
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#endif
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//
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// End of "$Id: Enumerations.H,v 1.18.2.14.2.39 2004/11/29 15:01:43 easysw Exp $".
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//
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