e454f97acc
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7903 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
568 lines
17 KiB
C++
568 lines
17 KiB
C++
//
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// "$Id$"
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//
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// OpenGL drawing support routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// Functions from <FL/gl.h>
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// See also Fl_Gl_Window and gl_start.cxx
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#include "flstring.h"
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#if HAVE_GL || defined(FL_DOXYGEN)
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#include <FL/Fl.H>
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#include <FL/gl.h>
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#include <FL/x.H>
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#include <FL/fl_draw.H>
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#include "Fl_Gl_Choice.H"
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#include "Fl_Font.H"
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#include <FL/fl_utf8.h>
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#if !defined(WIN32) && !defined(__APPLE__)
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#include <FL/Xutf8.h>
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#endif
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#if USE_XFT
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extern XFontStruct* fl_xxfont();
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#endif // USE_XFT
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/** Returns the current font's height */
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int gl_height() {return fl_height();}
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/** Returns the current font's descent */
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int gl_descent() {return fl_descent();}
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/** Returns the width of the string in the current fnt */
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double gl_width(const char* s) {return fl_width(s);}
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/** Returns the width of n characters of the string in the current font */
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double gl_width(const char* s, int n) {return fl_width(s,n);}
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/** Returns the width of the character in the current font */
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double gl_width(uchar c) {return fl_width(c);}
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static Fl_Font_Descriptor *gl_fontsize;
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#define GL_DRAW_USES_TEXTURES (defined(__APPLE__) && !__ppc__) // 1 only for non-PPC OSX
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#ifndef __APPLE__
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# define USE_OksiD_style_GL_font_selection 1 // Most hosts except OSX
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#else
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# undef USE_OksiD_style_GL_font_selection // OSX
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#endif
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#if USE_XFT
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# undef USE_OksiD_style_GL_font_selection // turn this off for XFT also
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#endif
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/**
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Sets the current OpenGL font to the same font as calling fl_font()
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*/
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void gl_font(int fontid, int size) {
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fl_font(fontid, size);
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#if !GL_DRAW_USES_TEXTURES
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if (!fl_fontsize->listbase) {
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#ifdef USE_OksiD_style_GL_font_selection
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fl_fontsize->listbase = glGenLists(0x10000);
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#else // Fltk-1.1.8 style GL font selection
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#if defined (USE_X11) // X-windows options follow, either XFT or "plain" X
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// FIXME: warning Ideally, for XFT, we really need a glXUseXftFont implementation here...
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// FIXME: warning GL font selection is basically wrong here
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/* OksiD had a fairly sophisticated scheme for storing multiple X fonts in a XUtf8FontStruct,
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* then sorting through them at draw time (for normal X rendering) to find which one can
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* render the current glyph... But for now, just use the first font in the list for GL...
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*/
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XFontStruct *font = fl_xfont;
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int base = font->min_char_or_byte2;
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int count = font->max_char_or_byte2-base+1;
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fl_fontsize->listbase = glGenLists(256);
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glXUseXFont(font->fid, base, count, fl_fontsize->listbase+base);
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# elif defined(WIN32)
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// this is unused because USE_OksiD_style_GL_font_selection == 1
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int base = fl_fontsize->metr.tmFirstChar;
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int count = fl_fontsize->metr.tmLastChar-base+1;
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HFONT oldFid = (HFONT)SelectObject(fl_gc, fl_fontsize->fid);
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fl_fontsize->listbase = glGenLists(256);
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wglUseFontBitmaps(fl_gc, base, count, fl_fontsize->listbase+base);
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SelectObject(fl_gc, oldFid);
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# elif defined(__APPLE_QUARTZ__)
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//AGL is not supported for use in 64-bit applications:
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//http://developer.apple.com/mac/library/documentation/Carbon/Conceptual/Carbon64BitGuide/OtherAPIChanges/OtherAPIChanges.html
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short font, face, size;
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uchar fn[256];
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fn[0]=strlen(fl_fontsize->q_name);
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strcpy((char*)(fn+1), fl_fontsize->q_name);
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GetFNum(fn, &font);
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face = 0;
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size = fl_fontsize->size;
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fl_fontsize->listbase = glGenLists(256);
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aglUseFont(aglGetCurrentContext(), font, face,
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size, 0, 256, fl_fontsize->listbase);
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# else
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# error unsupported platform
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# endif
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#endif // USE_OksiD_style_GL_font_selection
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}
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glListBase(fl_fontsize->listbase);
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#endif // !GL_DRAW_USES_TEXTURES
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gl_fontsize = fl_fontsize;
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}
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#ifndef __APPLE__
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static void get_list(int r) {
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gl_fontsize->glok[r] = 1;
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#if defined(USE_X11)
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# if USE_XFT
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// FIXME
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# else
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unsigned int ii = r * 0x400;
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for (int i = 0; i < 0x400; i++) {
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XFontStruct *font = NULL;
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unsigned short id;
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XGetUtf8FontAndGlyph(gl_fontsize->font, ii, &font, &id);
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if (font) glXUseXFont(font->fid, id, 1, gl_fontsize->listbase+ii);
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ii++;
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}
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# endif
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#elif defined(WIN32)
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unsigned int ii = r * 0x400;
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HFONT oldFid = (HFONT)SelectObject(fl_gc, gl_fontsize->fid);
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wglUseFontBitmapsW(fl_gc, ii, ii + 0x03ff, gl_fontsize->listbase+ii);
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SelectObject(fl_gc, oldFid);
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#elif defined(__APPLE_QUARTZ__)
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// handled by textures
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#else
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# error unsupported platform
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#endif
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} // get_list
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#endif
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void gl_remove_displaylist_fonts()
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{
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# if HAVE_GL
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// clear variables used mostly in fl_font
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fl_font_ = 0;
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fl_size_ = 0;
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for (int j = 0 ; j < FL_FREE_FONT ; ++j)
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{
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Fl_Font_Descriptor* past = 0;
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Fl_Fontdesc* s = fl_fonts + j ;
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Fl_Font_Descriptor* f = s->first;
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while (f != 0) {
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if(f->listbase) {
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if(f == s->first) {
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s->first = f->next;
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}
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else {
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past->next = f->next;
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}
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// It would be nice if this next line was in a desctructor somewhere
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glDeleteLists(f->listbase, 256);
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Fl_Font_Descriptor* tmp = f;
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f = f->next;
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delete tmp;
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}
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else {
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past = f;
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f = f->next;
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}
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}
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}
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#endif
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}
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#if GL_DRAW_USES_TEXTURES
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static void gl_draw_textures(const char* str, int n);
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#endif
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/**
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Draws an array of n characters of the string in the current font
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at the current position.
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\see On the Mac OS X platform, see gl_texture_pile_height(int)
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*/
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void gl_draw(const char* str, int n) {
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#ifdef __APPLE__
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#if GL_DRAW_USES_TEXTURES
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gl_draw_textures(str, n);
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#else
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glCallLists(n, GL_UNSIGNED_BYTE, str);
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#endif
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#else
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static xchar *buf = NULL;
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static int l = 0;
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int wn = fl_utf8toUtf16(str, n, (unsigned short*)buf, l);
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if(wn >= l) {
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buf = (xchar*) realloc(buf, sizeof(xchar) * (wn + 1));
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l = wn + 1;
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wn = fl_utf8toUtf16(str, n, (unsigned short*)buf, l);
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}
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n = wn;
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int i;
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for (i = 0; i < n; i++) {
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unsigned int r;
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r = (str[i] & 0xFC00) >> 10;
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if (!gl_fontsize->glok[r]) get_list(r);
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}
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glCallLists(n, GL_UNSIGNED_SHORT, buf);
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#endif
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}
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/**
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Draws n characters of the string in the current font at the given position
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\see On the Mac OS X platform, see gl_texture_pile_height(int)
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*/
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void gl_draw(const char* str, int n, int x, int y) {
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glRasterPos2i(x, y);
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gl_draw(str, n);
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}
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/**
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Draws n characters of the string in the current font at the given position
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\see On the Mac OS X platform, see gl_texture_pile_height(int)
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*/
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void gl_draw(const char* str, int n, float x, float y) {
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glRasterPos2f(x, y);
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gl_draw(str, n);
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}
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/**
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Draws a nul-terminated string in the current font at the current position
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\see On the Mac OS X platform, see gl_texture_pile_height(int)
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*/
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void gl_draw(const char* str) {
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gl_draw(str, strlen(str));
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}
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/**
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Draws a nul-terminated string in the current font at the given position
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\see On the Mac OS X platform, see gl_texture_pile_height(int)
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*/
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void gl_draw(const char* str, int x, int y) {
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gl_draw(str, strlen(str), x, y);
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}
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/**
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Draws a nul-terminated string in the current font at the given position
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\see On the Mac OS X platform, see gl_texture_pile_height(int)
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*/
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void gl_draw(const char* str, float x, float y) {
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gl_draw(str, strlen(str), x, y);
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}
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static void gl_draw_invert(const char* str, int n, int x, int y) {
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glRasterPos2i(x, -y);
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gl_draw(str, n);
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}
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/**
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Draws a string formatted into a box, with newlines and tabs expanded,
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other control characters changed to ^X. and aligned with the edges or
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center. Exactly the same output as fl_draw().
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*/
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void gl_draw(
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const char* str, // the (multi-line) string
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int x, int y, int w, int h, // bounding box
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Fl_Align align) {
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fl_draw(str, x, -y-h, w, h, align, gl_draw_invert);
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}
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/** Measure how wide and tall the string will be when drawn by the gl_draw() function */
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void gl_measure(const char* str, int& x, int& y) {fl_measure(str,x,y);}
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/**
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Outlines the given rectangle with the current color.
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If Fl_Gl_Window::ortho() has been called, then the rectangle will
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exactly fill the given pixel rectangle.
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*/
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void gl_rect(int x, int y, int w, int h) {
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if (w < 0) {w = -w; x = x-w;}
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if (h < 0) {h = -h; y = y-h;}
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glBegin(GL_LINE_STRIP);
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glVertex2i(x+w-1, y+h-1);
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glVertex2i(x+w-1, y);
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glVertex2i(x, y);
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glVertex2i(x, y+h-1);
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glVertex2i(x+w, y+h-1);
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glEnd();
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}
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#if HAVE_GL_OVERLAY
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extern uchar fl_overlay;
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extern int fl_overlay_depth;
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#endif
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/**
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Sets the curent OpenGL color to an FLTK color.
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For color-index modes it will use fl_xpixel(c), which is only
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right if the window uses the default colormap!
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*/
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void gl_color(Fl_Color i) {
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#if HAVE_GL_OVERLAY
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#if defined(WIN32)
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if (fl_overlay && fl_overlay_depth) {
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if (fl_overlay_depth < 8) {
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// only black & white produce the expected colors. This could
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// be improved by fixing the colormap set in Fl_Gl_Overlay.cxx
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int size = 1<<fl_overlay_depth;
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if (!i) glIndexi(size-2);
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else if (i >= size-2) glIndexi(size-1);
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else glIndexi(i);
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} else {
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glIndexi(i ? i : FL_GRAY_RAMP);
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}
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return;
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}
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#else
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if (fl_overlay) {glIndexi(int(fl_xpixel(i))); return;}
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#endif
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#endif
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uchar red, green, blue;
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Fl::get_color(i, red, green, blue);
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glColor3ub(red, green, blue);
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}
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void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) {
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if (!ld) ld = w*d;
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glPixelStorei(GL_UNPACK_ROW_LENGTH, ld/d);
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glRasterPos2i(x,y);
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glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b);
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}
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#if GL_DRAW_USES_TEXTURES || defined(FL_DOXYGEN)
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#include <FL/glu.h>
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// manages a fifo pile of pre-computed string textures
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class gl_texture_fifo {
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friend void gl_draw_textures(const char *, int);
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private:
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typedef struct { // information for a pre-computed texture
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GLuint texName; // its name
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char *utf8; //its text
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Fl_Font_Descriptor *fdesc; // its font
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int width; // its width
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int height; // its height
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} data;
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data *fifo; // array of pile elements
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int size_; // pile height
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int current; // the oldest texture to have entered the pile
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int last; // pile top
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int textures_generated; // true iff glGenTextures has been called
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void display_texture(int rank);
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int compute_texture(const char* str, int n);
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int already_known(const char *str, int n);
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public:
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gl_texture_fifo(int max = 100); // 100 = default height of texture pile
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inline int size(void) {return size_; };
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~gl_texture_fifo(void);
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};
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gl_texture_fifo::gl_texture_fifo(int max)
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{
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size_ = max;
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last = current = -1;
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textures_generated = 0;
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fifo = (data*)calloc(size_, sizeof(data));
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}
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gl_texture_fifo::~gl_texture_fifo()
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{
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for (int i = 0; i < size_; i++) {
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if (fifo[i].utf8) free(fifo[i].utf8);
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if (textures_generated) glDeleteTextures(1, &fifo[i].texName);
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}
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free(fifo);
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}
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// displays a pre-computed texture on the GL scene
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void gl_texture_fifo::display_texture(int rank)
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{
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//setup matrices
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GLint matrixMode;
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glGetIntegerv (GL_MATRIX_MODE, &matrixMode);
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glMatrixMode (GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity ();
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glMatrixMode (GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity ();
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float winw = Fl_Window::current()->w();
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float winh = Fl_Window::current()->h();
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glScalef (2.0f / winw, 2.0f / winh, 1.0f);
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glTranslatef (-winw / 2.0f, -winh / 2.0f, 0.0f);
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//write the texture on screen
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GLfloat pos[4];
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glGetFloatv(GL_CURRENT_RASTER_POSITION, pos);
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CGRect bounds = CGRectMake (pos[0], pos[1] - fl_descent(), fifo[rank].width, fifo[rank].height);
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// GL_COLOR_BUFFER_BIT for glBlendFunc, GL_ENABLE_BIT for glEnable / glDisable
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glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT);
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glDisable (GL_DEPTH_TEST); // ensure text is not removed by depth buffer test.
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glEnable (GL_BLEND); // for text fading
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glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // ditto
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glEnable (GL_TEXTURE_RECTANGLE_EXT);
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glDisable(GL_LIGHTING);
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glBindTexture (GL_TEXTURE_RECTANGLE_EXT, fifo[rank].texName);
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glBegin (GL_QUADS);
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glTexCoord2f (0.0f, 0.0f); // draw lower left in world coordinates
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glVertex2f (bounds.origin.x, bounds.origin.y);
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glTexCoord2f (0.0f, fifo[rank].height); // draw upper left in world coordinates
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glVertex2f (bounds.origin.x, bounds.origin.y + bounds.size.height);
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glTexCoord2f (fifo[rank].width, fifo[rank].height); // draw upper right in world coordinates
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glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y + bounds.size.height);
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glTexCoord2f (fifo[rank].width, 0.0f); // draw lower right in world coordinates
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glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y);
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glEnd ();
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glPopAttrib();
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// reset original matrices
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glPopMatrix(); // GL_MODELVIEW
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glMatrixMode (GL_PROJECTION);
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glPopMatrix();
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glMatrixMode (matrixMode);
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//set the raster position to end of string
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pos[0] += fifo[rank].width;
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GLdouble modelmat[16];
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glGetDoublev (GL_MODELVIEW_MATRIX, modelmat);
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GLdouble projmat[16];
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glGetDoublev (GL_PROJECTION_MATRIX, projmat);
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GLdouble objX, objY, objZ;
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GLint viewport[4];
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glGetIntegerv (GL_VIEWPORT, viewport);
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gluUnProject(pos[0], pos[1], pos[2], modelmat, projmat, viewport, &objX, &objY, &objZ);
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glRasterPos2d(objX, objY);
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}
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// pre-computes a string texture
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int gl_texture_fifo::compute_texture(const char* str, int n)
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{
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|
current = (current + 1) % size_;
|
|
if (current > last) last = current;
|
|
//write str to a bitmap just big enough
|
|
if ( fifo[current].utf8 ) free(fifo[current].utf8);
|
|
fifo[current].utf8 = (char *)malloc(n + 1);
|
|
memcpy(fifo[current].utf8, str, n);
|
|
fifo[current].utf8[n] = 0;
|
|
fifo[current].width = 0, fifo[current].height = 0;
|
|
fl_measure(fifo[current].utf8, fifo[current].width, fifo[current].height, 0);
|
|
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
|
|
void *base = calloc(4*fifo[current].width, fifo[current].height);
|
|
if (base == NULL) return -1;
|
|
fl_gc = CGBitmapContextCreate(base, fifo[current].width, fifo[current].height, 8, fifo[current].width*4, lut, kCGImageAlphaPremultipliedLast);
|
|
CGColorSpaceRelease(lut);
|
|
fl_fontsize = gl_fontsize;
|
|
GLfloat colors[4];
|
|
glGetFloatv(GL_CURRENT_COLOR, colors);
|
|
fl_color(colors[0]*255, colors[1]*255, colors[2]*255);
|
|
fl_draw(str, n, 0, fifo[current].height - fl_descent());
|
|
//put this bitmap in a texture
|
|
glPushAttrib(GL_TEXTURE_BIT);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, fifo[current].texName);
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, fifo[current].width, fifo[current].height, 0, GL_RGBA, GL_UNSIGNED_BYTE, base);
|
|
glPopAttrib();
|
|
CGContextRelease(fl_gc);
|
|
fl_gc = NULL;
|
|
free(base);
|
|
fifo[current].fdesc = gl_fontsize;
|
|
return current;
|
|
}
|
|
|
|
// returns rank of pre-computed texture for a string if it exists
|
|
int gl_texture_fifo::already_known(const char *str, int n)
|
|
{
|
|
int rank;
|
|
for ( rank = 0; rank <= last; rank++) {
|
|
if ( memcmp(str, fifo[rank].utf8, n) == 0 && fifo[rank].utf8[n] == 0 &&
|
|
fifo[rank].fdesc == gl_fontsize) return rank;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static gl_texture_fifo *gl_fifo = NULL; // points to the texture pile class instance
|
|
|
|
// draws a utf8 string using pre-computed texture if available
|
|
static void gl_draw_textures(const char* str, int n)
|
|
{
|
|
if (! gl_fifo) gl_fifo = new gl_texture_fifo();
|
|
if (!gl_fifo->textures_generated) {
|
|
for (int i = 0; i < gl_fifo->size_; i++) glGenTextures (1, &(gl_fifo->fifo[i].texName));
|
|
gl_fifo->textures_generated = 1;
|
|
}
|
|
int rank = gl_fifo->already_known(str, n);
|
|
if (rank == -1) {
|
|
rank = gl_fifo->compute_texture(str, n);
|
|
}
|
|
gl_fifo->display_texture(rank);
|
|
}
|
|
|
|
/** \addtogroup group_macosx
|
|
@{ */
|
|
|
|
/**
|
|
\brief Returns the current height of the pile of pre-computed string textures
|
|
*
|
|
The default value is 100
|
|
*/
|
|
int gl_texture_pile_height(void)
|
|
{
|
|
if (! gl_fifo) gl_fifo = new gl_texture_fifo();
|
|
return gl_fifo->size();
|
|
}
|
|
|
|
/**
|
|
\brief Changes the height of the pile of pre-computed string textures
|
|
*
|
|
Strings that are often re-displayed can be processed much faster if
|
|
this pile is set high enough to hold all of them.
|
|
\param max Height of the texture pile
|
|
*/
|
|
void gl_texture_pile_height(int max)
|
|
{
|
|
if (gl_fifo) delete gl_fifo;
|
|
gl_fifo = new gl_texture_fifo(max);
|
|
}
|
|
|
|
/** @} */
|
|
|
|
#endif // GL_DRAW_USES_TEXTURES
|
|
|
|
#endif // HAVE_GL
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|