e454f97acc
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7903 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
106 lines
3.1 KiB
C++
106 lines
3.1 KiB
C++
//
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// "$Id$"
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//
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// X overlay support for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// Return an overlay visual, if any. Also allocate a colormap and
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// record the depth for fl_color() to use.
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// Another disgusting X interface, based on code extracted and
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// purified with great difficulty from XLayerUtil.cxx:
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#include <config.h>
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#if HAVE_OVERLAY
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#include <FL/Fl.H>
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#include <FL/x.H>
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// SERVER_OVERLAY_VISUALS property element:
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struct OverlayInfo {
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long overlay_visual;
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long transparent_type;
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long value;
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long layer;
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};
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extern Colormap fl_overlay_colormap;
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extern XVisualInfo* fl_overlay_visual;
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extern ulong fl_transparent_pixel;
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XVisualInfo *fl_find_overlay_visual() {
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static char beenhere;
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if (beenhere) return fl_overlay_visual;
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beenhere = 1;
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fl_open_display();
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Atom overlayVisualsAtom =
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XInternAtom(fl_display,"SERVER_OVERLAY_VISUALS",1);
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if (!overlayVisualsAtom) return 0;
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OverlayInfo *overlayInfo;
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ulong sizeData, bytesLeft;
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Atom actualType;
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int actualFormat;
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if (XGetWindowProperty(fl_display, RootWindow(fl_display, fl_screen),
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overlayVisualsAtom, 0L, 10000L, False,
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overlayVisualsAtom, &actualType, &actualFormat,
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&sizeData, &bytesLeft,
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(unsigned char **) &overlayInfo)) return 0;
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if (actualType == overlayVisualsAtom && actualFormat == 32) {
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int n = int(sizeData/4);
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XVisualInfo* v = 0;
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// find the greatest depth that has a transparent pixel:
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for (int i = 0; i < n; i++) {
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if (overlayInfo[i].transparent_type != 1) continue;
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if (overlayInfo[i].layer <= 0) continue;
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XVisualInfo templt;
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templt.visualid = overlayInfo[i].overlay_visual;
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int num;
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XVisualInfo *v1=XGetVisualInfo(fl_display, VisualIDMask, &templt, &num);
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if (v1->screen == fl_screen && v1->c_class == PseudoColor
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&& (!v || v1->depth > v->depth && v1->depth <= 8)) {
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if (v) XFree((char*)v);
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v = v1;
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fl_transparent_pixel = overlayInfo[i].value;
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} else {
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XFree((char*)v1);
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}
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}
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if (v) {
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fl_overlay_visual = v;
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fl_overlay_colormap =
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XCreateColormap(fl_display, RootWindow(fl_display, fl_screen),
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v->visual, AllocNone);
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}
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}
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XFree((char*)overlayInfo);
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//printf("overlay visual %ld selected\n", fl_overlay_visual->visualid);
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return fl_overlay_visual;
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}
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#endif
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//
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// End of "$Id$".
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//
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