138 lines
5.9 KiB
C++
138 lines
5.9 KiB
C++
//
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// "$Id$"
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//
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// Definition of classes Fl_Surface_Device, Fl_Display_Device
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// for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2010-2017 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/** \file Fl_Device.H
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\brief declaration of classes Fl_Surface_Device, Fl_Display_Device, Fl_Device_Plugin.
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*/
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#ifndef Fl_Device_H
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#define Fl_Device_H
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#include <FL/Fl_Plugin.H>
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#include <FL/platform_types.h>
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#include <stdlib.h>
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class Fl_Graphics_Driver;
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class Fl_RGB_Image;
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class Fl_Widget;
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/**
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A drawing surface that's susceptible to receive graphical output.
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Any FLTK application has at any time a current drawing surface to which all drawing requests are directed.
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The current surface is given by Fl_Surface_Device::surface().
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When main() begins running, the current drawing surface has been set to the computer's display,
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an instance of the Fl_Display_Device class.
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A drawing surface other than the computer's display, is typically used as follows:
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<ol><li> Create \c surface, an object from a particular Fl_Surface_Device derived class (e.g., Fl_Copy_Surface, Fl_Printer).
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<li> Call \c Fl_Surface_Device::push_current(surface); to redirect all graphics requests to \c surface which becomes the new
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current drawing surface (not necessary with class Fl_Printer because it is done by Fl_Printer::begin_job()).
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<li> At this point all of the \ref fl_drawings (e.g., fl_rect()) or the \ref fl_attributes or \ref drawing_images functions
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(e.g., fl_draw_image(), Fl_Image::draw()) operate on the new current drawing surface.
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Drawing surfaces from Fl_Widget_Surface derived classes allow additional ways
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to draw to them (e.g., Fl_Printer::print_widget(), Fl_Image_Surface::draw()).
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<li> After all drawing requests have been performed, redirect graphics requests back to their previous destination
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with \c Fl_Surface_Device::pop_current();.
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<li> Delete \c surface.
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</ol>
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For back-compatibility, it is also possible to use the Fl_Surface_Device::set_current() member function
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to change the current drawing surface, once to the new surface, once to the previous one.
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Class Fl_Surface_Device can also be derived to define new kinds of graphical output
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usable with FLTK drawing functions.
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An example would be to draw to an SVG file. This would require to create a new class,
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say SVG_Surface, derived from class Fl_Surface_Device, and another new class,
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say SVG_Graphics_Driver, derived from class Fl_Graphics_Driver.
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Class SVG_Graphics_Driver should implement all virtual methods of the Fl_Graphics_Driver class
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to support all FLTK drawing functions and have them draw into SVG files. Alternatively,
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class SVG_Graphics_Driver could implement only some virtual methods, and only part of
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the FLTK drawing API would be usable when drawing to SVG files
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(see examples/SVG_File_Surface.cxx for a small, working implementation of this procedure).
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*/
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class FL_EXPORT Fl_Surface_Device {
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/** The graphics driver in use by this surface. */
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Fl_Graphics_Driver *pGraphicsDriver;
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static Fl_Surface_Device *surface_; // the surface that currently receives graphics requests
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static Fl_Surface_Device *default_surface(); // create surface if none exists yet
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/* Some drawing surfaces (e.g., Fl_XXX_Image_Surface_Driver) re-implement this.
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Gets called each time a surface ceases to be the current drawing surface. */
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virtual void end_current_() {}
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protected:
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/** Constructor that sets the graphics driver to use for the created surface. */
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Fl_Surface_Device(Fl_Graphics_Driver *graphics_driver) {pGraphicsDriver = graphics_driver; }
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/** Sets the graphics driver of this drawing surface. */
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inline void driver(Fl_Graphics_Driver *graphics_driver) {pGraphicsDriver = graphics_driver;};
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public:
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virtual void set_current(void);
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virtual bool is_current();
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/** \brief Returns the graphics driver of this drawing surface. */
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inline Fl_Graphics_Driver *driver() {return pGraphicsDriver; };
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/** The current drawing surface.
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In other words, the Fl_Surface_Device object that currently receives all graphics requests */
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static inline Fl_Surface_Device *surface() {
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return surface_ ? surface_ : default_surface();
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};
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/** \brief The destructor. */
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virtual ~Fl_Surface_Device();
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static void push_current(Fl_Surface_Device *new_current);
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static Fl_Surface_Device *pop_current();
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};
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/**
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A display to which the computer can draw.
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When the program begins running, an object of class Fl_Display_Device has been created and made the current drawing surface.
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*/
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class FL_EXPORT Fl_Display_Device : public Fl_Surface_Device {
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Fl_Display_Device(Fl_Graphics_Driver *graphics_driver);
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public:
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static Fl_Display_Device *display_device();
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};
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/**
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This plugin socket allows the integration of new device drivers for special
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window or screen types.
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This class is not intended for use outside the FLTK library.
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It is currently used to provide an automated printing
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service and screen capture for OpenGL windows, if linked with fltk_gl.
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*/
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class FL_EXPORT Fl_Device_Plugin : public Fl_Plugin {
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public:
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/** \brief The constructor */
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Fl_Device_Plugin(const char *pluginName)
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: Fl_Plugin(klass(), pluginName) { }
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/** \brief Returns the class name */
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virtual const char *klass() { return "fltk:device"; }
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/** \brief Returns the plugin name */
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virtual const char *name() = 0;
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/** \brief Prints a widget */
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virtual int print(Fl_Widget* w) = 0;
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/** Captures a rectangle of a widget as an image
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\return The captured pixels as an RGB image
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*/
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virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) = 0;
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/** Returns the OpenGL plugin */
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static Fl_Device_Plugin *opengl_plugin();
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};
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#endif // Fl_Device_H
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//
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// End of "$Id$".
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//
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