d879e4b2e8
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9779 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
969 lines
38 KiB
C
969 lines
38 KiB
C
//
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// "$Id$"
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//
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// Enumerations for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2012 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/** \file
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This file contains type definitions and general enumerations.
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*/
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#ifndef Fl_Enumerations_H
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#define Fl_Enumerations_H
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/* Uncomment the following FLTK_ABI_VERSION line to enable ABI breaking fixes
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* in the current patch release of FLTK. ** Use for static builds only! **
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* For more info on this macro, see: http://fltk.org/cmp.php#FLTK_ABI_VERSION
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*/
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//#define FLTK_ABI_VERSION 10303
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# include "Fl_Export.H"
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# include "fl_types.h"
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/** \name Version Numbers
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FLTK defines some constants to help the programmer to
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find out, for which FLTK version a program is compiled.
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The following constants are defined:
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*/
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/*@{*/
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/**
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The major release version of this FLTK library.
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\sa FL_VERSION
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*/
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#define FL_MAJOR_VERSION 1
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/**
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The minor release version for this library.
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FLTK remains mostly source-code compatible between minor version changes.
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*/
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#define FL_MINOR_VERSION 3
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/**
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The patch version for this library.
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FLTK remains binary compatible between patches.
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*/
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#define FL_PATCH_VERSION 2
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/**
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The FLTK version number as a \em double.
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FL_VERSION is a double that describes the major and minor version numbers.
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Version 1.1 is actually stored as 1.01 to allow for more than 9 minor
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releases.
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The FL_MAJOR_VERSION, FL_MINOR_VERSION, and FL_PATCH_VERSION constants
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give the integral values for the major, minor, and patch releases
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respectively.
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*/
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#define FL_VERSION ((double)FL_MAJOR_VERSION + \
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(double)FL_MINOR_VERSION * 0.01 + \
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(double)FL_PATCH_VERSION * 0.0001)
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/*@}*/ // group: Version Numbers
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/**
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Every time a user moves the mouse pointer, clicks a button,
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or presses a key, an event is generated and sent to your
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application. Events can also come from other programs like the
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window manager.
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Events are identified by the integer argument passed to the
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Fl_Widget::handle() virtual method. Other information about the
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most recent event is stored in static locations and acquired by
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calling the Fl::event_*() methods. This static information remains
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valid until the next event is read from the window system, so it
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is ok to look at it outside of the handle() method.
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\sa Fl::event_text(), Fl::event_key(), class Fl::
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*/
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enum Fl_Event { // events
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/** No event. */
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FL_NO_EVENT = 0,
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/** A mouse button has gone down with the mouse pointing at this
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widget. You can find out what button by calling Fl::event_button().
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You find out the mouse position by calling Fl::event_x() and
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Fl::event_y().
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A widget indicates that it "wants" the mouse click by returning non-zero
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from its Fl_Widget::handle() method. It will then become the
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Fl::pushed() widget and will get FL_DRAG and the matching FL_RELEASE events.
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If Fl_Widget::handle() returns zero then FLTK will try sending the FL_PUSH
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to another widget.
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*/
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FL_PUSH = 1,
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/** A mouse button has been released. You can find out what button by
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calling Fl::event_button().
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In order to receive the FL_RELEASE event, the widget must return
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non-zero when handling FL_PUSH.
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*/
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FL_RELEASE = 2,
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/** The mouse has been moved to point at this widget. This can
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be used for highlighting feedback. If a widget wants to
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highlight or otherwise track the mouse, it indicates this by
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returning non-zero from its handle() method. It then
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becomes the Fl::belowmouse() widget and will receive
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FL_MOVE and FL_LEAVE events.
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*/
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FL_ENTER = 3,
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/** The mouse has moved out of the widget.
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In order to receive the FL_LEAVE event, the widget must
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return non-zero when handling FL_ENTER.
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*/
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FL_LEAVE = 4,
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/** The mouse has moved with a button held down. The current button state
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is in Fl::event_state(). The mouse position is in Fl::event_x() and
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Fl::event_y().
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In order to receive FL_DRAG events, the widget must return non-zero
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when handling FL_PUSH.
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*/
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FL_DRAG = 5,
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/** This indicates an <I>attempt</I> to give a widget the keyboard focus.
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If a widget wants the focus, it should change itself to display the
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fact that it has the focus, and return non-zero from its handle() method.
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It then becomes the Fl::focus() widget and gets FL_KEYDOWN, FL_KEYUP,
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and FL_UNFOCUS events.
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The focus will change either because the window manager changed which
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window gets the focus, or because the user tried to navigate using tab,
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arrows, or other keys. You can check Fl::event_key() to figure out why
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it moved. For navigation it will be the key pressed and for interaction
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with the window manager it will be zero.
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*/
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FL_FOCUS = 6,
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/** This event is sent to the previous Fl::focus() widget when another
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widget gets the focus or the window loses focus.
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*/
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FL_UNFOCUS = 7,
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/** A key was pressed (FL_KEYDOWN) or released (FL_KEYUP).
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Fl_KEYBOARD is a synonym for FL_KEYDOWN.
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The key can be found in Fl::event_key().
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The text that the key should insert can be found with Fl::event_text()
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and its length is in Fl::event_length(). If you use the key handle()
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should return 1. If you return zero then FLTK assumes you ignored the
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key and will then attempt to send it to a parent widget. If none of
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them want it, it will change the event into a FL_SHORTCUT event.
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To receive FL_KEYBOARD events you must also respond to the FL_FOCUS
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and FL_UNFOCUS events.
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If you are writing a text-editing widget you may also want to call
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the Fl::compose() function to translate individual keystrokes into
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non-ASCII characters.
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FL_KEYUP events are sent to the widget that currently has focus. This
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is not necessarily the same widget that received the corresponding
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FL_KEYDOWN event because focus may have changed between events.
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*/
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FL_KEYDOWN = 8,
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/** Equivalent to FL_KEYDOWN.
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\see FL_KEYDOWN
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*/
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FL_KEYBOARD = 8,
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/** Key release event.
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\see FL_KEYDOWN
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*/
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FL_KEYUP = 9,
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/** The user clicked the close button of a window.
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This event is used internally only to trigger the callback of
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Fl_Window derived classed. The default callback closes the
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window calling Fl_Window::hide().
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*/
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FL_CLOSE = 10,
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/** The mouse has moved without any mouse buttons held down.
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This event is sent to the Fl::belowmouse() widget.
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In order to receive FL_MOVE events, the widget must return
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non-zero when handling FL_ENTER.
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*/
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FL_MOVE = 11,
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/** If the Fl::focus() widget is zero or ignores an FL_KEYBOARD
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event then FLTK tries sending this event to every widget it
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can, until one of them returns non-zero. FL_SHORTCUT is first
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sent to the Fl::belowmouse() widget, then its parents and siblings,
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and eventually to every widget in the window, trying to find an
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object that returns non-zero. FLTK tries really hard to not to ignore
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any keystrokes!
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You can also make "global" shortcuts by using Fl::add_handler(). A
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global shortcut will work no matter what windows are displayed or
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which one has the focus.
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*/
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FL_SHORTCUT = 12,
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/** This widget is no longer active, due to Fl_Widget::deactivate()
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being called on it or one of its parents. Fl_Widget::active() may
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still be true after this, the widget is only active if Fl_Widget::active()
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is true on it and all its parents (use Fl_Widget::active_r() to check this).
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*/
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FL_DEACTIVATE = 13,
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/** This widget is now active, due to Fl_Widget::activate() being
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called on it or one of its parents.
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*/
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FL_ACTIVATE = 14,
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/** This widget is no longer visible, due to Fl_Widget::hide() being
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called on it or one of its parents, or due to a parent window being
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minimized. Fl_Widget::visible() may still be true after this, but the
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widget is visible only if visible() is true for it and all its
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parents (use Fl_Widget::visible_r() to check this).
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*/
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FL_HIDE = 15,
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/** This widget is visible again, due to Fl_Widget::show() being called on
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it or one of its parents, or due to a parent window being restored.
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Child Fl_Windows respond to this by actually creating the window if not
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done already, so if you subclass a window, be sure to pass FL_SHOW
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to the base class Fl_Widget::handle() method!
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*/
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FL_SHOW = 16,
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/** You should get this event some time after you call Fl::paste().
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The contents of Fl::event_text() is the text to insert and the number
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of characters is in Fl::event_length().
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*/
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FL_PASTE = 17,
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/** The Fl::selection_owner() will get this event before the selection is
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moved to another widget. This indicates that some other widget or program
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has claimed the selection. Motif programs used this to clear the selection
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indication. Most modern programs ignore this.
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*/
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FL_SELECTIONCLEAR = 18,
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/** The user has moved the mouse wheel. The Fl::event_dx() and Fl::event_dy()
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methods can be used to find the amount to scroll horizontally and vertically.
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*/
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FL_MOUSEWHEEL = 19,
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/** The mouse has been moved to point at this widget. A widget that is
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interested in receiving drag'n'drop data must return 1 to receive
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FL_DND_DRAG, FL_DND_LEAVE and FL_DND_RELEASE events.
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*/
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FL_DND_ENTER = 20,
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/** The mouse has been moved inside a widget while dragging data. A
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widget that is interested in receiving drag'n'drop data should
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indicate the possible drop position.
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*/
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FL_DND_DRAG = 21,
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/** The mouse has moved out of the widget.
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*/
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FL_DND_LEAVE = 22,
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/** The user has released the mouse button dropping data into the widget.
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If the widget returns 1, it will receive the data in the immediately
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following FL_PASTE event.
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*/
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FL_DND_RELEASE = 23,
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/** The screen configuration (number, positions) was changed.
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Use Fl::add_handler() to be notified of this event.
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*/
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FL_SCREEN_CONFIGURATION_CHANGED = 24,
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/** The fullscreen state of the window has changed
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*/
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FL_FULLSCREEN = 25
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};
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/** \name When Conditions */
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/*@{*/
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/** These constants determine when a callback is performed.
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\sa Fl_Widget::when();
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\todo doxygen comments for values are incomplete and maybe wrong or unclear
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*/
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enum Fl_When { // Fl_Widget::when():
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FL_WHEN_NEVER = 0, ///< Never call the callback
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FL_WHEN_CHANGED = 1, ///< Do the callback only when the widget value changes
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FL_WHEN_NOT_CHANGED = 2, ///< Do the callback whenever the user interacts with the widget
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FL_WHEN_RELEASE = 4, ///< Do the callback when the button or key is released and the value changes
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FL_WHEN_RELEASE_ALWAYS= 6, ///< Do the callback when the button or key is released, even if the value doesn't change
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FL_WHEN_ENTER_KEY = 8, ///< Do the callback when the user presses the ENTER key and the value changes
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FL_WHEN_ENTER_KEY_ALWAYS=10, ///< Do the callback when the user presses the ENTER key, even if the value doesn't change
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FL_WHEN_ENTER_KEY_CHANGED=11 ///< ?
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};
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/*@}*/ // group: When Conditions
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/** \name Mouse and Keyboard Events
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This and the following constants define the non-ASCII keys on the
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keyboard for FL_KEYBOARD and FL_SHORTCUT events.
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\todo FL_Button and FL_key... constants could be structured better
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(use an enum or some doxygen grouping ?)
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\sa Fl::event_key() and Fl::get_key(int) (use ascii letters for all other keys):
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*/
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/*@{*/
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// FIXME: These codes collide with valid Unicode keys
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#define FL_Button 0xfee8 ///< A mouse button; use Fl_Button + n for mouse button n.
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#define FL_BackSpace 0xff08 ///< The backspace key.
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#define FL_Tab 0xff09 ///< The tab key.
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#define FL_Iso_Key 0xff0c ///< The additional key of ISO keyboards.
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#define FL_Enter 0xff0d ///< The enter key.
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#define FL_Pause 0xff13 ///< The pause key.
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#define FL_Scroll_Lock 0xff14 ///< The scroll lock key.
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#define FL_Escape 0xff1b ///< The escape key.
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#define FL_Kana 0xff2e ///< The Kana key of JIS keyboards.
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#define FL_Eisu 0xff2f ///< The Eisu key of JIS keyboards.
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#define FL_Yen 0xff30 ///< The Yen key of JIS keyboards.
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#define FL_JIS_Underscore 0xff31 ///< The underscore key of JIS keyboards.
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#define FL_Home 0xff50 ///< The home key.
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#define FL_Left 0xff51 ///< The left arrow key.
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#define FL_Up 0xff52 ///< The up arrow key.
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#define FL_Right 0xff53 ///< The right arrow key.
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#define FL_Down 0xff54 ///< The down arrow key.
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#define FL_Page_Up 0xff55 ///< The page-up key.
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#define FL_Page_Down 0xff56 ///< The page-down key.
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#define FL_End 0xff57 ///< The end key.
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#define FL_Print 0xff61 ///< The print (or print-screen) key.
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#define FL_Insert 0xff63 ///< The insert key.
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#define FL_Menu 0xff67 ///< The menu key.
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#define FL_Help 0xff68 ///< The 'help' key on Mac keyboards
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#define FL_Num_Lock 0xff7f ///< The num lock key.
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#define FL_KP 0xff80 ///< One of the keypad numbers; use FL_KP + 'n' for digit n.
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#define FL_KP_Enter 0xff8d ///< The enter key on the keypad, same as Fl_KP+'\\r'.
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#define FL_KP_Last 0xffbd ///< The last keypad key; use to range-check keypad.
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#define FL_F 0xffbd ///< One of the function keys; use FL_F + n for function key n.
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#define FL_F_Last 0xffe0 ///< The last function key; use to range-check function keys.
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#define FL_Shift_L 0xffe1 ///< The lefthand shift key.
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#define FL_Shift_R 0xffe2 ///< The righthand shift key.
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#define FL_Control_L 0xffe3 ///< The lefthand control key.
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#define FL_Control_R 0xffe4 ///< The righthand control key.
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#define FL_Caps_Lock 0xffe5 ///< The caps lock key.
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#define FL_Meta_L 0xffe7 ///< The left meta/Windows key.
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#define FL_Meta_R 0xffe8 ///< The right meta/Windows key.
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#define FL_Alt_L 0xffe9 ///< The left alt key.
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#define FL_Alt_R 0xffea ///< The right alt key.
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#define FL_Delete 0xffff ///< The delete key.
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// These use the Private Use Area (PUA) of the Basic Multilingual Plane
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// of Unicode. Guaranteed not to conflict with a proper Unicode character.
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// These primarily map to the XFree86 keysym range
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#define FL_Volume_Down 0xEF11 /* Volume control down */
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#define FL_Volume_Mute 0xEF12 /* Mute sound from the system */
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#define FL_Volume_Up 0xEF13 /* Volume control up */
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#define FL_Media_Play 0xEF14 /* Start playing of audio */
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#define FL_Media_Stop 0xEF15 /* Stop playing audio */
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#define FL_Media_Prev 0xEF16 /* Previous track */
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#define FL_Media_Next 0xEF17 /* Next track */
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#define FL_Home_Page 0xEF18 /* Display user's home page */
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#define FL_Mail 0xEF19 /* Invoke user's mail program */
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#define FL_Search 0xEF1B /* Search */
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#define FL_Back 0xEF26 /* Like back on a browser */
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#define FL_Forward 0xEF27 /* Like forward on a browser */
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#define FL_Stop 0xEF28 /* Stop current operation */
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#define FL_Refresh 0xEF29 /* Refresh the page */
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#define FL_Sleep 0xEF2F /* Put system to sleep */
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#define FL_Favorites 0xEF30 /* Show favorite locations */
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/*@}*/ // group: Mouse and Keyboard Events
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/** \name Mouse Buttons
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These constants define the button numbers for FL_PUSH and FL_RELEASE events.
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\sa Fl::event_button()
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*/
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/*@{*/
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#define FL_LEFT_MOUSE 1 ///< The left mouse button
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#define FL_MIDDLE_MOUSE 2 ///< The middle mouse button
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#define FL_RIGHT_MOUSE 3 ///< The right mouse button
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/*@}*/ // group: Mouse Buttons
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/** \name Event States
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The following constants define bits in the Fl::event_state() value.
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*/
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/*@{*/ // group: Event States
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// FIXME: it would be nice to have the modifiers in the upper 8 bit so that
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// a unicode ke (24bit) can be sent as an unsigned with the modifiers.
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#define FL_SHIFT 0x00010000 ///< One of the shift keys is down
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#define FL_CAPS_LOCK 0x00020000 ///< The caps lock is on
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#define FL_CTRL 0x00040000 ///< One of the ctrl keys is down
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#define FL_ALT 0x00080000 ///< One of the alt keys is down
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#define FL_NUM_LOCK 0x00100000 ///< The num lock is on
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// most X servers do this?
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#define FL_META 0x00400000 ///< One of the meta/Windows keys is down
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// correct for XFree86
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#define FL_SCROLL_LOCK 0x00800000 ///< The scroll lock is on
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// correct for XFree86
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#define FL_BUTTON1 0x01000000 ///< Mouse button 1 is pushed
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#define FL_BUTTON2 0x02000000 ///< Mouse button 2 is pushed
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#define FL_BUTTON3 0x04000000 ///< Mouse button 3 is pushed
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#define FL_BUTTONS 0x7f000000 ///< Any mouse button is pushed
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#define FL_BUTTON(n) (0x00800000<<(n)) ///< Mouse button n (n > 0) is pushed
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#define FL_KEY_MASK 0x0000ffff ///< All keys are 16 bit for now
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// FIXME: Unicode needs 24 bits!
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#ifdef __APPLE__
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# define FL_COMMAND FL_META ///< An alias for FL_CTRL on WIN32 and X11, or FL_META on MacOS X
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# define FL_CONTROL FL_CTRL ///< An alias for FL_META on WIN32 and X11, or FL_CTRL on MacOS X
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#else
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# define FL_COMMAND FL_CTRL ///< An alias for FL_CTRL on WIN32 and X11, or FL_META on MacOS X
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# define FL_CONTROL FL_META ///< An alias for FL_META on WIN32 and X11, or FL_CTRL on MacOS X
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#endif // __APPLE__
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/*@}*/ // group: Event States
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/** \name Box Types
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\brief FLTK standard box types
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This enum defines the standard box types included with FLTK.
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FL_NO_BOX means nothing is drawn at all, so whatever is already
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on the screen remains. The FL_..._FRAME types only draw their edges,
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leaving the interior unchanged. The blue color in Figure 1
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is the area that is not drawn by the frame types.
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\image html boxtypes.png "Figure 1: FLTK standard box types"
|
|
\image latex boxtypes.png "FLTK standard box types" width=10cm
|
|
\todo Description of boxtypes is incomplete.
|
|
See below for the defined enum Fl_Boxtype.
|
|
\see src/Fl_get_system_colors.cxx
|
|
*/
|
|
/*@{*/
|
|
enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
|
|
|
|
FL_NO_BOX = 0, ///< nothing is drawn at all, this box is invisible
|
|
FL_FLAT_BOX, ///< a flat box
|
|
FL_UP_BOX, ///< see figure 1
|
|
FL_DOWN_BOX, ///< see figure 1
|
|
FL_UP_FRAME, ///< see figure 1
|
|
FL_DOWN_FRAME, ///< see figure 1
|
|
FL_THIN_UP_BOX, ///< see figure 1
|
|
FL_THIN_DOWN_BOX, ///< see figure 1
|
|
FL_THIN_UP_FRAME, ///< see figure 1
|
|
FL_THIN_DOWN_FRAME, ///< see figure 1
|
|
FL_ENGRAVED_BOX, ///< see figure 1
|
|
FL_EMBOSSED_BOX, ///< see figure 1
|
|
FL_ENGRAVED_FRAME, ///< see figure 1
|
|
FL_EMBOSSED_FRAME, ///< see figure 1
|
|
FL_BORDER_BOX, ///< see figure 1
|
|
_FL_SHADOW_BOX, ///< see figure 1
|
|
FL_BORDER_FRAME, ///< see figure 1
|
|
_FL_SHADOW_FRAME, ///< see figure 1
|
|
_FL_ROUNDED_BOX, ///< see figure 1
|
|
_FL_RSHADOW_BOX, ///< see figure 1
|
|
_FL_ROUNDED_FRAME, ///< see figure 1
|
|
_FL_RFLAT_BOX, ///< see figure 1
|
|
_FL_ROUND_UP_BOX, ///< see figure 1
|
|
_FL_ROUND_DOWN_BOX, ///< see figure 1
|
|
_FL_DIAMOND_UP_BOX, ///< see figure 1
|
|
_FL_DIAMOND_DOWN_BOX, ///< see figure 1
|
|
_FL_OVAL_BOX, ///< see figure 1
|
|
_FL_OSHADOW_BOX, ///< see figure 1
|
|
_FL_OVAL_FRAME, ///< see figure 1
|
|
_FL_OFLAT_BOX, ///< see figure 1
|
|
_FL_PLASTIC_UP_BOX, ///< plastic version of FL_UP_BOX
|
|
_FL_PLASTIC_DOWN_BOX, ///< plastic version of FL_DOWN_BOX
|
|
_FL_PLASTIC_UP_FRAME, ///< plastic version of FL_UP_FRAME
|
|
_FL_PLASTIC_DOWN_FRAME, ///< plastic version of FL_DOWN_FRAME
|
|
_FL_PLASTIC_THIN_UP_BOX, ///< plastic version of FL_THIN_UP_BOX
|
|
_FL_PLASTIC_THIN_DOWN_BOX, ///< plastic version of FL_THIN_DOWN_BOX
|
|
_FL_PLASTIC_ROUND_UP_BOX, ///< plastic version of FL_ROUND_UP_BOX
|
|
_FL_PLASTIC_ROUND_DOWN_BOX, ///< plastic version of FL_ROUND_DOWN_BOX
|
|
_FL_GTK_UP_BOX, ///< gtk+ version of FL_UP_BOX
|
|
_FL_GTK_DOWN_BOX, ///< gtk+ version of FL_DOWN_BOX
|
|
_FL_GTK_UP_FRAME, ///< gtk+ version of FL_UP_FRAME
|
|
_FL_GTK_DOWN_FRAME, ///< gtk+ version of FL_DOWN_RAME
|
|
_FL_GTK_THIN_UP_BOX, ///< gtk+ version of FL_THIN_UP_BOX
|
|
_FL_GTK_THIN_DOWN_BOX, ///< gtk+ version of FL_THIN_DOWN_BOX
|
|
_FL_GTK_THIN_UP_FRAME, ///< gtk+ version of FL_UP_FRAME
|
|
_FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME
|
|
_FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX
|
|
_FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX
|
|
FL_FREE_BOXTYPE ///< the first free box type for creation of new box types
|
|
};
|
|
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
|
|
#define FL_ROUND_UP_BOX fl_define_FL_ROUND_UP_BOX()
|
|
#define FL_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_ROUND_UP_BOX()+1)
|
|
extern FL_EXPORT Fl_Boxtype fl_define_FL_SHADOW_BOX();
|
|
#define FL_SHADOW_BOX fl_define_FL_SHADOW_BOX()
|
|
#define FL_SHADOW_FRAME (Fl_Boxtype)(fl_define_FL_SHADOW_BOX()+2)
|
|
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUNDED_BOX();
|
|
#define FL_ROUNDED_BOX fl_define_FL_ROUNDED_BOX()
|
|
#define FL_ROUNDED_FRAME (Fl_Boxtype)(fl_define_FL_ROUNDED_BOX()+2)
|
|
extern FL_EXPORT Fl_Boxtype fl_define_FL_RFLAT_BOX();
|
|
#define FL_RFLAT_BOX fl_define_FL_RFLAT_BOX()
|
|
extern FL_EXPORT Fl_Boxtype fl_define_FL_RSHADOW_BOX();
|
|
#define FL_RSHADOW_BOX fl_define_FL_RSHADOW_BOX()
|
|
extern FL_EXPORT Fl_Boxtype fl_define_FL_DIAMOND_BOX();
|
|
#define FL_DIAMOND_UP_BOX fl_define_FL_DIAMOND_BOX()
|
|
#define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_DIAMOND_BOX()+1)
|
|
extern FL_EXPORT Fl_Boxtype fl_define_FL_OVAL_BOX();
|
|
#define FL_OVAL_BOX fl_define_FL_OVAL_BOX()
|
|
#define FL_OSHADOW_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+1)
|
|
#define FL_OVAL_FRAME (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+2)
|
|
#define FL_OFLAT_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+3)
|
|
|
|
extern FL_EXPORT Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX();
|
|
#define FL_PLASTIC_UP_BOX fl_define_FL_PLASTIC_UP_BOX()
|
|
#define FL_PLASTIC_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+1)
|
|
#define FL_PLASTIC_UP_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+2)
|
|
#define FL_PLASTIC_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+3)
|
|
#define FL_PLASTIC_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+4)
|
|
#define FL_PLASTIC_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+5)
|
|
#define FL_PLASTIC_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+6)
|
|
#define FL_PLASTIC_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+7)
|
|
|
|
extern FL_EXPORT Fl_Boxtype fl_define_FL_GTK_UP_BOX();
|
|
#define FL_GTK_UP_BOX fl_define_FL_GTK_UP_BOX()
|
|
#define FL_GTK_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+1)
|
|
#define FL_GTK_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+2)
|
|
#define FL_GTK_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+3)
|
|
#define FL_GTK_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+4)
|
|
#define FL_GTK_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+5)
|
|
#define FL_GTK_THIN_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+6)
|
|
#define FL_GTK_THIN_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+7)
|
|
#define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8)
|
|
#define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9)
|
|
|
|
// conversions of box types to other boxtypes:
|
|
/**
|
|
Get the filled version of a frame.
|
|
If no filled version of a given frame exists, the behavior of this function
|
|
is undefined and some random box or frame is returned.
|
|
*/
|
|
inline Fl_Boxtype fl_box(Fl_Boxtype b) {
|
|
return (Fl_Boxtype)((b<FL_UP_BOX||b%4>1)?b:(b-2));
|
|
}
|
|
/**
|
|
Get the "pressed" or "down" version of a box.
|
|
If no "down" version of a given box exists, the behavior of this function
|
|
is undefined and some random box or frame is returned.
|
|
*/
|
|
inline Fl_Boxtype fl_down(Fl_Boxtype b) {
|
|
return (Fl_Boxtype)((b<FL_UP_BOX)?b:(b|1));
|
|
}
|
|
/**
|
|
Get the unfilled, frame only version of a box.
|
|
If no frame version of a given box exists, the behavior of this function
|
|
is undefined and some random box or frame is returned.
|
|
*/
|
|
inline Fl_Boxtype fl_frame(Fl_Boxtype b) {
|
|
return (Fl_Boxtype)((b%4<2)?b:(b+2));
|
|
}
|
|
|
|
// back-compatibility box types:
|
|
#define FL_FRAME FL_ENGRAVED_FRAME
|
|
#define FL_FRAME_BOX FL_ENGRAVED_BOX
|
|
#define FL_CIRCLE_BOX FL_ROUND_DOWN_BOX
|
|
#define FL_DIAMOND_BOX FL_DIAMOND_DOWN_BOX
|
|
|
|
/*@}*/ // group: Box Types
|
|
|
|
/**
|
|
The labeltype() method sets the type of the label.
|
|
|
|
The following standard label types are included:
|
|
|
|
\todo The doxygen comments are incomplete, and some labeltypes
|
|
are starting with an underscore. Also, there are three
|
|
external functions undocumented (yet):
|
|
- fl_define_FL_SHADOW_LABEL()
|
|
- fl_define_FL_ENGRAVED_LABEL()
|
|
- fl_define_FL_EMBOSSED_LABEL()
|
|
*/
|
|
enum Fl_Labeltype { // labeltypes:
|
|
FL_NORMAL_LABEL = 0, ///< draws the text (0)
|
|
FL_NO_LABEL, ///< does nothing
|
|
_FL_SHADOW_LABEL, ///< draws a drop shadow under the text
|
|
_FL_ENGRAVED_LABEL, ///< draws edges as though the text is engraved
|
|
_FL_EMBOSSED_LABEL, ///< draws edges as though the text is raised
|
|
_FL_MULTI_LABEL, ///< ?
|
|
_FL_ICON_LABEL, ///< draws the icon associated with the text
|
|
_FL_IMAGE_LABEL, ///< ?
|
|
|
|
FL_FREE_LABELTYPE ///< first free labeltype to use for creating own labeltypes
|
|
};
|
|
|
|
/**
|
|
Sets the current label type and return its corresponding Fl_Labeltype value.
|
|
@{
|
|
*/
|
|
#define FL_SYMBOL_LABEL FL_NORMAL_LABEL
|
|
extern Fl_Labeltype FL_EXPORT fl_define_FL_SHADOW_LABEL();
|
|
#define FL_SHADOW_LABEL fl_define_FL_SHADOW_LABEL()
|
|
extern Fl_Labeltype FL_EXPORT fl_define_FL_ENGRAVED_LABEL();
|
|
#define FL_ENGRAVED_LABEL fl_define_FL_ENGRAVED_LABEL()
|
|
extern Fl_Labeltype FL_EXPORT fl_define_FL_EMBOSSED_LABEL();
|
|
#define FL_EMBOSSED_LABEL fl_define_FL_EMBOSSED_LABEL()
|
|
/** @} */
|
|
|
|
/** \name Alignment Flags
|
|
Flags to control the label alignment.
|
|
This controls how the label is displayed next to or inside the widget.
|
|
The default value is FL_ALIGN_CENTER for most widgets, which centers the label
|
|
inside the widget.
|
|
|
|
Flags can be or'd to achieve a combination of alignments.
|
|
|
|
\code
|
|
Outside alignments:
|
|
TOP_LEFT TOP TOP_RIGHT
|
|
LEFT_TOP+---------------------------------+RIGHT_TOP
|
|
| |
|
|
LEFT| |RIGHT
|
|
| |
|
|
LEFT_BOTTOM+---------------------------------+RIGHT_BOTTOM
|
|
BOTTOM_RIGHT BOTTOM BOTTOM_LEFT
|
|
|
|
Inside alignments:
|
|
+---------------------------------+
|
|
|TOP_LEFT TOP TOP_RIGHT|
|
|
| |
|
|
|LEFT RIGHT|
|
|
| |
|
|
|BOTTOM_RIGHT BOTTOM BOTTOM_LEFT|
|
|
+---------------------------------+
|
|
\endcode
|
|
\see #FL_ALIGN_CENTER, etc.
|
|
*/
|
|
/*@{*/
|
|
/** FLTK type for alignment control */
|
|
typedef unsigned Fl_Align;
|
|
/** Align the label horizontally in the middle. */
|
|
const Fl_Align FL_ALIGN_CENTER = (Fl_Align)0;
|
|
/** Align the label at the top of the widget. Inside labels appear below the top,
|
|
outside labels are drawn on top of the widget. */
|
|
const Fl_Align FL_ALIGN_TOP = (Fl_Align)1;
|
|
/** Align the label at the bottom of the widget. */
|
|
const Fl_Align FL_ALIGN_BOTTOM = (Fl_Align)2;
|
|
/** Align the label at the left of the widget. Inside labels appear left-justified
|
|
starting at the left side of the widget, outside labels are right-justified and
|
|
drawn to the left of the widget. */
|
|
const Fl_Align FL_ALIGN_LEFT = (Fl_Align)4;
|
|
/** Align the label to the right of the widget. */
|
|
const Fl_Align FL_ALIGN_RIGHT = (Fl_Align)8;
|
|
/** Draw the label inside of the widget. */
|
|
const Fl_Align FL_ALIGN_INSIDE = (Fl_Align)16;
|
|
/** If the label contains an image, draw the text on top of the image. */
|
|
const Fl_Align FL_ALIGN_TEXT_OVER_IMAGE = (Fl_Align)0x0020;
|
|
/** If the label contains an image, draw the text below the image. */
|
|
const Fl_Align FL_ALIGN_IMAGE_OVER_TEXT = (Fl_Align)0x0000;
|
|
/** All parts of the label that are lager than the widget will not be drawn . */
|
|
const Fl_Align FL_ALIGN_CLIP = (Fl_Align)64;
|
|
/** Wrap text that does not fit the width of the widget. */
|
|
const Fl_Align FL_ALIGN_WRAP = (Fl_Align)128;
|
|
/** If the label contains an image, draw the text to the right of the image. */
|
|
const Fl_Align FL_ALIGN_IMAGE_NEXT_TO_TEXT = (Fl_Align)0x0100;
|
|
/** If the label contains an image, draw the text to the left of the image. */
|
|
const Fl_Align FL_ALIGN_TEXT_NEXT_TO_IMAGE = (Fl_Align)0x0120;
|
|
/** If the label contains an image, draw the image or deimage in the background. */
|
|
const Fl_Align FL_ALIGN_IMAGE_BACKDROP = (Fl_Align)0x0200;
|
|
const Fl_Align FL_ALIGN_TOP_LEFT = FL_ALIGN_TOP | FL_ALIGN_LEFT;
|
|
const Fl_Align FL_ALIGN_TOP_RIGHT = FL_ALIGN_TOP | FL_ALIGN_RIGHT;
|
|
const Fl_Align FL_ALIGN_BOTTOM_LEFT = FL_ALIGN_BOTTOM | FL_ALIGN_LEFT;
|
|
const Fl_Align FL_ALIGN_BOTTOM_RIGHT = FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT;
|
|
const Fl_Align FL_ALIGN_LEFT_TOP = 0x0007; // magic value
|
|
const Fl_Align FL_ALIGN_RIGHT_TOP = 0x000b; // magic value
|
|
const Fl_Align FL_ALIGN_LEFT_BOTTOM = 0x000d; // magic value
|
|
const Fl_Align FL_ALIGN_RIGHT_BOTTOM = 0x000e; // magic value
|
|
const Fl_Align FL_ALIGN_NOWRAP = (Fl_Align)0; // for back compatibility
|
|
const Fl_Align FL_ALIGN_POSITION_MASK = 0x000f; // left, right, top, bottom
|
|
const Fl_Align FL_ALIGN_IMAGE_MASK = 0x0320; // l/r, t/b, backdrop
|
|
/*@}*/
|
|
|
|
|
|
/** \name Font Numbers
|
|
The following constants define the standard FLTK fonts:
|
|
*/
|
|
/*@{*/
|
|
/** A font number is an index into the internal font table. */
|
|
typedef int Fl_Font;
|
|
|
|
const Fl_Font FL_HELVETICA = 0; ///< Helvetica (or Arial) normal (0)
|
|
const Fl_Font FL_HELVETICA_BOLD = 1; ///< Helvetica (or Arial) bold
|
|
const Fl_Font FL_HELVETICA_ITALIC = 2; ///< Helvetica (or Arial) oblique
|
|
const Fl_Font FL_HELVETICA_BOLD_ITALIC = 3; ///< Helvetica (or Arial) bold-oblique
|
|
const Fl_Font FL_COURIER = 4; ///< Courier normal
|
|
const Fl_Font FL_COURIER_BOLD = 5; ///< Courier bold
|
|
const Fl_Font FL_COURIER_ITALIC = 6; ///< Courier italic
|
|
const Fl_Font FL_COURIER_BOLD_ITALIC = 7; ///< Courier bold-italic
|
|
const Fl_Font FL_TIMES = 8; ///< Times roman
|
|
const Fl_Font FL_TIMES_BOLD = 9; ///< Times roman bold
|
|
const Fl_Font FL_TIMES_ITALIC = 10; ///< Times roman italic
|
|
const Fl_Font FL_TIMES_BOLD_ITALIC = 11; ///< Times roman bold-italic
|
|
const Fl_Font FL_SYMBOL = 12; ///< Standard symbol font
|
|
const Fl_Font FL_SCREEN = 13; ///< Default monospaced screen font
|
|
const Fl_Font FL_SCREEN_BOLD = 14; ///< Default monospaced bold screen font
|
|
const Fl_Font FL_ZAPF_DINGBATS = 15; ///< Zapf-dingbats font
|
|
|
|
const Fl_Font FL_FREE_FONT = 16; ///< first one to allocate
|
|
const Fl_Font FL_BOLD = 1; ///< add this to helvetica, courier, or times
|
|
const Fl_Font FL_ITALIC = 2; ///< add this to helvetica, courier, or times
|
|
const Fl_Font FL_BOLD_ITALIC = 3; ///< add this to helvetica, courier, or times
|
|
|
|
/*@}*/
|
|
|
|
/** Size of a font in pixels.
|
|
This is the approximate height of a font in pixels.
|
|
*/
|
|
typedef int Fl_Fontsize;
|
|
|
|
extern FL_EXPORT Fl_Fontsize FL_NORMAL_SIZE; ///< normal font size
|
|
|
|
/** \name Colors
|
|
The Fl_Color type holds an FLTK color value.
|
|
|
|
Colors are either 8-bit indexes into a virtual colormap
|
|
or 24-bit RGB color values.
|
|
|
|
Color indices occupy the lower 8 bits of the value, while
|
|
RGB colors occupy the upper 24 bits, for a byte organization of RGBI.
|
|
|
|
<pre>
|
|
Fl_Color => 0xrrggbbii
|
|
| | | |
|
|
| | | +--- index between 0 and 255
|
|
| | +----- blue color component (8 bit)
|
|
| +------- green component (8 bit)
|
|
+--------- red component (8 bit)
|
|
</pre>
|
|
|
|
A color can have either an index or an rgb value. Colors with rgb set
|
|
and an index >0 are reserved for special use.
|
|
|
|
*/
|
|
/*@{*/
|
|
/** an FLTK color value */
|
|
typedef unsigned int Fl_Color;
|
|
|
|
// Standard colors. These are used as default colors in widgets and altered as necessary
|
|
const Fl_Color FL_FOREGROUND_COLOR = 0; ///< the default foreground color (0) used for labels and text
|
|
const Fl_Color FL_BACKGROUND2_COLOR = 7; ///< the default background color for text, list, and valuator widgets
|
|
const Fl_Color FL_INACTIVE_COLOR = 8; ///< the inactive foreground color
|
|
const Fl_Color FL_SELECTION_COLOR = 15; ///< the default selection/highlight color
|
|
|
|
// boxtypes generally limit themselves to these colors so
|
|
// the whole ramp is not allocated:
|
|
|
|
const Fl_Color FL_GRAY0 = 32; // 'A'
|
|
const Fl_Color FL_DARK3 = 39; // 'H'
|
|
const Fl_Color FL_DARK2 = 45; // 'N'
|
|
const Fl_Color FL_DARK1 = 47; // 'P'
|
|
const Fl_Color FL_BACKGROUND_COLOR = 49; // 'R' default background color
|
|
const Fl_Color FL_LIGHT1 = 50; // 'S'
|
|
const Fl_Color FL_LIGHT2 = 52; // 'U'
|
|
const Fl_Color FL_LIGHT3 = 54; // 'W'
|
|
|
|
// FLTK provides a 5x8x5 color cube that is used with colormap visuals
|
|
|
|
const Fl_Color FL_BLACK = 56;
|
|
const Fl_Color FL_RED = 88;
|
|
const Fl_Color FL_GREEN = 63;
|
|
const Fl_Color FL_YELLOW = 95;
|
|
const Fl_Color FL_BLUE = 216;
|
|
const Fl_Color FL_MAGENTA = 248;
|
|
const Fl_Color FL_CYAN = 223;
|
|
const Fl_Color FL_DARK_RED = 72;
|
|
|
|
const Fl_Color FL_DARK_GREEN = 60;
|
|
const Fl_Color FL_DARK_YELLOW = 76;
|
|
const Fl_Color FL_DARK_BLUE = 136;
|
|
const Fl_Color FL_DARK_MAGENTA = 152;
|
|
const Fl_Color FL_DARK_CYAN = 140;
|
|
|
|
const Fl_Color FL_WHITE = 255;
|
|
|
|
|
|
#define FL_FREE_COLOR (Fl_Color)16
|
|
#define FL_NUM_FREE_COLOR 16
|
|
#define FL_GRAY_RAMP (Fl_Color)32
|
|
#define FL_NUM_GRAY 24
|
|
#define FL_GRAY FL_BACKGROUND_COLOR
|
|
#define FL_COLOR_CUBE (Fl_Color)56
|
|
#define FL_NUM_RED 5
|
|
#define FL_NUM_GREEN 8
|
|
#define FL_NUM_BLUE 5
|
|
|
|
FL_EXPORT Fl_Color fl_inactive(Fl_Color c);
|
|
|
|
FL_EXPORT Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg);
|
|
|
|
FL_EXPORT Fl_Color fl_color_average(Fl_Color c1, Fl_Color c2, float weight);
|
|
|
|
/** Returns a lighter version of the specified color. */
|
|
inline Fl_Color fl_lighter(Fl_Color c) { return fl_color_average(c, FL_WHITE, .67f); }
|
|
|
|
/** Returns a darker version of the specified color. */
|
|
inline Fl_Color fl_darker(Fl_Color c) { return fl_color_average(c, FL_BLACK, .67f); }
|
|
|
|
/** Returns the 24-bit color value closest to \p r, \p g, \p b. */
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|
inline Fl_Color fl_rgb_color(uchar r, uchar g, uchar b) {
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|
if (!r && !g && !b) return FL_BLACK;
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else return (Fl_Color)(((((r << 8) | g) << 8) | b) << 8);
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|
}
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|
|
|
/** Returns the 24-bit color value closest to \p g (grayscale). */
|
|
inline Fl_Color fl_rgb_color(uchar g) {
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|
if (!g) return FL_BLACK;
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|
else return (Fl_Color)(((((g << 8) | g) << 8) | g) << 8);
|
|
}
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|
|
|
/** Returns a gray color value from black (i == 0) to white (i == FL_NUM_GRAY - 1).
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|
FL_NUM_GRAY is defined to be 24 in the current FLTK release.
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|
To get the closest FLTK gray value to an 8-bit grayscale color 'I' use:
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|
|
|
\code
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|
fl_gray_ramp(I * (FL_NUM_GRAY - 1) / 255)
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|
\endcode
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|
*/
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|
inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
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|
|
|
/** Returns a color out of the color cube.
|
|
|
|
\p r must be in the range 0 to FL_NUM_RED (5) minus 1,
|
|
\p g must be in the range 0 to FL_NUM_GREEN (8) minus 1,
|
|
\p b must be in the range 0 to FL_NUM_BLUE (5) minus 1.
|
|
|
|
To get the closest color to a 8-bit set of R,G,B values use:
|
|
|
|
\code
|
|
fl_color_cube(R * (FL_NUM_RED - 1) / 255,
|
|
G * (FL_NUM_GREEN - 1) / 255,
|
|
B * (FL_NUM_BLUE - 1) / 255);
|
|
\endcode
|
|
*/
|
|
inline Fl_Color fl_color_cube(int r, int g, int b) {
|
|
return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);}
|
|
|
|
/*@}*/ // group: Colors
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|
|
|
/** \name Cursors */
|
|
/*@{*/
|
|
|
|
/** The following constants define the mouse cursors that are available in FLTK.
|
|
|
|
The double-headed arrows are bitmaps provided by FLTK on X, the others
|
|
are provided by system-defined cursors.
|
|
|
|
\todo enum Fl_Cursor needs maybe an image.
|
|
*/
|
|
enum Fl_Cursor {
|
|
FL_CURSOR_DEFAULT = 0, /**< the default cursor, usually an arrow. */
|
|
FL_CURSOR_ARROW = 35, /**< an arrow pointer. */
|
|
FL_CURSOR_CROSS = 66, /**< crosshair. */
|
|
FL_CURSOR_WAIT = 76, /**< watch or hourglass. */
|
|
FL_CURSOR_INSERT = 77, /**< I-beam. */
|
|
FL_CURSOR_HAND = 31, /**< hand (uparrow on MSWindows). */
|
|
FL_CURSOR_HELP = 47, /**< question mark. */
|
|
FL_CURSOR_MOVE = 27, /**< 4-pointed arrow. */
|
|
// fltk provides bitmaps for these:
|
|
FL_CURSOR_NS = 78, /**< up/down arrow. */
|
|
FL_CURSOR_WE = 79, /**< left/right arrow. */
|
|
FL_CURSOR_NWSE = 80, /**< diagonal arrow. */
|
|
FL_CURSOR_NESW = 81, /**< diagonal arrow. */
|
|
FL_CURSOR_NONE =255, /**< invisible. */
|
|
// for back compatibility (non MSWindows ones):
|
|
FL_CURSOR_N = 70, /**< for back compatibility. */
|
|
FL_CURSOR_NE = 69, /**< for back compatibility. */
|
|
FL_CURSOR_E = 49, /**< for back compatibility. */
|
|
FL_CURSOR_SE = 8, /**< for back compatibility. */
|
|
FL_CURSOR_S = 9, /**< for back compatibility. */
|
|
FL_CURSOR_SW = 7, /**< for back compatibility. */
|
|
FL_CURSOR_W = 36, /**< for back compatibility. */
|
|
FL_CURSOR_NW = 68 /**< for back compatibility. */
|
|
};
|
|
/*@}*/ // group: Cursors
|
|
|
|
/** FD "when" conditions */
|
|
enum { // values for "when" passed to Fl::add_fd()
|
|
FL_READ = 1, /**< Call the callback when there is data to be read. */
|
|
FL_WRITE = 4, /**< Call the callback when data can be written without blocking. */
|
|
FL_EXCEPT = 8 /**< Call the callback if an exception occurs on the file. */
|
|
};
|
|
|
|
/** visual types and Fl_Gl_Window::mode() (values match Glut) */
|
|
enum Fl_Mode {
|
|
FL_RGB = 0,
|
|
FL_INDEX = 1,
|
|
FL_SINGLE = 0,
|
|
FL_DOUBLE = 2,
|
|
FL_ACCUM = 4,
|
|
FL_ALPHA = 8,
|
|
FL_DEPTH = 16,
|
|
FL_STENCIL = 32,
|
|
FL_RGB8 = 64,
|
|
FL_MULTISAMPLE= 128,
|
|
FL_STEREO = 256,
|
|
FL_FAKE_SINGLE = 512 // Fake single buffered windows using double-buffer
|
|
};
|
|
|
|
// image alpha blending
|
|
|
|
#define FL_IMAGE_WITH_ALPHA 0x40000000
|
|
|
|
/** Damage masks */
|
|
enum Fl_Damage {
|
|
FL_DAMAGE_CHILD = 0x01, /**< A child needs to be redrawn. */
|
|
FL_DAMAGE_EXPOSE = 0x02, /**< The window was exposed. */
|
|
FL_DAMAGE_SCROLL = 0x04, /**< The Fl_Scroll widget was scrolled. */
|
|
FL_DAMAGE_OVERLAY = 0x08, /**< The overlay planes need to be redrawn. */
|
|
FL_DAMAGE_USER1 = 0x10, /**< First user-defined damage bit. */
|
|
FL_DAMAGE_USER2 = 0x20, /**< Second user-defined damage bit. */
|
|
FL_DAMAGE_ALL = 0x80 /**< Everything needs to be redrawn. */
|
|
};
|
|
|
|
// FLTK 1.0.x compatibility definitions...
|
|
# ifdef FLTK_1_0_COMPAT
|
|
# define contrast fl_contrast
|
|
# define down fl_down
|
|
# define frame fl_frame
|
|
# define inactive fl_inactive
|
|
# endif // FLTK_1_0_COMPAT
|
|
|
|
#endif
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|