fltk/src/Fl_Screen_Driver.H
ManoloFLTK 5bab46940c Re-organize cross-platform support for text input methods.
FLTK 1.3 supports complex text input methods (TIMs) for the 3 platforms
(X11, Windows, macOS). This support has an interface with FLTK that is
common for X11 and Windows, via (undocumented) functions fl_set_spot(),
fl_set_status() and fl_reset_spot().
In contrast, and because it's been developed independently, the
interface between the macOS TIM and FLTK 1.3 is completely different :
static functions FL::insertion_point_location() and Fl::reset_marked_text().

The present change implements a single TIM/FLTK interface
used by all platforms based on functions fl_set_spot() and
fl_reset_spot().

The previous macOS-specific functions FL::insertion_point_location() and
Fl::reset_marked_text() are maintained only for compatibility with 1.3
and deprecated.
2022-01-07 16:34:54 +01:00

217 lines
8.1 KiB
C++

//
// All screen related calls in a driver style class.
//
// Copyright 1998-2021 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/**
\cond DriverDev
\addtogroup DriverDeveloper
\{
*/
#ifndef FL_SCREEN_DRIVER_H
#define FL_SCREEN_DRIVER_H
#include <FL/fl_types.h>
#include <FL/Fl.H> // for Fl_Timeout_Handler
#include <FL/Fl_Text_Editor.H>
// TODO: add text composition?
// TODO: add Fl::display
// TODO: add copy/paste, drag/drop?
// TODO: get key/get mouse?
// TODO: system colors/colormaps
// TODO: system menu?
// TODO: native filechooser
// TODO: native message boxes
// TODO: read screen to image
// TODO: application shortcuts
class Fl_Window;
class Fl_RGB_Image;
class Fl_Group;
class Fl_Input;
/**
A base class describing the interface between FLTK and screen-related operations.
This class is only for internal use by the FLTK library.
Each supported platform implements several of the virtual methods of this class.
*/
class FL_EXPORT Fl_Screen_Driver {
protected:
Fl_Screen_Driver();
virtual ~Fl_Screen_Driver();
static const int MAX_SCREENS = 16;
int num_screens;
static float fl_intersection(int x1, int y1, int w1, int h1,
int x2, int y2, int w2, int h2);
public:
static int keyboard_screen_scaling; // true means ctrl/+/-/0/ resize windows
static char bg_set;
static char bg2_set;
static char fg_set;
virtual float scale(int) { return 1; }
virtual void scale(int /*n*/, float /*f*/) {}
static Fl_Screen_Driver *newScreenDriver();
// --- display management
virtual void display(const char *disp);
virtual int visual(int flags);
// --- screen configuration
virtual void init() {}
virtual int x() { return 0; }
virtual int y() { return 0; }
virtual int w() { return 800; } // default, override in driver!
virtual int h() { return 600; } // default, override in driver!
virtual int screen_count();
void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my);
virtual void screen_xywh(int &X, int &Y, int &W, int &H, int /*n*/) {
X = 0;
Y = 0;
W = 800;
H = 600;
}
void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my, int mw, int mh);
virtual int screen_num(int x, int y);
virtual int screen_num(int x, int y, int w, int h);
virtual void screen_dpi(float &h, float &v, int n = 0) { // override in driver!
h = 72;
v = 72;
(void)n;
}
void screen_work_area(int &X, int &Y, int &W, int &H, int mx, int my);
virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n) {
screen_xywh(X, Y, W, H, n);
}
// --- audible output
virtual void beep(int) {}
// --- global events
virtual void flush() {} // must override
virtual double wait(double) { return 0.0; } // must override
virtual int ready() { return 0; } // must override
virtual void grab(Fl_Window *) {}
// --- global colors
/* the default implementation of parse_color() may be enough */
virtual int parse_color(const char *p, uchar &r, uchar &g, uchar &b);
virtual void get_system_colors() {}
/* the default implementation of get_system_scheme() may be enough */
virtual const char *get_system_scheme();
// --- global timers
virtual void add_timeout(double, Fl_Timeout_Handler, void *) {}
virtual void repeat_timeout(double, Fl_Timeout_Handler, void *) {}
virtual int has_timeout(Fl_Timeout_Handler, void *) { return 0; }
virtual void remove_timeout(Fl_Timeout_Handler, void *) {}
static int secret_input_character;
/* Implement to indicate whether complex text input may involve marked text.
When it does, has_marked_text returns non zero.
*/
virtual int has_marked_text() const { return 0; }
// implement so text-editing widgets support dead keys
virtual int compose(int &del) {
del = 0;
return 0;
}
// default implementation may be enough
virtual void compose_reset();
// implement to support drag-n-drop. use_selection = 1 means the GUI is welcome to display
// the selected text during the D&D operation
virtual int dnd(int use_selection = 0) { (void)use_selection; return 0; }
// null means no platform-specific key bindings for Fl_Text_Editor
Fl_Text_Editor::Key_Binding *text_editor_extra_key_bindings;
// default implementation may be enough
virtual int text_display_can_leak() const { return 0; }
// if no keyboard is connected on a touch or pen device, the system on-screen keyboard is
// requested
virtual void request_keyboard() {}
// we no longer need the on-screen keyboard; it's up to the system to hide it
virtual void release_keyboard() {}
/* Member function read_win_rectangle() supports public functions
fl_read_image() and fl_capture_window() which capture pixel data from
a window (or also from an offscreen buffer with fl_read_image).
If 'may_capture_subwins' is true, an implementation may or may not capture
also the content of subwindows embedded in 'win'. If subwindows were captured,
*'did_capture_subwins' is returned set to true. If read_win_rectangle()
is called with 'may_capture_subwins' set to true, 'did_capture_subwins' should
be set before the call to the address of a boolean set to false.
The implementation of this virtual function for the macOS platform has the
capability of capturing subwindows when asked for.
A platform may also use its read_win_rectangle() implementation to capture
window decorations (e.g., title bar). In that case, it is called by
Fl_XXX_Window_Driver::capture_titlebar_and_borders().
win is the window to capture from, or NULL to capture from the current offscreen
*/
virtual Fl_RGB_Image *read_win_rectangle(int /*X*/, int /*Y*/, int /*w*/, int /*h*/, Fl_Window *,
bool may_capture_subwins = false,
bool *did_capture_subwins = NULL) {
(void)may_capture_subwins;
(void)did_capture_subwins;
return NULL;
}
static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, int to_y);
static Fl_RGB_Image *traverse_to_gl_subwindows(Fl_Group *g, int x, int y, int w, int h,
Fl_RGB_Image *full_img);
// optional platform-specific key handling for Fl_Input widget
// the default implementation may be enough
virtual int input_widget_handle_key(int key, unsigned mods, unsigned shift, Fl_Input *input);
// implement to support Fl::get_mouse()
virtual int get_mouse(int &/*x*/, int &/*y*/) { return 0; }
// optional methods to enable/disable input methods for complex scripts
virtual void enable_im() {}
virtual void disable_im() {}
// calls open_display_platform() and then does platform-independent work
void open_display();
// implement to open access to the display
virtual void open_display_platform() {}
// optional method to close display access
virtual void close_display() {}
// compute dimensions of an Fl_Offscreen
virtual void offscreen_size(Fl_Offscreen, int &/*width*/, int &/*height*/) {}
void rescale_all_windows_from_screen(int screen, float f);
static void transient_scale_display(float f, int nscreen);
static int scale_handler(int event);
virtual void desktop_scale_factor() {}
void use_startup_scale_factor();
enum APP_SCALING_CAPABILITY {
NO_APP_SCALING = 0, ///< The platform does not support rescaling.
SYSTEMWIDE_APP_SCALING, ///< The platform supports rescaling with the same factor for all screens.
PER_SCREEN_APP_SCALING ///< The platform supports rescaling with one factor for each screen.
};
/** Returns the platform's support for rescaling the application with ctrl/+/-/0 keys.
*/
virtual APP_SCALING_CAPABILITY rescalable() { return NO_APP_SCALING; }
// supports Fl_Window::default_icons()
virtual void default_icons(const Fl_RGB_Image *icons[], int count);
};
#endif // !FL_SCREEN_DRIVER_H
/**
\}
\endcond
*/