fltk/test/navigation.cxx

43 lines
1.3 KiB
C++

/* Silly test of navigation keys.
This is not a recommended method of laying out your panels!
*/
#include <stdio.h>
#include <stdlib.h>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Input.H>
#define WIDTH 600
#define HEIGHT 300
#define GRID 25
int main(int argc, char **argv) {
if (argc > 1) srand(atoi(argv[1]));
Fl_Window window(WIDTH,HEIGHT,argv[0]);
window.end(); // don't auto-add children
for (int i = 0; i<10000; i++) {
// make up a random size of widget:
int x = rand()%(WIDTH/GRID+1) * GRID;
int y = rand()%(HEIGHT/GRID+1) * GRID;
int w = rand()%(WIDTH/GRID+1) * GRID;
if (w < x) {w = x-w; x-=w;} else {w = w-x;}
int h = rand()%(HEIGHT/GRID+1) * GRID;
if (h < y) {h = y-h; y-=h;} else {h = h-y;}
if (w < GRID || h < GRID || w < h) continue;
// find where to insert it and see if it intersects something:
Fl_Widget *i = 0;
int n; for (n=0; n < window.children(); n++) {
Fl_Widget *o = window.child(n);
if (x<o->x()+o->w() && x+w>o->x() &&
y<o->y()+o->h() && y+h>o->y()) break;
if (!i && (y < o->y() || y == o->y() && x < o->x())) i = o;
}
// skip if intersection:
if (n < window.children()) continue;
window.insert(*(new Fl_Input(x,y,w,h)),i);
}
window.show();
return Fl::run();
}