mirror of https://github.com/fltk/fltk
220 lines
5.1 KiB
C++
220 lines
5.1 KiB
C++
/* fullscreen.C
|
|
|
|
This demo shows how to do many of the window manipulations that
|
|
are popular on SGI programs, even though X does not really like
|
|
them. You can toggle the border on/off, change the visual to
|
|
switch between single/double buffer, and make the window take
|
|
over the screen.
|
|
|
|
Normally the program makes a single window with a child GL window.
|
|
This simulates a program where the 3D display is surrounded by
|
|
control knobs. Running the program with an argument will
|
|
make it make a seperate GL window from the controls window. This
|
|
simulates a (older?) style program where the graphics display is
|
|
a different window than the controls.
|
|
|
|
This program reports how many times it redraws the window to
|
|
stdout, so you can see how much time it is wasting. It appears
|
|
to be impossible to prevent X from sending redundant resize
|
|
events, so there are extra redraws. But the way I have the
|
|
code arranged here seems to be keeping that to a minimu.
|
|
|
|
Apparently unavoidable bugs:
|
|
|
|
Turning the border on causes an unnecessary redraw.
|
|
|
|
Turning off full screen when the border is on causes an unnecessary
|
|
resize and redraw when the program turns the border on.
|
|
|
|
If it is a seperate window, turning double buffering on and off
|
|
will cause the window to raise, deiconize, and possibly move. You
|
|
can avoid this by making the Fl_Gl_Window a child of a normal
|
|
window.
|
|
|
|
*/
|
|
|
|
#include <config.h>
|
|
#include <FL/Fl.H>
|
|
#include <FL/Fl_Single_Window.H>
|
|
#include <FL/Fl_Hor_Slider.H>
|
|
#include <FL/Fl_Toggle_Light_Button.H>
|
|
#include <FL/math.h>
|
|
#include <stdio.h>
|
|
|
|
#if HAVE_GL
|
|
#include <FL/gl.h>
|
|
#include <FL/Fl_Gl_Window.H>
|
|
|
|
class shape_window : public Fl_Gl_Window {
|
|
void draw();
|
|
public:
|
|
int sides;
|
|
shape_window(int x,int y,int w,int h,const char *l=0);
|
|
};
|
|
|
|
shape_window::shape_window(int x,int y,int w,int h,const char *l) :
|
|
Fl_Gl_Window(x,y,w,h,l) {
|
|
sides = 3;
|
|
}
|
|
|
|
void shape_window::draw() {
|
|
printf("drawing size %d %d\n",w(),h());
|
|
if (!valid()) {
|
|
valid(1);
|
|
// printf("init\n");
|
|
glLoadIdentity();
|
|
glViewport(0,0,w(),h());
|
|
}
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glColor3f(.5,.6,.7);
|
|
glBegin(GL_POLYGON);
|
|
for (int i=0; i<sides; i++) {
|
|
double ang = i*2*M_PI/sides;
|
|
glVertex3f(cos(ang),sin(ang),0);
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
#else
|
|
|
|
#include <FL/fl_draw.H>
|
|
|
|
class shape_window : public Fl_Window {
|
|
void draw();
|
|
public:
|
|
int sides;
|
|
shape_window(int x,int y,int w,int h,const char *l=0);
|
|
};
|
|
|
|
shape_window::shape_window(int x,int y,int w,int h,const char *l) :
|
|
Fl_Window(x,y,w,h,l) {
|
|
sides = 3;
|
|
}
|
|
|
|
void shape_window::draw() {
|
|
fl_color(0);
|
|
fl_rectf(0,0,w(),h());
|
|
fl_font(0,20);
|
|
fl_color(7);
|
|
fl_draw("This requires GL",0,0,w(),h(),FL_ALIGN_CENTER);
|
|
}
|
|
|
|
#endif
|
|
|
|
void sides_cb(Fl_Widget *o, void *p) {
|
|
shape_window *sw = (shape_window *)p;
|
|
sw->sides = int(((Fl_Slider *)o)->value());
|
|
sw->redraw();
|
|
}
|
|
|
|
#if HAVE_GL
|
|
void double_cb(Fl_Widget *o, void *p) {
|
|
shape_window *sw = (shape_window *)p;
|
|
int d = ((Fl_Button *)o)->value();
|
|
sw->mode(d ? Fl_Mode(FL_DOUBLE|FL_RGB) : FL_RGB);
|
|
}
|
|
#else
|
|
void double_cb(Fl_Widget *, void *) {}
|
|
#endif
|
|
|
|
void border_cb(Fl_Widget *o, void *p) {
|
|
Fl_Window *w = (Fl_Window *)p;
|
|
int d = ((Fl_Button *)o)->value();
|
|
w->border(d);
|
|
}
|
|
|
|
int px,py,pw,ph;
|
|
Fl_Button *border_button;
|
|
void fullscreen_cb(Fl_Widget *o, void *p) {
|
|
Fl_Window *w = (Fl_Window *)p;
|
|
int d = ((Fl_Button *)o)->value();
|
|
if (d) {
|
|
px = w->x();
|
|
py = w->y();
|
|
pw = w->w();
|
|
ph = w->h();
|
|
w->fullscreen();
|
|
} else {
|
|
w->fullscreen_off(px,py,pw,ph);
|
|
}
|
|
}
|
|
|
|
#include <stdlib.h>
|
|
|
|
void exit_cb(Fl_Widget *, void *) {
|
|
exit(0);
|
|
}
|
|
|
|
#define NUMB 5
|
|
|
|
int twowindow = 0;
|
|
int initfull = 0;
|
|
int arg(int, char **argv, int &i) {
|
|
if (argv[i][1] == '2') {twowindow = 1; i++; return 1;}
|
|
if (argv[i][1] == 'f') {initfull = 1; i++; return 1;}
|
|
return 0;
|
|
}
|
|
|
|
int main(int argc, char **argv) {
|
|
|
|
int i=0;
|
|
if (Fl::args(argc,argv,i,arg) < argc)
|
|
Fl::fatal("Options are:\n -2 = 2 windows\n -f = startup fullscreen\n%s",Fl::help);
|
|
|
|
Fl_Single_Window window(300,300+30*NUMB); window.end();
|
|
|
|
shape_window sw(10,10,window.w()-20,window.h()-30*NUMB-20);
|
|
#if HAVE_GL
|
|
sw.mode(FL_RGB);
|
|
#endif
|
|
|
|
Fl_Window *w;
|
|
if (twowindow) { // make it's own window
|
|
sw.resizable(&sw);
|
|
w = &sw;
|
|
window.set_modal(); // makes controls stay on top when fullscreen pushed
|
|
argc--;
|
|
sw.show();
|
|
} else { // otherwise make a subwindow
|
|
window.add(sw);
|
|
window.resizable(&sw);
|
|
w = &window;
|
|
}
|
|
|
|
window.begin();
|
|
|
|
int y = window.h()-30*NUMB-5;
|
|
Fl_Hor_Slider slider(50,y,window.w()-60,30,"Sides:");
|
|
slider.align(FL_ALIGN_LEFT);
|
|
slider.callback(sides_cb,&sw);
|
|
slider.value(sw.sides);
|
|
slider.step(1);
|
|
slider.bounds(3,40);
|
|
y+=30;
|
|
|
|
Fl_Toggle_Light_Button b1(50,y,window.w()-60,30,"Double Buffered");
|
|
b1.callback(double_cb,&sw);
|
|
y+=30;
|
|
|
|
Fl_Toggle_Light_Button b2(50,y,window.w()-60,30,"Border");
|
|
b2.callback(border_cb,w);
|
|
b2.set();
|
|
border_button = &b2;
|
|
y+=30;
|
|
|
|
Fl_Toggle_Light_Button b3(50,y,window.w()-60,30,"FullScreen");
|
|
b3.callback(fullscreen_cb,w);
|
|
y+=30;
|
|
|
|
Fl_Button eb(50,y,window.w()-60,30,"Exit");
|
|
eb.callback(exit_cb);
|
|
y+=30;
|
|
|
|
if (initfull) {b3.set(); b3.do_callback();}
|
|
|
|
window.end();
|
|
window.show(argc,argv);
|
|
|
|
return Fl::run();
|
|
}
|