a35a533368
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6252 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
137 lines
4.8 KiB
C++
137 lines
4.8 KiB
C++
//
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// "$Id$"
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//
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// Scroll header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2005 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifndef Fl_Scroll_H
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#define Fl_Scroll_H
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#include "Fl_Group.H"
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#include "Fl_Scrollbar.H"
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/**
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This container widget lets you maneuver around a set of widgets much
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larger than your window. If the child widgets are larger than the size
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of this object then scrollbars will appear so that you can scroll over
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to them:
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<P ALIGN=CENTER>\image html Fl_Scroll.gif </P>
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<P>If all of the child widgets are packed together into a solid
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rectangle then you want to set box() to FL_NO_BOX or
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one of the _FRAME types. This will result in the best output.
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However, if the child widgets are a sparse arrangment you must set
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box() to a real _BOX type. This can result in some
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blinking during redrawing, but that can be solved by using a
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Fl_Double_Window. </P>
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By default you can scroll in both directions, and the scrollbars
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disappear if the data will fit in the area of the scroll.
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<P>Use Fl_Scroll::type() to change this as follows :
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<UL>
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<LI>0 - No scrollbars </LI>
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<LI>Fl_Scroll::HORIZONTAL - Only a horizontal scrollbar. </LI>
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<LI>Fl_Scroll::VERTICAL - Only a vertical scrollbar. </LI>
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<LI>Fl_Scroll::BOTH - The default is both scrollbars. </LI>
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<LI>Fl_Scroll::HORIZONTAL_ALWAYS - Horizontal scrollbar always on, vertical always off. </LI>
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<LI>Fl_Scroll::VERTICAL_ALWAYS - Vertical scrollbar always on, horizontal always off. </LI>
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<LI>Fl_Scroll::BOTH_ALWAYS - Both always on. </LI>
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</UL>
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<P> Use <B> scrollbar.align(int) ( see void Fl_Widget::align(Fl_Align) ) :</B>
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to change what side the scrollbars are drawn on.<BR>If the
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FL_ALIGN_LEFT bit is on, the vertical scrollbar is on the left.
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If the FL_ALIGN_TOP bit is on, the horizontal scrollbar is on
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the top. Note that only the alignment flags in scrollbar are
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considered. The flags in hscrollbar however are ignored.
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<P>This widget can also be used to pan around a single child widget
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"canvas". This child widget should be of your own class, with a
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draw() method that draws the contents. The scrolling is done by
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changing the x() and y() of the widget, so this child
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must use the x() and y() to position it's drawing.
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To speed up drawing it should test fl_push_clip().
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<P>Another very useful child is a single
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Fl_Pack, which is itself a group that packs it's children
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together and changes size to surround them. Filling the Fl_Pack
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with Fl_Tabs groups (and then putting
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normal widgets inside those) gives you a very powerful scrolling list
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of individually-openable panels. </P>
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<P>Fluid lets you create these, but you can only lay out objects that
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fit inside the Fl_Scroll without scrolling. Be sure to leave
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space for the scrollbars, as Fluid won't show these either. </P>
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<P><I>You cannot use Fl_Window as a child of this since the
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clipping is not conveyed to it when drawn, and it will draw over the
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scrollbars and neighboring objects.</I>
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*/
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class FL_EXPORT Fl_Scroll : public Fl_Group {
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int xposition_, yposition_;
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int width_, height_;
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int oldx, oldy;
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static void hscrollbar_cb(Fl_Widget*, void*);
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static void scrollbar_cb(Fl_Widget*, void*);
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void fix_scrollbar_order();
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static void draw_clip(void*,int,int,int,int);
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protected:
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void bbox(int&,int&,int&,int&);
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void draw();
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public:
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Fl_Scrollbar scrollbar;
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Fl_Scrollbar hscrollbar;
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void resize(int,int,int,int);
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int handle(int);
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Fl_Scroll(int X,int Y,int W,int H,const char*l=0);
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enum { // values for type()
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HORIZONTAL = 1,
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VERTICAL = 2,
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BOTH = 3,
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ALWAYS_ON = 4,
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HORIZONTAL_ALWAYS = 5,
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VERTICAL_ALWAYS = 6,
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BOTH_ALWAYS = 7
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};
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/** Gets the current horizontal scrolling position. */
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int xposition() const {return xposition_;}
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/** Gets the current vertical scrolling position. */
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int yposition() const {return yposition_;}
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void scroll_to(int, int);
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void clear();
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};
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#endif
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//
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// End of "$Id$".
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//
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