fltk/ide/Xcode3
Manolo Gouy a8530c73fa Adopted use of FL_LIBRARY #define symbol under Mac OS X. This allows to compile
client applications without including Mac OS system headers, with a gain in speed of 
compilation and portability. The source files of all FLTK libraries must now be compiled with 
-DFL_LIBRARY under Mac OS X. Make, CMake and Xcode project support files
have been modified accordingly.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8113 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2010-12-23 14:24:29 +00:00
..
FLTK.xcodeproj Adopted use of FL_LIBRARY #define symbol under Mac OS X. This allows to compile 2010-12-23 14:24:29 +00:00
icons A completely new set of IDE files for the entire FLTK project. This project should be pretty clean and up to the newest standards in Xcode3. The debug version builds whatever is best on the current platform. The Release version builds a Universal Binary for PPC, win32, and x64 - verified OK! I will rename the now outdated Xcode3.1 project and eventually remove it. 2010-02-21 21:54:42 +00:00
plists Added unittests to the Xcode IDE. 2010-11-15 17:22:21 +00:00
Project Templates/FLTK Application/FLTK 1.3 Added new project template for Xcode (part 2 of 3). Part 3 will be done later (see TODO: tag sin README.OSX) 2010-10-25 10:20:21 +00:00
config.h STR 2382: Fixed compile errors when HAVE_LIBJPEG was not defined 2010-10-30 20:01:16 +00:00
fltk.pch Adopted use of FL_LIBRARY #define symbol under Mac OS X. This allows to compile 2010-12-23 14:24:29 +00:00
fluid.pbfilespec Added new project template for Xcode (part 2 of 3). Part 3 will be done later (see TODO: tag sin README.OSX) 2010-10-25 10:20:21 +00:00