fltk/src/Fl_Repeat_Button.cxx
Fabien Costantini a2eaf60572 Doxygen documentation:
+ Added HAVE_GL,HAVE_GL_OVERLAY to Doxyfile defines
   + many obsolete api signature causing to be igmored by doxygen have been fixed, more to come and this is good! (we are forced to refresh these api and be up-to-date to have them documented...)
   + Added a Fl_Gl_Window::draw() method that raises a Fl::fatal() message if used directly. The old doc said it was a pure virtual which is not true. one can easily create a Fl_Gl_Window created, this won't work of course but is subject to trouble.
   Now the Fl_Gl_Window doxygenize beautifully and content is more accurate.



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6286 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2008-09-17 20:30:37 +00:00

71 lines
1.8 KiB
C++

//
// "$Id$"
//
// Repeat button widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2008 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl.H>
#include <FL/Fl_Repeat_Button.H>
#define INITIALREPEAT .5
#define REPEAT .1
void Fl_Repeat_Button::repeat_callback(void *v) {
Fl_Button *b = (Fl_Button*)v;
Fl::add_timeout(REPEAT,repeat_callback,b);
b->do_callback();
}
int Fl_Repeat_Button::handle(int event) {
int newval;
switch (event) {
case FL_HIDE:
case FL_DEACTIVATE:
case FL_RELEASE:
newval = 0; goto J1;
case FL_PUSH:
case FL_DRAG:
if (Fl::visible_focus()) Fl::focus(this);
newval = Fl::event_inside(this);
J1:
if (!active())
newval = 0;
if (value(newval)) {
if (newval) {
Fl::add_timeout(INITIALREPEAT,repeat_callback,this);
do_callback();
} else {
Fl::remove_timeout(repeat_callback,this);
}
}
return 1;
default:
return Fl_Button::handle(event);
}
}
//
// End of "$Id$".
//