32d4bc4099
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9293 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
166 lines
5.7 KiB
C++
166 lines
5.7 KiB
C++
//
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// "$Id$"
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//
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// Line style code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2012 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/**
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\file fl_line_style.cxx
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\brief Line style drawing utility hiding different platforms.
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*/
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#include <FL/Fl.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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#include <FL/Fl_Printer.H>
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#include "flstring.h"
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#include <stdio.h>
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// We save the current line width (absolute value) here.
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// This is currently used only for X11 clipping, see src/fl_rect.cxx.
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// FIXME: this would probably better be in class Fl::
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int fl_line_width_ = 0;
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#ifdef __APPLE_QUARTZ__
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float fl_quartz_line_width_ = 1.0f;
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static enum CGLineCap fl_quartz_line_cap_ = kCGLineCapButt;
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static enum CGLineJoin fl_quartz_line_join_ = kCGLineJoinMiter;
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static CGFloat *fl_quartz_line_pattern = 0;
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static int fl_quartz_line_pattern_size = 0;
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void fl_quartz_restore_line_style_() {
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CGContextSetLineWidth(fl_gc, fl_quartz_line_width_);
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CGContextSetLineCap(fl_gc, fl_quartz_line_cap_);
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CGContextSetLineJoin(fl_gc, fl_quartz_line_join_);
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CGContextSetLineDash(fl_gc, 0, fl_quartz_line_pattern, fl_quartz_line_pattern_size);
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}
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#endif
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void Fl_Graphics_Driver::line_style(int style, int width, char* dashes) {
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// save line width in global variable for X11 clipping
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if (width == 0) fl_line_width_ = 1;
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else fl_line_width_ = width>0 ? width : -width;
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#if defined(USE_X11)
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int ndashes = dashes ? strlen(dashes) : 0;
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// emulate the WIN32 dash patterns on X
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char buf[7];
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if (!ndashes && (style&0xff)) {
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int w = width ? width : 1;
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char dash, dot, gap;
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// adjust lengths to account for cap:
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if (style & 0x200) {
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dash = char(2*w);
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dot = 1; // unfortunately 0 does not work
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gap = char(2*w-1);
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} else {
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dash = char(3*w);
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dot = gap = char(w);
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}
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char* p = dashes = buf;
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switch (style & 0xff) {
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case FL_DASH: *p++ = dash; *p++ = gap; break;
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case FL_DOT: *p++ = dot; *p++ = gap; break;
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case FL_DASHDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; break;
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case FL_DASHDOTDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; *p++ = dot; *p++ = gap; break;
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}
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ndashes = p-buf;
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}
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static int Cap[4] = {CapButt, CapButt, CapRound, CapProjecting};
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static int Join[4] = {JoinMiter, JoinMiter, JoinRound, JoinBevel};
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XSetLineAttributes(fl_display, fl_gc, width,
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ndashes ? LineOnOffDash : LineSolid,
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Cap[(style>>8)&3], Join[(style>>12)&3]);
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if (ndashes) XSetDashes(fl_display, fl_gc, 0, dashes, ndashes);
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#elif defined(WIN32)
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// According to Bill, the "default" cap and join should be the
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// "fastest" mode supported for the platform. I don't know why
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// they should be different (same graphics cards, etc., right?) MRS
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static DWORD Cap[4]= {PS_ENDCAP_FLAT, PS_ENDCAP_FLAT, PS_ENDCAP_ROUND, PS_ENDCAP_SQUARE};
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static DWORD Join[4]={PS_JOIN_ROUND, PS_JOIN_MITER, PS_JOIN_ROUND, PS_JOIN_BEVEL};
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int s1 = PS_GEOMETRIC | Cap[(style>>8)&3] | Join[(style>>12)&3];
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DWORD a[16]; int n = 0;
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if (dashes && dashes[0]) {
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s1 |= PS_USERSTYLE;
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for (n = 0; n < 16 && *dashes; n++) a[n] = *dashes++;
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} else {
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s1 |= style & 0xff; // allow them to pass any low 8 bits for style
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}
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if ((style || n) && !width) width = 1; // fix cards that do nothing for 0?
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LOGBRUSH penbrush = {BS_SOLID,fl_RGB(),0}; // can this be fl_brush()?
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HPEN newpen = ExtCreatePen(s1, width, &penbrush, n, n ? a : 0);
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if (!newpen) {
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Fl::error("fl_line_style(): Could not create GDI pen object.");
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return;
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}
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HPEN oldpen = (HPEN)SelectObject(fl_gc, newpen);
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DeleteObject(oldpen);
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DeleteObject(fl_current_xmap->pen);
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fl_current_xmap->pen = newpen;
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#elif defined(__APPLE_QUARTZ__)
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static enum CGLineCap Cap[4] = { kCGLineCapButt, kCGLineCapButt,
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kCGLineCapRound, kCGLineCapSquare };
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static enum CGLineJoin Join[4] = { kCGLineJoinMiter, kCGLineJoinMiter,
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kCGLineJoinRound, kCGLineJoinBevel };
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if (width<1) width = 1;
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fl_quartz_line_width_ = (float)width;
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fl_quartz_line_cap_ = Cap[(style>>8)&3];
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// when printing kCGLineCapSquare seems better for solid lines
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if ( Fl_Surface_Device::surface() != Fl_Display_Device::display_device() && style == FL_SOLID && dashes == NULL ) {
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fl_quartz_line_cap_ = kCGLineCapSquare;
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}
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fl_quartz_line_join_ = Join[(style>>12)&3];
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char *d = dashes;
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static CGFloat pattern[16];
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if (d && *d) {
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CGFloat *p = pattern;
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while (*d) { *p++ = (float)*d++; }
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fl_quartz_line_pattern = pattern;
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fl_quartz_line_pattern_size = d-dashes;
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} else if (style & 0xff) {
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char dash, dot, gap;
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// adjust lengths to account for cap:
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if (style & 0x200) {
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dash = char(2*width);
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dot = 1;
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gap = char(2*width-1);
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} else {
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dash = char(3*width);
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dot = gap = char(width);
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}
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CGFloat *p = pattern;
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switch (style & 0xff) {
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case FL_DASH: *p++ = dash; *p++ = gap; break;
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case FL_DOT: *p++ = dot; *p++ = gap; break;
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case FL_DASHDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; break;
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case FL_DASHDOTDOT: *p++ = dash; *p++ = gap; *p++ = dot; *p++ = gap; *p++ = dot; *p++ = gap; break;
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}
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fl_quartz_line_pattern_size = p-pattern;
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fl_quartz_line_pattern = pattern;
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} else {
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fl_quartz_line_pattern = 0;
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fl_quartz_line_pattern_size = 0;
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}
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fl_quartz_restore_line_style_();
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#else
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# error unsupported platform
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#endif
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}
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//
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// End of "$Id$".
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//
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