mirror of https://github.com/fltk/fltk
72 lines
2.9 KiB
HTML
72 lines
2.9 KiB
HTML
<HTML><BODY>
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<HR break>
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<H2><A name=Fl_Value_Input>class Fl_Value_Input</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
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+----<B>Fl_Value_Input</B>
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</PRE>
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</UL>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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#include <FL/Fl_Value_Input.H>
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</PRE>
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</UL>
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<H3>Description</H3>
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The <TT>Fl_Value_Input</TT> widget displays a floating point value.
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The user can click in the text field and edit it (there is in fact a
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hidden <A href=#Fl_Input><TT>Fl_Input</TT></A> widget with <TT>
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type(FL_FLOAT_INPUT)</TT> in there), and when they hit return or tab
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the value updates to what they typed and the callback is done.
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<P>If <TT>step()</TT> is not zero, the user can also drag the mouse
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across the object and thus slide the value. The left button moves one <TT>
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step()</TT> per pixel, the middle by <TT>10 * step()</TT>, and the left
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button by <TT>100 * step()</TT>. It is then impossible to select text
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by dragging across it, although clicking can still move the insertion
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cursor. </P>
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<H3>Methods</H3>
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<UL>
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<LI><A href=#Fl_Value_Input.Fl_Value_Input>Fl_Value_Input</A></LI>
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<LI><A href=#Fl_Value_Input.~Fl_Value_Input>~Fl_Value_Input</A></LI>
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<LI><A href=#Fl_Value_Input.cursor_color>cursor_color</A></LI>
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<LI><A href=#Fl_Value_Input.soft>soft</A></LI>
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<LI><A href=#Fl_Value_Input.textcolor>textcolor</A></LI>
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<LI><A href=#Fl_Value_Input.textfont>textfont</A></LI>
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<LI><A href=#Fl_Value_Input.textsize>textsize</A></LI>
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</UL>
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<H4><A name=Fl_Value_Input.Fl_Value_Input>
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Fl_Value_Input::Fl_Value_Input(int x, int y, int w, int h, const char
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*label = 0)</A></H4>
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Creates a new <TT>Fl_Value_Input</TT> widget using the given position,
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size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
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<H4><A name=Fl_Value_Input.~Fl_Value_Input>virtual
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Fl_Value_Input::~Fl_Value_Input()</A></H4>
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Destroys the valuator.
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<H4><A name=Fl_Value_Input.cursor_color>Fl_Color
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Fl_Value_Input::cursor_color() const
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<BR> void Fl_Value_Input::cursor_color(Fl_Color)</A></H4>
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Get or set the color of the cursor. This is black by default.
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<H4><A name=Fl_Value_Input.soft>uchar Fl_Value_Input::soft() const
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<BR> void Fl_Value_Input::soft(uchar)</A></H4>
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If "soft" is turned on, the user is allowed to drag the value outside
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the range. If they drag the value to one of the ends, let go, then
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grab again and continue to drag, they can get to any value. Default is
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true.
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<H4><A name=Fl_Value_Input.textcolor>Fl_Color
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Fl_Value_Input::textcolor() const
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<BR> void Fl_Value_Input::textcolor(Fl_Color)</A></H4>
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Gets or sets the color of the text in the value box.
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<H4><A name=Fl_Value_Input.textfont>Fl_Font Fl_Value_Input::textfont()
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const
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<BR>
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<BR>void Fl_Value_Input::textfont(Fl_Font)</A></H4>
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Gets or sets the typeface of the text in the value box.
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<H4><A name=Fl_Value_Input.textsize>uchar Fl_Value_Input::textsize()
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const
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<BR> void Fl_Value_Input::textsize(uchar)</A></H4>
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Gets or sets the size of the text in the value box. </BODY></HTML>
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