a5778a1864
Updated makefiles and makeincludes to use DSONAME and GLDLIBS. Updated configure.in to use DSONAME instead of LIBNAME. Updated editor example code in documentation. Added ANSI C++ changes to make things compile with the latest EGCS compiler. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@458 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
558 lines
16 KiB
HTML
558 lines
16 KiB
HTML
<HTML><BODY>
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<H1 ALIGN=RIGHT><A NAME=editor>4 - Designing a Simple Text Editor</A></H1>
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This chapter takes you through the design of a simple FLTK-based text
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editor.
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<H2>Determining the Goals of the Text Editor</H2>
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Since this will be the first big project you'll be doing with FLTK,
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lets define what we want our text editor to do:
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<OL>
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<LI>Menubar/menus for all functions. </LI>
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<LI>Edit a single text file. </LI>
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<LI>Load from a file. </LI>
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<LI>Save to a file. </LI>
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<LI>Cut/copy/delete/paste functions. </LI>
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<LI>Search and replace functions. </LI>
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<LI>Keep track of when the file has been changed. </LI>
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</OL>
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<H2>Designing the Main Window</H2>
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Now that we've outlined the goals for our editor, we can begin with
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the design of our GUI. Obviously the first thing that we need is a
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window:
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<UL>
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<PRE>
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Fl_Window *window;
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window = new Fl_Window(640, 480, "Text Editor");
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</PRE>
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</UL>
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<H2>Variables</H2>
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Our text editor will need some global variables to keep track of
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things:
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<UL>
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<PRE>
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Fl_Window *window;
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Fl_Menu_Bar *menubar;
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Fl_Multiline_Input *input;
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Fl_Window *replace_dlg;
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Fl_Input *replace_find;
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Fl_Input *replace_with;
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Fl_Button *replace_all;
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Fl_Return_Button *replace_next;
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Fl_Button *replace_cancel;
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int changed = 0;
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char filename[1024] = "";
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char search[256] = "";
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</PRE>
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</UL>
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The <TT>window</TT> variable is our top-level window described
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previously. We'll cover the other variables as we build the
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application.
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<H2>Menubars and Menus</H2>
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The first goal requires us to use a menubar and menus that define each
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function the editor needs to perform. The <A href=Fl_Menu_Item.html#Fl_Menu_Item>
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<TT>Fl_Menu_Item</TT></A> structure is used to define the menus and
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items in a menubar:
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<UL>
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<PRE>
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Fl_Menu_Item menuitems[] = {
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{ "&File", 0, 0, 0, FL_SUBMENU },
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{ "&New", FL_ALT + 'n', (Fl_Callback *)new_cb },
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{ "&Open...", FL_ALT + 'o', (Fl_Callback *)open_cb, 0, FL_MENU_DIVIDER },
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{ "&Save", FL_ALT + 's', (Fl_Callback *)save_cb },
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{ "Save &As...", FL_ALT + FL_SHIFT + 's', (Fl_Callback *)saveas_cb, 0, FL_MENU_DIVIDER },
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{ "&Quit", FL_ALT + 'q', (Fl_Callback *)quit_cb },
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{ 0 },
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{ "&Edit", 0, 0, 0, FL_SUBMENU },
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{ "&Undo", FL_ALT + 'z', (Fl_Callback *)undo_cb, 0, FL_MENU_DIVIDER },
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{ "Cu&t", FL_ALT + 'x', (Fl_Callback *)cut_cb },
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{ "&Copy", FL_ALT + 'c', (Fl_Callback *)copy_cb },
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{ "&Paste", FL_ALT + 'v', (Fl_Callback *)paste_cb },
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{ "&Delete", 0, (Fl_Callback *)delete_cb },
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{ 0 },
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{ "&Search", 0, 0, 0, FL_SUBMENU },
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{ "&Find...", FL_ALT + 'f', (Fl_Callback *)find_cb },
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{ "F&ind Again", FL_ALT + 'g', (Fl_Callback *)find2_cb },
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{ "&Replace...", FL_ALT + 'r', (Fl_Callback *)replace_cb },
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{ "Re&place Again", FL_ALT + 't', (Fl_Callback *)replace2_cb },
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{ 0 },
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{ 0 }
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};
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</PRE>
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</UL>
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Once we have the menus defined we can create the <TT>Fl_Menu_Bar</TT>
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widget and assign the menus to it with:
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<UL>
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<PRE>
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Fl_Menu_Bar *menubar = new Fl_Menu_Bar(0, 0, 640, 30);
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menubar->menu(menuitems);
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</PRE>
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</UL>
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We'll define the callback functions later.
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<H2>Editing the Text</H2>
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To keep things simple our text editor will use the <A href=Fl_Multiline_Input.html#Fl_Multiline_Input>
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<TT>Fl_Multiline_Input</TT></A> widget to edit the text:
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<UL>
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<PRE>
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Fl_Multiline_Input *input = new Fl_Multiline_Input(0, 30, 640, 450);
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</PRE>
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</UL>
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So that we can keep track of changes to the file, we also want to add
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a "changed" callback:
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<UL>
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<PRE>
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input->callback(changed_cb);
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input->when(FL_WHEN_CHANGED);
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</PRE>
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</UL>
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Finally, we want to use a mono-spaced font like <TT>FL_COURIER</TT>:
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<UL>
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<PRE>
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input->textfont(FL_COURIER);
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</PRE>
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</UL>
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<H2>The Replace Dialog</H2>
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We can use the FLTK convenience functions for many of the editor's
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dialogs, however the replace dialog needs its own custom window. To
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keep things simple we will have a "find" string, a "replace" string,
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and "replace all", "replace next", and "cancel" buttons. The strings
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are just <TT>Fl_Input</TT> widgets, the "replace all" and "cancel"
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buttons are <TT>Fl_Button</TT> widgets, and the "replace next " button
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is a <TT>Fl_Return_Button</TT> widget:
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<P ALIGN=CENTER><IMG src=./editor-replace.gif></P>
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<UL>
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<PRE>
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Fl_Window *replace_dlg = new Fl_Window(300, 105, "Replace");
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Fl_Input *replace_find = new Fl_Input(70, 10, 200, 25, "Find:");
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Fl_Input *replace_with = new Fl_Input(70, 40, 200, 25, "Replace:");
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Fl_Button *replace_all = new Fl_Button(10, 70, 90, 25, "Replace All");
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Fl_Button *replace_next = new Fl_Button(105, 70, 120, 25, "Replace Next");
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Fl_Button *replace_cancel = new Fl_Button(230, 70, 60, 25, "Cancel");
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</PRE>
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</UL>
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<H2>Callbacks</H2>
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Now that we've defined the GUI components of our editor, we need to
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define our callback functions.
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<H3>changed_cb()</H3>
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This function will be called whenever the user changes any text in the <TT>
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input</TT> widget:
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<UL>
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<PRE>
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void changed_cb(void) {
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set_changed(1);
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}
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</PRE>
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</UL>
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The <TT>set_changed()</TT> function is one that we will write to set
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the changed status on the current file. We're doing it this way
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because some of the other callbacks will set the changed status to 0,
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and also because we want to show the changed status in the window's
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title bar.
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<H3>copy_cb()</H3>
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This callback function will call <A href=#Fl_Input.copy><TT>
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input->copy()</TT></A> to copy the currently selected text to the
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clipboard:
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<UL>
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<PRE>
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void copy_cb(void) {
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input->copy();
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}
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</PRE>
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</UL>
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<H3>cut_cb()</H3>
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This callback function will call <A href=Fl_Input_.html#Fl_Input_.copy><TT>
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input->copy()</TT></A> to copy the currently selected text to the
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clipboard and then <A href=Fl_Input_.html#Fl_Input_.cut><TT>input->cut()</TT>
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</A> to delete it:
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<UL>
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<PRE>
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void cut_cb(void) {
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input->copy();
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input->cut();
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}
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</PRE>
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</UL>
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<H3>delete_cb()</H3>
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This callback function will call <A href=Fl_Input_.html#Fl_Input_.cut><TT>
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input->cut()</TT></A> to delete the selected text:
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<UL>
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<PRE>
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void delete_cb(void) {
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input->cut();
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}
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</PRE>
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</UL>
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<H3>find_cb()</H3>
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This callback function asks for a search string using the <A href=functions.html#fl_input2>
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<TT>fl_input()</TT></A> convenience function and then calls the <TT>
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find2_cb()</TT> function to find the string:
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<UL>
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<PRE>
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void find_cb(void) {
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const char *val;
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val = fl_input("Search String:", search);
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if (val != NULL) {
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// User entered a string - go find it!
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strcpy(search, val);
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find2_cb();
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}
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}
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</PRE>
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</UL>
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<H3>find2_cb()</H3>
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This function will find the next occurrence of the search string. If
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the search string is blank then we want to pop up the search dialog:
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<UL>
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<PRE>
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void find2_cb(void) {
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const char *val, *found;
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int pos;
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if (search[0] == '\0') {
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// Search string is blank; get a new one...
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find_cb();
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return;
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}
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val = input->value() + input->mark();
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found = strstr(val, search);
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if (found != NULL) {
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// Found a match; update the position and mark...
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pos = input->mark() + found - val;
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input->position(pos, pos + strlen(search));
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}
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else fl_alert("No occurrences of \'%s\' found!", search);
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}
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</PRE>
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</UL>
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If the search string cannot be found we use the <A href=#fl_alert><TT>
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fl_alert()</TT></A> convenience function to display a message to that
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effect.
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<H3>new_cb()</H3>
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This callback function will clear the input widget and current
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filename. It also calls the <TT>check_save()</TT> function to give the
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user the opportunity to save the current file first as needed:
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<UL>
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<PRE>
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void new_cb(void) {
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if (changed)
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if (!check_save()) return;
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filename[0] = '\0';
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input->value("");
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set_changed(0);
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}
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</PRE>
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</UL>
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<H3>open_cb()</H3>
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This callback function will ask the user for a filename and then load
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the specified file into the input widget and current filename. It also
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calls the <TT>check_save()</TT> function to give the user the
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opportunity to save the current file first as needed:
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<UL>
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<PRE>
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void open_cb(void) {
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char *newfile;
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if (changed)
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if (!check_save()) return;
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newfile = fl_file_chooser("Open File?", "*", filename);
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if (newfile != NULL) load_file(newfile);
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}
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</PRE>
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</UL>
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We call the <TT>load_file()</TT> function to actually load the file.
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<H3>paste_cb()</H3>
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This callback function will send a FL_PASTE message to the <TT>input</TT>
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widget using the <A href=functions.html#paste><TT>Fl::paste()</TT></A>
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method:
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<UL>
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<PRE>
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void paste_cb(void) {
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Fl::paste(*input);
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}
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</PRE>
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</UL>
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<H3>quit_cb()</H3>
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The quit callback will first see if the current file has been
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modified, and if so give the user a chance to save it. It then hides
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the main window:
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<UL>
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<PRE>
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void quit_cb(void) {
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if (changed)
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if (!check_save())
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return;
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window->hide();
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}
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</PRE>
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</UL>
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<H3>replace_cb()</H3>
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The replace callback just shows the replace dialog:
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<UL>
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<PRE>
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void replace_cb(void) {
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replace_dlg->show();
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}
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</PRE>
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</UL>
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<H3>replace2_cb()</H3>
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This callback will replace the next occurence of the replacement
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string. If nothing has been entered for the replacement string, then
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the replace dialog is displayed instead:
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<UL>
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<PRE>
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void replace2_cb() {
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const char *find, *val, *found;
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int pos;
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find = replace_find->value();
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if (find[0] == '\0') {
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// Search string is blank; get a new one...
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replace_dlg->show();
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return;
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}
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val = input->value() + input->position();
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found = strstr(val, find);
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if (found != NULL) {
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// Found a match; update the position and replace text...
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pos = input->position() + found - val;
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input->replace(pos, pos + strlen(find), replace_with->value());
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input->position(pos + strlen(replace_with->value()));
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}
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else fl_alert("No occurrences of \'%s\' found!", find);
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}
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</PRE>
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</UL>
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<H3>replall_cb()</H3>
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This callback will replace all occurences of the search string in the
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file:
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<UL>
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<PRE>
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void replall_cb() {
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const char *find, *val, *found;
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int pos;
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int times;
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find = replace_find->value();
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if (find[0] == '\0') {
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// Search string is blank; get a new one...
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replace_dlg->show();
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return;
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}
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input->position(0);
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times = 0;
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// Loop through the whole string
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do {
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val = input->value() + input->position();
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found = strstr(val, find);
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if (found != NULL) {
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// Found a match; update the position and replace text...
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times ++;
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pos = input->position() + found - val;
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input->replace(pos, pos + strlen(find), replace_with->value());
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input->position(pos + strlen(replace_with->value()));
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}
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} while (found != NULL);
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if (times > 0) fl_message("Replaced %d occurrences.", times);
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else fl_alert("No occurrences of \'%s\' found!", find);
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}
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</PRE>
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</UL>
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<H3>replcan_cb()</H3>
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This callback just hides the replace dialog:
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<UL>
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<PRE>
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void replcan_cb() {
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replace_dlg->hide();
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}
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</PRE>
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</UL>
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<H3>save_cb()</H3>
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This callback saves the current file. If the current filename is
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blank it calls the "save as" callback:
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<UL>
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<PRE>
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void save_cb(void) {
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if (filename[0] == '\0') {
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// No filename - get one!
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saveas_cb();
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return;
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}
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else save_file(filename);
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}
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</PRE>
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</UL>
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The <TT>save_file()</TT> function saves the current file to the
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specified filename.
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<H3>saveas_cb()</H3>
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This callback asks the user for a filename and saves the current file:
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<UL>
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<PRE>
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void saveas_cb(void) {
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char *newfile;
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newfile = fl_file_chooser("Save File As?", "*", filename);
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if (newfile != NULL) save_file(newfile);
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}
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</PRE>
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</UL>
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The <TT>save_file()</TT> function saves the current file to the
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specified filename.
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<H3>undo_cb()</H3>
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The undo callback just calls the <A href=Fl_Input_.html#Fl_Input_.undo><TT>
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undo()</TT></A> method:
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<UL>
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<PRE>
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void undo_cb(void) {
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input->undo();
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}
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</PRE>
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</UL>
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<H2>Other Functions</H2>
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Now that we've defined the callback functions, we need our support
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functions to make it all work:
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<H3>check_save()</H3>
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This function checks to see if the current file needs to be saved. If
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so, it asks the user if they want to save it:
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<UL>
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<PRE>
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int check_save(void) {
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if (!changed) return 1;
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if (fl_ask("The current file has not been saved.\n"
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"Would you like to save it now?")) {
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// Save the file...
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save_cb();
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return !changed;
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}
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else return (1);
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}
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</PRE>
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</UL>
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<H3>load_file()</H3>
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This function loads the specified file into the <TT>input</TT> widget:
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<UL>
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<PRE>
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void load_file(char *newfile) {
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FILE *fp;
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char buffer[8192];
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int nbytes;
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int pos;
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input->value("");
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fp = fopen(newfile, "r");
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if (fp != NULL) {
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// Was able to open file; let's read from it...
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strcpy(filename, newfile);
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pos = 0;
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while ((nbytes = fread(buffer, 1, sizeof(buffer), fp)) > 0) {
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input->replace(pos, pos, buffer, nbytes);
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pos += nbytes;
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}
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fclose(fp);
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input->position(0);
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set_changed(0);
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} else {
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// Couldn't open file - say so...
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fl_alert("Unable to open \'%s\' for reading!");
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}
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}
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</PRE>
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</UL>
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When loading the file we use the <A href=Fl_Input_.html#Fl_Input_.replace>
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<TT>input->replace()</TT></A> method to "replace" the text at the end
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of the buffer. The <TT>pos</TT> variable keeps track of the end of the
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buffer.
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<H3>save_file()</H3>
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This function saves the current buffer to the specified file:
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<UL>
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<PRE>
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void save_file(char *newfile) {
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FILE *fp;
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fp = fopen(newfile, "w");
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if (fp != NULL) {
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// Was able to create file; let's write to it...
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strcpy(filename, newfile);
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if (fwrite(input->value(), 1, input->size(), fp) < 1) {
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fl_alert("Unable to write file!");
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fclose(fp);
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return;
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}
|
|
|
|
fclose(fp);
|
|
set_changed(0);
|
|
} else {
|
|
// Couldn't open file - say so...
|
|
fl_alert("Unable to create \'%s\' for writing!");
|
|
}
|
|
}
|
|
</PRE>
|
|
</UL>
|
|
<H3>set_changed()</H3>
|
|
This function sets the <TT>changed</TT> variable and updates the
|
|
window label accordingly:
|
|
<UL>
|
|
<PRE>
|
|
void set_changed(int c) {
|
|
if (c != changed) {
|
|
char title[1024];
|
|
char *slash;
|
|
|
|
changed = c;
|
|
|
|
if (filename[0] == '\0') strcpy(title, "Untitled");
|
|
else {
|
|
slash = strrchr(filename, '/');
|
|
if (slash == NULL) slash = strrchr(filename, '\\');
|
|
|
|
if (slash != NULL) strcpy(title, slash + 1);
|
|
else strcpy(title, filename);
|
|
}
|
|
|
|
if (changed) strcat(title, " (modified)");
|
|
|
|
window->label(title);
|
|
}
|
|
}
|
|
</PRE>
|
|
</UL>
|
|
<H2>Compiling the Editor</H2>
|
|
The complete source for our text editor can be found in the <TT>
|
|
test/editor.cxx</TT> source file. Both the Makefile and Visual C++
|
|
workspace include the necessary rules to build the editor. You can
|
|
also compile it using a standard compiler with:
|
|
<UL>
|
|
<PRE>
|
|
CC -o editor editor.cxx -lfltk -lXext -lX11 -lm
|
|
</PRE>
|
|
</UL>
|
|
As noted in <A href=basics.html#basics>Chapter 1</A>, you may need to
|
|
include compiler and linker options to tell them where to find the FLTK
|
|
library. Also, the <TT>CC</TT> command may also be called <TT>gcc</TT>
|
|
or <TT>c++</TT> on your system.
|
|
<P>Congratulations, you've just built your own text editor! </P>
|
|
<H2>The Final Product</H2>
|
|
The final editor window should look like the image below:
|
|
<P ALIGN=CENTER><IMG src=./editor.gif></P>
|
|
</BODY></HTML>
|