fltk/src/fl_encoding_mac_roman.cxx

126 lines
4.0 KiB
C++

//
// "$Id$"
//
// Convert Mac Roman encoded text to the local encoding.
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/fl_draw.H>
#include <FL/Enumerations.H>
#include <stdlib.h>
#include "flstring.h"
// These function assume a western code page. If you need to support
// scripts that are not part of this code page, you might want to
// take a look at FLTK2, which uses utf8 for text encoding.
//
// By keeping these conversion tables in their own module, they will not
// be statically linked (by a smart linker) unless actually used.
//
// On Mac OS X, nothing need to be converted. We simply return the
// original pointer.
//
// MSWindows and X11 render text in ISO or Latin-1 for western settings. The
// lookup tables below will convert all common character codes and replace
// unknown characters with an upsidedown question mark.
#ifdef __APPLE__
const char *fl_mac_roman_to_local(const char *t, int)
{
return t;
}
const char *fl_local_to_mac_roman(const char *t, int)
{
return t;
}
#else
// This table converts MSWindows-1252/Latin 1 into MacRoman encoding
static uchar latin2roman[128] = {
0xdb, 0xc0, 0xe2, 0xc4, 0xe3, 0xc9, 0xa0, 0xe0, 0xf6, 0xe4, 0xc0, 0xdc, 0xce, 0xc0, 0xc0, 0xc0,
0xc0, 0xd4, 0xd5, 0xd2, 0xd3, 0xa5, 0xd0, 0xd1, 0xf7, 0xaa, 0xc0, 0xdd, 0xcf, 0xc0, 0xc0, 0xd9,
0xca, 0xc1, 0xa2, 0xa3, 0xc0, 0xb4, 0xc0, 0xa4, 0xac, 0xa9, 0xbb, 0xc7, 0xc2, 0xc0, 0xa8, 0xf8,
0xa1, 0xb1, 0xc0, 0xc0, 0xab, 0xb5, 0xa6, 0xe1, 0xfc, 0xc0, 0xbc, 0xc8, 0xc0, 0xc0, 0xc0, 0xc0,
0xcb, 0xe7, 0xe5, 0xcc, 0x80, 0x81, 0xae, 0x82, 0xe9, 0x83, 0xe6, 0xe8, 0xed, 0xea, 0xeb, 0xec,
0xc0, 0x84, 0xf1, 0xee, 0xef, 0xcd, 0x85, 0xc0, 0xaf, 0xf4, 0xf2, 0xf3, 0x86, 0xc0, 0xc0, 0xa7,
0x88, 0x87, 0x89, 0x8b, 0x8a, 0x8c, 0xbe, 0x8d, 0x8f, 0x8e, 0x90, 0x91, 0x93, 0x92, 0x94, 0x95,
0xc0, 0x96, 0x98, 0x97, 0x99, 0x9b, 0x9a, 0xd6, 0xbf, 0x9d, 0x9c, 0x9e, 0x9f, 0xc0, 0xc0, 0xd8
};
// This table converts MacRoman into MSWindows-1252/Latin 1
static uchar roman2latin[128] = {
0xc4, 0xc5, 0xc7, 0xc9, 0xd1, 0xd6, 0xdc, 0xe1, 0xe0, 0xe2, 0xe4, 0xe3, 0xe5, 0xe7, 0xe9, 0xe8,
0xea, 0xeb, 0xed, 0xec, 0xee, 0xef, 0xf1, 0xf3, 0xf2, 0xf4, 0xf6, 0xf5, 0xfa, 0xf9, 0xfb, 0xfc,
0x86, 0xb0, 0xa2, 0xa3, 0xa7, 0x95, 0xb6, 0xdf, 0xae, 0xa9, 0x99, 0xb4, 0xa8, 0xbf, 0xc6, 0xd8,
0xbf, 0xb1, 0xbf, 0xbf, 0xa5, 0xb5, 0xbf, 0xbf, 0xbf, 0xbf, 0xbf, 0xaa, 0xba, 0xbf, 0xe6, 0xf8,
0xbf, 0xa1, 0xac, 0xbf, 0x83, 0xbf, 0xbf, 0xab, 0xbb, 0x85, 0xa0, 0xc0, 0xc3, 0xd5, 0x8c, 0x9c,
0x96, 0x97, 0x93, 0x94, 0x91, 0x92, 0xf7, 0xbf, 0xff, 0x9f, 0xbf, 0x80, 0x8b, 0x9b, 0xbf, 0xbf,
0x87, 0xb7, 0x82, 0x84, 0x89, 0xc2, 0xca, 0xc1, 0xcb, 0xc8, 0xcd, 0xce, 0xcf, 0xcc, 0xd3, 0xd4,
0xbf, 0xd2, 0xda, 0xdb, 0xd9, 0xbf, 0x88, 0x98, 0xaf, 0xbf, 0xbf, 0xbf, 0xb8, 0xbf, 0xbf, 0xbf
};
static char *buf = 0;
static int n_buf = 0;
const char *fl_local_to_mac_roman(const char *t, int n)
{
if (n==-1) n = (int) strlen(t);
if (n<=n_buf) {
n_buf = (n + 257) & 0x7fffff00;
if (buf) free(buf);
buf = (char*)malloc(n_buf);
}
const uchar *src = (const uchar*)t;
uchar *dst = (uchar*)buf;
for ( ; n>0; n--) {
uchar c = *src;
if (c>127)
*dst = latin2roman[c-128];
else
*dst = c;
}
//*dst = 0; // this would be wrong!
return buf;
}
const char *fl_mac_roman_to_local(const char *t, int n)
{
if (n==-1) n = (int) strlen(t);
if (n<=n_buf) {
n_buf = (n + 257) & 0x7fffff00;
if (buf) free(buf);
buf = (char*)malloc(n_buf);
}
const uchar *src = (const uchar*)t;
uchar *dst = (uchar*)buf;
for ( ; n>0; n--) {
uchar c = *src++;
if (c>127)
*dst++ = roman2latin[c-128];
else
*dst++ = c;
}
//*dst = 0; // this would be wrong
return buf;
}
#endif
//
// End of "$Id$".
//