fltk/src/Fl_Tabs.cxx
Greg Ercolano 15367447cd Fix some warnings for IRIX 6.5
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9992 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2013-09-24 19:58:24 +00:00

628 lines
19 KiB
C++

//
// "$Id$"
//
// Tab widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// This is the "file card tabs" interface to allow you to put lots and lots
// of buttons and switches in a panel, as popularized by many toolkits.
// Each child widget is a card, and its label() is printed on the card tab.
// Clicking the tab makes that card visible.
#include <stdio.h>
#include <FL/Fl.H>
#include <FL/Fl_Tabs.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Tooltip.H>
#define BORDER 2
#define EXTRASPACE 10
#define SELECTION_BORDER 5
// Return the left edges of each tab (plus a fake left edge for a tab
// past the right-hand one). These positions are actually of the left
// edge of the slope. They are either separated by the correct distance
// or by EXTRASPACE or by zero.
// These positions are updated in the private arrays tab_pos[] and
// tab_width[], resp.. If needed, these arrays are (re)allocated.
// Return value is the index of the selected item.
int Fl_Tabs::tab_positions() {
int nc = children();
if (nc != tab_count) {
clear_tab_positions();
if (nc) {
tab_pos = (int*)malloc((nc+1)*sizeof(int));
tab_width = (int*)malloc((nc+1)*sizeof(int));
}
tab_count = nc;
}
if (nc == 0) return 0;
int selected = 0;
Fl_Widget*const* a = array();
int i;
char prev_draw_shortcut = fl_draw_shortcut;
fl_draw_shortcut = 1;
tab_pos[0] = Fl::box_dx(box());
for (i=0; i<nc; i++) {
Fl_Widget* o = *a++;
if (o->visible()) selected = i;
int wt = 0; int ht = 0;
o->measure_label(wt,ht);
tab_width[i] = wt + EXTRASPACE;
tab_pos[i+1] = tab_pos[i] + tab_width[i] + BORDER;
}
fl_draw_shortcut = prev_draw_shortcut;
int r = w();
if (tab_pos[i] <= r) return selected;
// uh oh, they are too big:
// pack them against right edge:
tab_pos[i] = r;
for (i = nc; i--;) {
int l = r-tab_width[i];
if (tab_pos[i+1] < l) l = tab_pos[i+1];
if (tab_pos[i] <= l) break;
tab_pos[i] = l;
r -= EXTRASPACE;
}
// pack them against left edge and truncate width if they still don't fit:
for (i = 0; i<nc; i++) {
if (tab_pos[i] >= i*EXTRASPACE) break;
tab_pos[i] = i*EXTRASPACE;
int W = w()-1-EXTRASPACE*(children()-i) - tab_pos[i];
if (tab_width[i] > W) tab_width[i] = W;
}
// adjust edges according to visiblity:
for (i = nc; i > selected; i--) {
tab_pos[i] = tab_pos[i-1] + tab_width[i-1];
}
return selected;
}
// Returns space (height) in pixels needed for tabs. Negative to put them on the bottom.
// Returns full height, if children() = 0.
int Fl_Tabs::tab_height() {
if (children() == 0) return h();
int H = h();
int H2 = y();
Fl_Widget*const* a = array();
for (int i=children(); i--;) {
Fl_Widget* o = *a++;
if (o->y() < y()+H) H = o->y()-y();
if (o->y()+o->h() > H2) H2 = o->y()+o->h();
}
H2 = y()+h()-H2;
if (H2 > H) return (H2 <= 0) ? 0 : -H2;
else return (H <= 0) ? 0 : H;
}
/**
Return the widget of the tab the user clicked on at \p event_x / \p event_y.
This is used for event handling (clicks) and by fluid to pick tabs.
\returns The child widget of the tab the user clicked on, or<br>
0 if there are no children or if the event is outside of the tabs area.
*/
Fl_Widget *Fl_Tabs::which(int event_x, int event_y) {
if (children() == 0) return 0;
int H = tab_height();
if (H < 0) {
if (event_y > y()+h() || event_y < y()+h()+H) return 0;
} else {
if (event_y > y()+H || event_y < y()) return 0;
}
if (event_x < x()) return 0;
Fl_Widget *ret = 0L;
int nc = children();
tab_positions();
for (int i=0; i<nc; i++) {
if (event_x < x()+tab_pos[i+1]) {
ret = child(i);
break;
}
}
return ret;
}
void Fl_Tabs::redraw_tabs()
{
int H = tab_height();
if (H >= 0) {
H += Fl::box_dy(box());
damage(FL_DAMAGE_SCROLL, x(), y(), w(), H);
} else {
H = Fl::box_dy(box()) - H;
damage(FL_DAMAGE_SCROLL, x(), y() + h() - H, w(), H);
}
}
int Fl_Tabs::handle(int event) {
Fl_Widget *o;
int i;
switch (event) {
case FL_PUSH: {
int H = tab_height();
if (H >= 0) {
if (Fl::event_y() > y()+H) return Fl_Group::handle(event);
} else {
if (Fl::event_y() < y()+h()+H) return Fl_Group::handle(event);
}}
/* FALLTHROUGH */
case FL_DRAG:
case FL_RELEASE: {
// PUSH, DRAG, RELEASE..
int do_cb=0;
if ((o = which(Fl::event_x(), Fl::event_y()))) { // get tab group for tab user is over
if (o != value()) set_changed(); // if over tab, handle change
else clear_changed();
}
if (event == FL_RELEASE) {
push(0); // no longer 'pushed'
// Over a tab?
if (o) {
// Handle taking keyboard focus w/visible focus indication
if (Fl::visible_focus() && Fl::focus()!=this) {
Fl::focus(this);
redraw_tabs();
}
if (value(o)) { // commit to value, see if it "changed"..
set_changed(); // it changed
do_cb =
( (when() & FL_WHEN_RELEASE) && // wants cb on RELEASE and..
(when() & FL_WHEN_CHANGED) // when changed?
) || ( // ..or..
(when() == FL_WHEN_RELEASE) // *only* WHEN_RELEASE specified? (default behavior)
) ? 1 : 0;
} else {
clear_changed(); // no change
do_cb = (when() & FL_WHEN_RELEASE && // wants cb when RELEASE and..
when() & FL_WHEN_NOT_CHANGED)?1:0; // ..when no change occurred?
}
}
Fl_Tooltip::current(o);
} else {
// PUSH or DRAG?
// Be careful; a user can PUSH on a tab, but can abort the change
// if they glide off the tab before a RELEASE. Callbacks on PUSH
// will see a value change, but it may change back on RELEASE if
// the user aborts the change.
//
push(o); // DRAG|PUSH -- indicate if still on tab
if (o && event == FL_PUSH) { // still on tab?
// See if we should do the callback
do_cb =
( !(when() & FL_WHEN_RELEASE) && // wants callback on PUSH? (ie. NOT RELEASE)
(
((when() & FL_WHEN_NOT_CHANGED) && !changed()) || // want cb if no change and no change occurred?
((when() & FL_WHEN_CHANGED) && changed()) // want cb if change and change occurred?
)
) ? 1 : 0;
}
}
if (do_cb)
do_callback();
return 1; }
case FL_MOVE: {
int ret = Fl_Group::handle(event);
Fl_Widget *o = Fl_Tooltip::current(), *n = o;
int H = tab_height();
if ( (H>=0) && (Fl::event_y()>y()+H) )
return ret;
else if ( (H<0) && (Fl::event_y() < y()+h()+H) )
return ret;
else {
n = which(Fl::event_x(), Fl::event_y());
if (!n) n = this;
}
if (n!=o)
Fl_Tooltip::enter(n);
return ret; }
case FL_FOCUS:
case FL_UNFOCUS:
if (!Fl::visible_focus()) return Fl_Group::handle(event);
if (Fl::event() == FL_RELEASE ||
Fl::event() == FL_SHORTCUT ||
Fl::event() == FL_KEYBOARD ||
Fl::event() == FL_FOCUS ||
Fl::event() == FL_UNFOCUS) {
redraw_tabs();
if (Fl::event() == FL_FOCUS) return Fl_Group::handle(event);
if (Fl::event() == FL_UNFOCUS) return 0;
else return 1;
} else return Fl_Group::handle(event);
/* NOTREACHED */
case FL_KEYBOARD:
// NOTE:
// 1) FL_KEYBOARD same as FL_KEYDN; we can receive a string of these
// without FL_KEYUP between during key-repeat.
// 2) We use push() to keep track of value() changes during key-repeat for FL_KEYUP.
// (It would be bad if app's callback saw changed()=false if key-repeat hit the
// left-most or right-most tabs)
//
switch (Fl::event_key()) {
case FL_Left:
// First push on tab? (ie. non key-repeat?)
// Save current value (so KEYUP can see if changed() during key-repeat)
// and clear_changed().
//
if (!push()) { push(value()); clear_changed(); }// first push on tab? (not key-repeat) save curr value for change
if (child(0)->visible()) { // already on left-most tab?
if (when() & FL_WHEN_NOT_CHANGED) // want callback if no change?
do_callback(); // do callback
// return 1 to 'handle' the arrow key, or 0 to let
// arrow key be used by fltk for focus navigation.
return (Fl::option(Fl::OPTION_ARROW_FOCUS) ? 0 : 1);
}
for (i = 1; i < children(); i ++) // Find currently visible child
if (child(i)->visible()) break;
value(child(i - 1)); // select the next tab to the left
set_changed();
if ( (when() & FL_WHEN_CHANGED) && // changed: want cb on change and..
!(when() & FL_WHEN_RELEASE)) // ..on PUSH?
do_callback(); // do callback
return 1;
case FL_Right:
if (!push()) { push(value()); clear_changed(); }// first push on tab? (not key-repeat)
if (child(children() - 1)->visible()) { // already on right-most tab?
if (when() & FL_WHEN_NOT_CHANGED) // want callback if no change?
do_callback(); // do callback
// return 1 to 'handle' the arrow key, or 0 to let
// arrow key be used by fltk for focus navigation.
return (Fl::option(Fl::OPTION_ARROW_FOCUS) ? 0 : 1);
}
for (i = 0; i < children(); i ++) // Find currently visible child
if (child(i)->visible()) break;
value(child(i + 1)); // select the next tab to the right
set_changed();
if ( (when() & FL_WHEN_CHANGED) && // change: want callback on change and..
!(when() & FL_WHEN_RELEASE)) // ..on PUSH?
do_callback(); // do callback
return 1;
case FL_Down:
redraw();
return Fl_Group::handle(FL_FOCUS);
default:
break;
}
return Fl_Group::handle(event);
case FL_KEYUP:
switch (Fl::event_key()) {
case FL_Left:
case FL_Right:
if (push()) {
// See if value() changed since first KEYDN
if (push() != value()) set_changed();
else clear_changed();
push(0); // key released, no longer push()ed
if ( when() & FL_WHEN_RELEASE) { // want cb on RELEASE?
if ( (changed() && ( // changed and..
(when() & FL_WHEN_CHANGED) || // want cb on change or..
(when()==FL_WHEN_RELEASE))) || // want cb on RELEASE only (implies change -- legacy default)
(!changed() && // ..or, not changed and..
(when() & FL_WHEN_NOT_CHANGED))) { // want cb on no change?
do_callback(); // do callback
}
}
}
return 1;
}
return Fl_Group::handle(event);
case FL_SHORTCUT:
for (i = 0; i < children(); ++i) {
Fl_Widget *c = child(i);
if (c->test_shortcut(c->label())) {
char sc = !c->visible();
value(c);
if (sc) set_changed();
do_callback();
return 1;
}
}
return Fl_Group::handle(event);
case FL_SHOW:
value(); // update visibilities and fall through
/* FALLTHROUGH */
default:
return Fl_Group::handle(event);
}
}
/**
This is called by the tab widget's handle() method to set the
tab group widget the user last FL_PUSH'ed on. Set back to zero
on FL_RELEASE.
As of this writing, the value is mainly used by draw_tab()
to determine whether or not to draw a 'down' box for the tab
when it's clicked, and to turn it off if the user drags off it.
\see push().
*/
int Fl_Tabs::push(Fl_Widget *o) {
if (push_ == o) return 0;
if ( (push_ && !push_->visible()) || (o && !o->visible()) )
redraw_tabs();
push_ = o;
return 1;
}
/**
Gets the currently visible widget/tab.
The value() is the first visible child (or the last child if none
are visible) and this also hides any other children.
This allows the tabs to be deleted, moved to other groups, and
show()/hide() called without it screwing up.
*/
Fl_Widget* Fl_Tabs::value() {
Fl_Widget* v = 0;
Fl_Widget*const* a = array();
for (int i=children(); i--;) {
Fl_Widget* o = *a++;
if (v) o->hide();
else if (o->visible()) v = o;
else if (!i) {o->show(); v = o;}
}
return v;
}
/**
Sets the widget to become the current visible widget/tab.
Setting the value hides all other children, and makes this one
visible, if it is really a child.
\returns 1 if there was a change (new value different from previous),<BR>
0 if there was no change (new value already set)
*/
int Fl_Tabs::value(Fl_Widget *newvalue) {
Fl_Widget*const* a = array();
int ret = 0;
for (int i=children(); i--;) {
Fl_Widget* o = *a++;
if (o == newvalue) {
if (!o->visible()) ret = 1;
o->show();
} else {
o->hide();
}
}
return ret;
}
enum {LEFT, RIGHT, SELECTED};
void Fl_Tabs::draw() {
Fl_Widget *v = value();
int H = tab_height();
if (damage() & FL_DAMAGE_ALL) { // redraw the entire thing:
Fl_Color c = v ? v->color() : color();
draw_box(box(), x(), y()+(H>=0?H:0), w(), h()-(H>=0?H:-H), c);
if (selection_color() != c) {
// Draw the top or bottom SELECTION_BORDER lines of the tab pane in the
// selection color so that the user knows which tab is selected...
int clip_y = (H >= 0) ? y() + H : y() + h() + H - SELECTION_BORDER;
fl_push_clip(x(), clip_y, w(), SELECTION_BORDER);
draw_box(box(), x(), clip_y, w(), SELECTION_BORDER, selection_color());
fl_pop_clip();
}
if (v) draw_child(*v);
} else { // redraw the child
if (v) update_child(*v);
}
if (damage() & (FL_DAMAGE_SCROLL|FL_DAMAGE_ALL)) {
int nc = children();
int selected = tab_positions();
int i;
Fl_Widget*const* a = array();
for (i=0; i<selected; i++)
draw_tab(x()+tab_pos[i], x()+tab_pos[i+1],
tab_width[i], H, a[i], LEFT);
for (i=nc-1; i > selected; i--)
draw_tab(x()+tab_pos[i], x()+tab_pos[i+1],
tab_width[i], H, a[i], RIGHT);
if (v) {
i = selected;
draw_tab(x()+tab_pos[i], x()+tab_pos[i+1],
tab_width[i], H, a[i], SELECTED);
}
}
}
void Fl_Tabs::draw_tab(int x1, int x2, int W, int H, Fl_Widget* o, int what) {
int sel = (what == SELECTED);
int dh = Fl::box_dh(box());
int dy = Fl::box_dy(box());
char prev_draw_shortcut = fl_draw_shortcut;
fl_draw_shortcut = 1;
Fl_Boxtype bt = (o==push_ &&!sel) ? fl_down(box()) : box();
// compute offsets to make selected tab look bigger
int yofs = sel ? 0 : BORDER;
if ((x2 < x1+W) && what == RIGHT) x1 = x2 - W;
if (H >= 0) {
if (sel) fl_push_clip(x1, y(), x2 - x1, H + dh - dy);
else fl_push_clip(x1, y(), x2 - x1, H);
H += dh;
Fl_Color c = sel ? selection_color() : o->selection_color();
draw_box(bt, x1, y() + yofs, W, H + 10 - yofs, c);
// Save the previous label color
Fl_Color oc = o->labelcolor();
// Draw the label using the current color...
o->labelcolor(sel ? labelcolor() : o->labelcolor());
o->draw_label(x1, y() + yofs, W, H - yofs, FL_ALIGN_CENTER);
// Restore the original label color...
o->labelcolor(oc);
if (Fl::focus() == this && o->visible())
draw_focus(box(), x1, y(), W, H);
fl_pop_clip();
} else {
H = -H;
if (sel) fl_push_clip(x1, y() + h() - H - dy, x2 - x1, H + dy);
else fl_push_clip(x1, y() + h() - H, x2 - x1, H);
H += dh;
Fl_Color c = sel ? selection_color() : o->selection_color();
draw_box(bt, x1, y() + h() - H - 10, W, H + 10 - yofs, c);
// Save the previous label color
Fl_Color oc = o->labelcolor();
// Draw the label using the current color...
o->labelcolor(sel ? labelcolor() : o->labelcolor());
o->draw_label(x1, y() + h() - H, W, H - yofs, FL_ALIGN_CENTER);
// Restore the original label color...
o->labelcolor(oc);
if (Fl::focus() == this && o->visible())
draw_focus(box(), x1, y() + h() - H, W, H);
fl_pop_clip();
}
fl_draw_shortcut = prev_draw_shortcut;
}
/**
Creates a new Fl_Tabs widget using the given position, size,
and label string. The default boxtype is FL_THIN_UP_BOX.
Use add(Fl_Widget*) to add each child, which are usually
Fl_Group widgets. The children should be sized to stay
away from the top or bottom edge of the Fl_Tabs widget,
which is where the tabs will be drawn.
All children of Fl_Tabs should have the same size and exactly fit on top of
each other. They should only leave space above or below where that tabs will
go, but not on the sides. If the first child of Fl_Tabs is set to
"resizable()", the riders will not resize when the tabs are resized.
The destructor <I>also deletes all the children</I>. This
allows a whole tree to be deleted at once, without having to
keep a pointer to all the children in the user code. A kludge
has been done so the Fl_Tabs and all of its children
can be automatic (local) variables, but you must declare the
Fl_Tabs widget <I>first</I> so that it is destroyed last.
*/
Fl_Tabs::Fl_Tabs(int X,int Y,int W, int H, const char *l) :
Fl_Group(X,Y,W,H,l)
{
box(FL_THIN_UP_BOX);
push_ = 0;
tab_pos = 0;
tab_width = 0;
tab_count = 0;
}
Fl_Tabs::~Fl_Tabs() {
clear_tab_positions();
}
/**
Returns the position and size available to be used by its children.
If there isn't any child yet the \p tabh parameter will be used to
calculate the return values. This assumes that the children's labelsize
is the same as the Fl_Tabs' labelsize and adds a small border.
If there are already children, the values of child(0) are returned, and
\p tabh is ignored.
\note Children should always use the same positions and sizes.
\p tabh can be one of
\li 0: calculate label size, tabs on top
\li -1: calculate label size, tabs on bottom
\li > 0: use given \p tabh value, tabs on top (height = tabh)
\li < -1: use given \p tabh value, tabs on bottom (height = -tabh)
\param[in] tabh position and optional height of tabs (see above)
\param[out] rx,ry,rw,rh (x,y,w,h) of client area for children
\since FLTK 1.3.0
*/
void Fl_Tabs::client_area(int &rx, int &ry, int &rw, int &rh, int tabh) {
if (children()) { // use existing values
rx = child(0)->x();
ry = child(0)->y();
rw = child(0)->w();
rh = child(0)->h();
} else { // calculate values
int y_offset;
int label_height = fl_height(labelfont(), labelsize()) + BORDER*2;
if (tabh == 0) // use default (at top)
y_offset = label_height;
else if (tabh == -1) // use default (at bottom)
y_offset = -label_height;
else
y_offset = tabh; // user given value
rx = x();
rw = w();
if (y_offset >= 0) { // labels at top
ry = y() + y_offset;
rh = h() - y_offset;
} else { // labels at bottom
ry = y();
rh = h() + y_offset;
}
}
}
void Fl_Tabs::clear_tab_positions() {
if (tab_pos) {
free(tab_pos);
tab_pos = 0;
}
if (tab_width){
free(tab_width);
tab_width = 0;
}
}
//
// End of "$Id$".
//