a3d0905c9e
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3391 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
250 lines
6.7 KiB
C++
250 lines
6.7 KiB
C++
//
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// "$Id: Fl_Widget.cxx,v 1.5.2.4.2.23 2004/04/11 04:38:58 easysw Exp $"
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//
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// Base widget class for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2004 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@fltk.org".
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//
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#include <FL/Fl.H>
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#include <FL/Fl_Widget.H>
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#include <FL/Fl_Group.H>
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#include <FL/Fl_Tooltip.H>
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#include <FL/fl_draw.H>
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////////////////////////////////////////////////////////////////
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// for compatability with Forms, all widgets without callbacks are
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// inserted into a "queue" when they are activated, and the forms
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// compatability interaction functions (fl_do_events, etc) will
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// read one widget at a time from this queue and return it:
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const int QUEUE_SIZE = 20;
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static Fl_Widget *obj_queue[QUEUE_SIZE];
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static int obj_head, obj_tail;
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void Fl_Widget::default_callback(Fl_Widget *o, void * /*v*/) {
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#if 0
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// This is necessary for strict forms compatability but is confusing.
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// Use the parent's callback if this widget does not have one.
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for (Fl_Widget *p = o->parent(); p; p = p->parent())
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if (p->callback() != default_callback) {
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p->do_callback(o,v);
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return;
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}
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#endif
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obj_queue[obj_head++] = o;
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if (obj_head >= QUEUE_SIZE) obj_head = 0;
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if (obj_head == obj_tail) {
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obj_tail++;
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if (obj_tail >= QUEUE_SIZE) obj_tail = 0;
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}
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}
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Fl_Widget *Fl::readqueue() {
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if (obj_tail==obj_head) return 0;
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Fl_Widget *o = obj_queue[obj_tail++];
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if (obj_tail >= QUEUE_SIZE) obj_tail = 0;
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return o;
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}
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////////////////////////////////////////////////////////////////
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int Fl_Widget::handle(int) {
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return 0;
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}
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int FL_NORMAL_SIZE = 14;
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Fl_Widget::Fl_Widget(int X, int Y, int W, int H, const char* L) {
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x_ = X; y_ = Y; w_ = W; h_ = H;
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label_.value = L;
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label_.image = 0;
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label_.deimage = 0;
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label_.type = FL_NORMAL_LABEL;
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label_.font = FL_HELVETICA;
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label_.size = (uchar)FL_NORMAL_SIZE;
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label_.color = FL_BLACK;
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tooltip_ = 0;
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callback_ = default_callback;
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user_data_ = 0;
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type_ = 0;
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flags_ = VISIBLE_FOCUS;
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damage_ = 0;
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box_ = FL_NO_BOX;
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color_ = FL_GRAY;
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color2_ = FL_GRAY;
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align_ = FL_ALIGN_CENTER;
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when_ = FL_WHEN_RELEASE;
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parent_ = 0;
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if (Fl_Group::current()) Fl_Group::current()->add(this);
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}
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void Fl_Widget::resize(int X, int Y, int W, int H) {
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x_ = X; y_ = Y; w_ = W; h_ = H;
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}
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// this is useful for parent widgets to call to resize children:
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int Fl_Widget::damage_resize(int X, int Y, int W, int H) {
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if (x() == X && y() == Y && w() == W && h() == H) return 0;
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resize(X, Y, W, H);
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redraw();
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return 1;
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}
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int Fl_Widget::take_focus() {
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if (!takesevents()) return 0;
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if (!visible_focus()) return 0;
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if (!handle(FL_FOCUS)) return 0; // see if it wants it
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if (contains(Fl::focus())) return 1; // it called Fl::focus for us
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Fl::focus(this);
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return 1;
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}
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extern void fl_throw_focus(Fl_Widget*); // in Fl_x.cxx
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// Destruction does not remove from any parent group! And groups when
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// destroyed destroy all their children. This is convienent and fast.
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// However, it is only legal to destroy a "root" such as an Fl_Window,
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// and automatic destructors may be called.
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Fl_Widget::~Fl_Widget() {
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parent_ = 0; // Don't throw focus to a parent widget.
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fl_throw_focus(this);
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}
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// draw a focus box for the widget...
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void
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Fl_Widget::draw_focus(Fl_Boxtype B, int X, int Y, int W, int H) const {
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if (!Fl::visible_focus()) return;
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switch (B) {
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case FL_DOWN_BOX:
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case FL_DOWN_FRAME:
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case FL_THIN_DOWN_BOX:
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case FL_THIN_DOWN_FRAME:
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X ++;
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Y ++;
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default:
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break;
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}
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fl_color(fl_contrast(FL_BLACK, color()));
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#if defined(WIN32) || defined(__APPLE__)
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// Windows 95/98/ME do not implement the dotted line style, so draw
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// every other pixel around the focus area...
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//
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// Also, QuickDraw (MacOS) does not support line styles specifically,
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// and the hack we use in fl_line_style() will not draw horizontal lines
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// on odd-numbered rows...
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int i, xx, yy;
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X += Fl::box_dx(B);
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Y += Fl::box_dy(B);
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W -= Fl::box_dw(B) + 2;
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H -= Fl::box_dh(B) + 2;
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for (xx = 0, i = 1; xx < W; xx ++, i ++) if (i & 1) fl_point(X + xx, Y);
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for (yy = 0; yy < H; yy ++, i ++) if (i & 1) fl_point(X + W, Y + yy);
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for (xx = W; xx > 0; xx --, i ++) if (i & 1) fl_point(X + xx, Y + H);
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for (yy = H; yy > 0; yy --, i ++) if (i & 1) fl_point(X, Y + yy);
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#else
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fl_line_style(FL_DOT);
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fl_rect(X + Fl::box_dx(B), Y + Fl::box_dy(B),
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W - Fl::box_dw(B) - 1, H - Fl::box_dh(B) - 1);
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fl_line_style(FL_SOLID);
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#endif // WIN32
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}
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void Fl_Widget::activate() {
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if (!active()) {
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clear_flag(INACTIVE);
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if (active_r()) {
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redraw();
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redraw_label();
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handle(FL_ACTIVATE);
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if (inside(Fl::focus())) Fl::focus()->take_focus();
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}
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}
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}
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void Fl_Widget::deactivate() {
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if (active_r()) {
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set_flag(INACTIVE);
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redraw();
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redraw_label();
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handle(FL_DEACTIVATE);
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fl_throw_focus(this);
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} else {
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set_flag(INACTIVE);
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}
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}
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int Fl_Widget::active_r() const {
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for (const Fl_Widget* o = this; o; o = o->parent())
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if (!o->active()) return 0;
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return 1;
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}
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void Fl_Widget::show() {
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if (!visible()) {
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clear_flag(INVISIBLE);
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if (visible_r()) {
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redraw();
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redraw_label();
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handle(FL_SHOW);
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if (inside(Fl::focus())) Fl::focus()->take_focus();
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}
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}
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}
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void Fl_Widget::hide() {
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if (visible_r()) {
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set_flag(INVISIBLE);
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for (Fl_Widget *p = parent(); p; p = p->parent())
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if (p->box() || !p->parent()) {p->redraw(); break;}
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handle(FL_HIDE);
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fl_throw_focus(this);
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} else {
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set_flag(INVISIBLE);
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}
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}
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int Fl_Widget::visible_r() const {
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for (const Fl_Widget* o = this; o; o = o->parent())
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if (!o->visible()) return 0;
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return 1;
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}
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// return true if widget is inside (or equal to) this:
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// Returns false for null widgets.
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int Fl_Widget::contains(const Fl_Widget *o) const {
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for (; o; o = o->parent_) if (o == this) return 1;
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return 0;
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}
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//
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// End of "$Id: Fl_Widget.cxx,v 1.5.2.4.2.23 2004/04/11 04:38:58 easysw Exp $".
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//
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