fltk/test/pixmap.cxx

125 lines
3.5 KiB
C++

//
// Pixmap label test program for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2023 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Pixmap.H>
#include <FL/Fl_Anim_GIF_Image.H>
#include <stdio.h>
#include "pixmaps/animated_fluid_gif.h"
#include <FL/Fl_Toggle_Button.H>
Fl_Toggle_Button *leftb,*rightb,*topb,*bottomb,*insideb,*overb,*inactb;
Fl_Button *b;
Fl_Double_Window *w;
Fl_Anim_GIF_Image *pixmap;
Fl_Anim_GIF_Image *depixmap;
void button_cb(Fl_Widget *wgt,void *) {
int i = 0;
if (leftb->value()) i |= FL_ALIGN_LEFT;
if (rightb->value()) i |= FL_ALIGN_RIGHT;
if (topb->value()) i |= FL_ALIGN_TOP;
if (bottomb->value()) i |= FL_ALIGN_BOTTOM;
if (insideb->value()) i |= FL_ALIGN_INSIDE;
if (overb->value()) i |= FL_ALIGN_TEXT_OVER_IMAGE;
b->align(i);
if (inactb->value()) b->deactivate();
else b->activate();
w->redraw();
}
void play_cb(Fl_Widget *wgt,void *) {
pixmap->start();
depixmap->start();
}
void stop_cb(Fl_Widget *wgt,void *) {
pixmap->stop();
depixmap->stop();
}
void step_cb(Fl_Widget *wgt,void *) {
pixmap->next();
depixmap->next();
}
int dvisual = 0;
int arg(int, char **argv, int &i) {
if (argv[i][1] == '8') {dvisual = 1; i++; return 1;}
return 0;
}
#include <FL/Fl_Multi_Label.H>
int main(int argc, char **argv) {
int i = 1;
if (Fl::args(argc,argv,i,arg) < argc)
Fl::fatal(" -8 # : use default visual\n%s\n", Fl::help);
if (!dvisual) Fl::visual(FL_RGB);
Fl_Double_Window window(400,440); ::w = &window;
Fl_Button b(130,170,140,140,"Pixmap"); ::b = &b;
Fl_Anim_GIF_Image::animate = true;
pixmap = new Fl_Anim_GIF_Image("fluid", animated_fluid_gif, animated_fluid_gif_size,
&b, Fl_Anim_GIF_Image::DONT_RESIZE_CANVAS);
pixmap->speed(0.5);
b.image(pixmap);
depixmap = (Fl_Anim_GIF_Image*)pixmap->copy();
depixmap->inactive();
b.deimage(depixmap);
// "bind" images to avoid memory leak reports (valgrind, asan)
// note: these reports are benign because they appear at exit, but anyway
b.bind_image(pixmap);
b.bind_deimage(depixmap);
leftb = new Fl_Toggle_Button(25,50,50,25,"left");
leftb->callback(button_cb);
rightb = new Fl_Toggle_Button(75,50,50,25,"right");
rightb->callback(button_cb);
topb = new Fl_Toggle_Button(125,50,50,25,"top");
topb->callback(button_cb);
bottomb = new Fl_Toggle_Button(175,50,50,25,"bottom");
bottomb->callback(button_cb);
insideb = new Fl_Toggle_Button(225,50,50,25,"inside");
insideb->callback(button_cb);
overb = new Fl_Toggle_Button(25,75,100,25,"text over");
overb->callback(button_cb);
inactb = new Fl_Toggle_Button(125,75,100,25,"inactive");
inactb->callback(button_cb);
Fl_Button* play = new Fl_Button(300, 50, 25, 25, "@>");
play->labelcolor(FL_DARK2);
play->callback(play_cb);
Fl_Button* stop = new Fl_Button(325, 50, 25, 25, "@||");
stop->labelcolor(FL_DARK2);
stop->callback(stop_cb);
Fl_Button* step = new Fl_Button(350, 50, 25, 25, "@|>");
step->labelcolor(FL_DARK2);
step->callback(step_cb);
window.resizable(window);
window.end();
window.show(argc,argv);
return Fl::run();
}