mirror of https://github.com/fltk/fltk
186 lines
5.4 KiB
C++
186 lines
5.4 KiB
C++
//
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// Fl_Anim_GIF_Image class header for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2016-2022 by Christian Grabner <wcout@gmx.net>.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#ifndef Fl_Anim_Gif_Image_H
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#define Fl_Anim_Gif_Image_H
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// forward declarations
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class Fl_Image;
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class Fl_Widget;
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#include <FL/Fl_GIF_Image.H>
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// Load and display animater GIF images
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class FL_EXPORT Fl_Anim_GIF_Image : public Fl_GIF_Image {
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class FrameInfo; // internal helper class
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public:
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/**
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When opening an Fl_Anim_GIF_Image there are some options
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that can be passed in a `flags` value.
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*/
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enum Flags {
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/**
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This flag indicates to the loader that it should not start
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the animation immediately after successful load, which is
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the default.
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It can be started later using the \ref start() method.
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*/
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DONT_START = 1,
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/**
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This flag indicates to the loader that it should not
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resize the canvas widget of the animation to the dimensions
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of the animation, which is the default.
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Needed for special use cases.
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*/
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DONT_RESIZE_CANVAS = 2,
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/**
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This flag indicates to the loader that it should not
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set the animation as \ref image() member of the canvas widget,
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which is the default.
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Needed for special use cases.
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*/
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DONT_SET_AS_IMAGE = 4,
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/**
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Often frames change just a small area of the animation canvas.
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This flag indicates to the loader to try using less memory
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by storing frame data not as canvas-sized images but use the
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sizes defined in the GIF file.
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The drawbacks are higher cpu usage during playback and maybe
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minor artefacts when resized.
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*/
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OPTIMIZE_MEMORY = 8,
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/**
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This flag can be used to print informations about the
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decoding process to the console.
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*/
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LOG_FLAG = 64,
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/**
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This flag can be used to print even more informations about
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the decoding process to the console.
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*/
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DEBUG_FLAG = 128
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};
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// -- constructors and destructor
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Fl_Anim_GIF_Image(const char *filename, Fl_Widget *canvas = 0, unsigned short flags = 0);
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Fl_Anim_GIF_Image(const char* imagename, const unsigned char *data,
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const size_t length, Fl_Widget *canvas = 0,
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unsigned short flags = 0);
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Fl_Anim_GIF_Image();
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~Fl_Anim_GIF_Image() FL_OVERRIDE;
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// -- file handling
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bool load(const char *name, const unsigned char *imgdata=NULL, size_t imglength=0);
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bool valid() const;
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// -- getters and setters
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void frame_uncache(bool uncache);
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bool frame_uncache() const;
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double delay(int frame_) const;
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void delay(int frame, double delay);
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void canvas(Fl_Widget *canvas, unsigned short flags = 0);
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Fl_Widget *canvas() const;
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int canvas_w() const;
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int canvas_h() const;
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bool is_animated() const;
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const char *name() const;
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void speed(double speed);
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double speed() const;
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// -- animation
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int frames() const;
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void frame(int frame);
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int frame() const;
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Fl_Image *image() const;
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Fl_Image *image(int frame) const;
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bool start();
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bool stop();
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bool next();
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/** Return if the animation is currently running or stopped.
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\return true if the animation is running
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*/
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bool playing() const { return valid() && Fl::has_timeout(cb_animate, (void *)this); }
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// -- image data
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Fl_Anim_GIF_Image& resize(int w, int h);
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Fl_Anim_GIF_Image& resize(double scale);
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int frame_x(int frame) const;
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int frame_y(int frame) const;
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int frame_w(int frame) const;
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int frame_h(int frame) const;
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// -- overridden methods
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void color_average(Fl_Color c, float i) FL_OVERRIDE;
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Fl_Image *copy(int W, int H) const FL_OVERRIDE;
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Fl_Image *copy() const { return Fl_Pixmap::copy(); }
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void desaturate() FL_OVERRIDE;
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void draw(int x, int y, int w, int h, int cx = 0, int cy = 0) FL_OVERRIDE;
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void uncache() FL_OVERRIDE;
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// -- debugging and logging
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int debug() const;
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// -- static methods
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static int frame_count(const char *name, const unsigned char *imgdata = NULL, size_t imglength = 0);
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/**
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The loop flag can be used to (dis-)allow loop count.
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If set (which is the default), the animation will be
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stopped after the number of repeats specified in the
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GIF file (typically this count is set to 'forever' anyway).
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If cleared the animation will always be 'forever',
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regardless of what is specified in the GIF file.
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*/
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static bool loop;
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/**
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The min_delay value can be used to set a minimum value
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for the frame delay for playback. This is to prevent
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CPU hogs caused by images with very low delay rates.
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This is a global value for all Fl_Anim_GIF_Image objects.
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*/
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static double min_delay;
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protected:
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bool next_frame();
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void clear_frames();
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void set_frame(int frame);
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static void cb_animate(void *d);
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void scale_frame();
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void set_frame();
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void on_frame_data(Fl_GIF_Image::GIF_FRAME &f) FL_OVERRIDE;
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void on_extension_data(Fl_GIF_Image::GIF_FRAME &f) FL_OVERRIDE;
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private:
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char *name_;
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unsigned short flags_;
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Fl_Widget *canvas_;
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bool uncache_;
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bool valid_;
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int frame_; // current frame
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double speed_;
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FrameInfo *fi_;
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};
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#endif // Fl_Anim_Gif_Image_H
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