mirror of https://github.com/fltk/fltk
75 lines
2.8 KiB
Plaintext
75 lines
2.8 KiB
Plaintext
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This documentation will explain how to quickly port FLTK to a new
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platform using the Pico driver system. For now, only the sample
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SDL Pico driver on OS X compiles and barely runs.
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> mkdir build
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> mkdir XcodeSDL
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> cmake -G Xcode -D OPTION_APPLE_SDL=ON ../..
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tl;dr - the recent commit should be transparent to all developers
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on other platforms. On OS X, the CMake setup add the option OPTION_APPLE_SDL=ON
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that will run FLTK on top of SDL, which in turn runs on top of the
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new "Pico" driver set.
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The greatest help I can get form the core developers is to continue
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to refactor the platform specific functionalities into the drivers.
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---
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OK, long version. I know that I am repeating myself and I don't expect
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those of you who "got it" weeks ago to read this again. Writing this
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down is also for me to avoid losing track ;-)
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Goal 1: find all the stuff that must still go into drivers
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Goal 2: have a base driver for all future porting efforts
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Goal 3: make porting fun with early gratification to the coder
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Goal 4: extensively document a sample port (SDL), and how to improve it
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Goal 5: use SDL as a base library, thereby porting FLTK to iOS and Android
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This is the start of a new driver, named "Pico". "Pico" is here to
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implement what I called the minimal driver.
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"Pico" implements (eventually) a complete set of drivers. The drivers
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will be limited in functionality, but they will be good enough to
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allow basic UI's with most FLTK widget types.
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If "Pico" compiles without any "USE_PICO" or similar defines, we
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have reached goal 1.
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"Pico" will implement all driver functionalities "in good faith",
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meaning, in a way that FLTK runs without crashing. Only very very
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basic functions are not implemented. A driver that derives form "Pico"
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needs only to implement those missing functions, thereby reaching goals
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2 and 3. As far as I can tell, those will be:
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- open a single fixed size window
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- setting a pixel in a color inside that window
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- polling and waiting for PUSH and RELEASE events an their position
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By implementing these three simple functions in the SDL driver,
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"test/hello" and quite a bunch of other tests will run (yes, they
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will be slow, but the will work).
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This will give the person who is porting FLTK to their platform a
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very early confirmation that their build setup is working and a
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very early gratification, reaching goal 3.
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Obviously, SDL is much more powerful, and by the nature of the
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virtual functions in the driver system, we can incrementally add
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functionality to the SDL driver, and document this incremental
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nature, reaching goal 4.
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If we do all this right, we have goal 5.
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If SDL is too big or complex for, say, Android, we can simply start
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a new native Android driver set by implementing the three functions
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mentioned above, and then go from there.
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- Matthias
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